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Sell me on your low magic grim and gritty (LM/GnG) homebrew
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<blockquote data-quote="Ibram" data-source="post: 1591973" data-attributes="member: 17640"><p>I'll bite:</p><p></p><p><strong>Core Statement:</strong> A world where Mankind is in accention, as the old empires of the Dwarves and Elves slowly crumble away. Players are wanderers, mercenaries, swordsmen (or swordswomen) seaking to find fame and fortuen, not knowing the horrors that hide just out of sight.</p><p></p><p></p><p><strong>Who are the heroes:</strong> In the past my game has encluded...</p><p>A sorcerer who had part of his soul stolen by a Shadow Elemental,</p><p>A halfling bowman, haunted by the ghosts of a cursed forest</p><p>A drunk barbarian carring a sacred dwarven axe</p><p>A fanatical priest, youngest son of a noble family</p><p>A crazy bard, just looking for fun</p><p>---</p><p>The last son of a dead noble house</p><p>A professional soldier, looking for gold</p><p>A psychotic barbarian, as dangerous to her allies as her enemies</p><p>---</p><p>An elderly Doctor with an intrest in the ocult</p><p>A dwarven wizard seeking his masters killer</p><p>A knight seaking the runaway daughter of his lord</p><p>An Elven knight, destined to fall from grace</p><p>A swordsman and pistolier, son of an old noble house</p><p>A wandering monk and mystic, inadverntely heir to all the knowledge of a lost kingdom.</p><p>---</p><p>a Frontman on the run after a busness deal went south</p><p>a Settian Priestess looking to expand her knowledge of Daemonic and Necromantic Lore</p><p>A Crane Monk looking to help people</p><p>A Tiger Monk, lookling to master his skills</p><p>A Samurai wandering the world in search of adventure</p><p></p><p><strong>What do they do?</strong> The first group were pretty much wandering mercs, taking what ever job came their way. They were Orc Hunters, defenders of an ancient elven fortress, detectives, treasure hunters, renegades hunted by the church.</p><p>the second group mostly acted as bodyguards for the doctor, a good hearted fellow who helped destroy many evil cults</p><p>the third group got involved in the search for a magical item with the power to transform mortals into gods, or so they though.</p><p></p><p><strong>Threats, Conflicts, Villians</strong></p><p>first group fought orcs, the undead servants of an ancient demi-god, an shadow wizard, mutiant rats, crazy wizard and his horror from beyond, a Daemonic spider, an Orc Shaman, an a power mad priest.</p><p>Second group fought a bored nobleman dabbling in drugs and black magic, a vampiric Dwarven Wizard collecting evil books, a resurected Plague Knight, a Ice Daemon, a corrupted Knight, a bandit with a taste for young girls, a cult leader seaking to resurect his Daemon God, a group of fanatical humans looking to start a religious war, and an overzelous priest looking to destroy an order of paladins.</p><p>Third Group fought, Gnoll raiders, Triad Thugs, a lecerous Monk, 4 Powerful elemental spirits, Canabalisic Dwarves, an immortal wizard searching for godhood, his undead bodyguard, and lots of Random Ninjas (TM)</p><p></p><p><strong>The Nature of Magic</strong> Magic is not the sane, stable force found lands like Forgotten Relms. Rather it is like an ocean, with the mortal world as its surface. sometimes it can be calm and other times it can be stormy. True power lies below the surface however, in a dangerous realm where Old Things still lurk. Those who seak magical powers are inevitably forced to search out evil tomes written by mad wizards; or worse, try and decipher the ancient writtings of races long since dead.</p></blockquote><p></p>
[QUOTE="Ibram, post: 1591973, member: 17640"] I'll bite: [B]Core Statement:[/B] A world where Mankind is in accention, as the old empires of the Dwarves and Elves slowly crumble away. Players are wanderers, mercenaries, swordsmen (or swordswomen) seaking to find fame and fortuen, not knowing the horrors that hide just out of sight. [B]Who are the heroes:[/B] In the past my game has encluded... A sorcerer who had part of his soul stolen by a Shadow Elemental, A halfling bowman, haunted by the ghosts of a cursed forest A drunk barbarian carring a sacred dwarven axe A fanatical priest, youngest son of a noble family A crazy bard, just looking for fun --- The last son of a dead noble house A professional soldier, looking for gold A psychotic barbarian, as dangerous to her allies as her enemies --- An elderly Doctor with an intrest in the ocult A dwarven wizard seeking his masters killer A knight seaking the runaway daughter of his lord An Elven knight, destined to fall from grace A swordsman and pistolier, son of an old noble house A wandering monk and mystic, inadverntely heir to all the knowledge of a lost kingdom. --- a Frontman on the run after a busness deal went south a Settian Priestess looking to expand her knowledge of Daemonic and Necromantic Lore A Crane Monk looking to help people A Tiger Monk, lookling to master his skills A Samurai wandering the world in search of adventure [B]What do they do?[/B] The first group were pretty much wandering mercs, taking what ever job came their way. They were Orc Hunters, defenders of an ancient elven fortress, detectives, treasure hunters, renegades hunted by the church. the second group mostly acted as bodyguards for the doctor, a good hearted fellow who helped destroy many evil cults the third group got involved in the search for a magical item with the power to transform mortals into gods, or so they though. [B]Threats, Conflicts, Villians[/B] first group fought orcs, the undead servants of an ancient demi-god, an shadow wizard, mutiant rats, crazy wizard and his horror from beyond, a Daemonic spider, an Orc Shaman, an a power mad priest. Second group fought a bored nobleman dabbling in drugs and black magic, a vampiric Dwarven Wizard collecting evil books, a resurected Plague Knight, a Ice Daemon, a corrupted Knight, a bandit with a taste for young girls, a cult leader seaking to resurect his Daemon God, a group of fanatical humans looking to start a religious war, and an overzelous priest looking to destroy an order of paladins. Third Group fought, Gnoll raiders, Triad Thugs, a lecerous Monk, 4 Powerful elemental spirits, Canabalisic Dwarves, an immortal wizard searching for godhood, his undead bodyguard, and lots of Random Ninjas (TM) [B]The Nature of Magic[/B] Magic is not the sane, stable force found lands like Forgotten Relms. Rather it is like an ocean, with the mortal world as its surface. sometimes it can be calm and other times it can be stormy. True power lies below the surface however, in a dangerous realm where Old Things still lurk. Those who seak magical powers are inevitably forced to search out evil tomes written by mad wizards; or worse, try and decipher the ancient writtings of races long since dead. [/QUOTE]
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Sell me on your low magic grim and gritty (LM/GnG) homebrew
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