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Sell me on your low magic grim and gritty (LM/GnG) homebrew
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<blockquote data-quote="Silver Moon" data-source="post: 1592956" data-attributes="member: 8530"><p>This should qualify for low-magic grim & gritty - our Western campaign, which uses combined Boot Hill and D&D rules. </p><p></p><p><strong>Core Ethos Statement:</strong> Historically based to some degree except that the various D&D races replaced several from our human history and several pantheons are worshipped rather than Christianity. Instead of the Protestant Reformation the major schisms of Europe's 15th and 16th centuries involved Clerical magic vs. Wizard magic. North America was settled by the clerical magic counties while Latin America was dominated by wizard magic. </p><p></p><p><strong>Who are the heroes?:</strong> The gang consists of western heroes whose lives intersected in 1881 at the town of Promise City, Arizona. They are led by a human "mysterious stranger" who is a fighter/druid. The party has a human fighters of "gunslinger" and a young human "kid". They have a half-orc "Chinaman" fighter/rogue. An "noble Indian" centaur fighter has joined the party. The female party member is a half-elf "Indian maiden" druid/bard. A Scottish dwarf cleric of Odin will be introduced in the next game. </p><p></p><p><strong>What do they do?</strong> Interact with the world and have the world interact with them. They are rather reluctant heroes, who have now become victims of their own growing reputation. </p><p></p><p><strong>Threats, conflicts, villains?</strong> Thus far they have encountered and come up against the James Gang, Billy the Kid, the Clantons, the Earps, Doc Holliday, Johnny Ringo, Geronamo and a variety of other intereresting historic characters. They are currently on a side trip to Victorian Engand in a story straight out of H.P. Lovecraft. The next short module will borrow heavily from the works of Alexandre Dumas and Alan Moore. </p><p></p><p><strong>Nature of magic</strong> Very low. The common priests in the clerical magic locations tend to only be 2nd or 3rd level. Wizard magic is shunned and seen as evil in most of America. Magic items are few and far between. The druid/bard character made a major impact on the "O.K. Corral" encounter just by using a pair of cantrips and a single first level spell. </p><p></p><p></p><p>If the above sounds interesting to you please read the story hour:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=28906" target="_blank">http://www.enworld.org/forums/showthread.php?t=28906</a></p><p></p><p>The concluding chapter of our 4th module should be posted in the next few days and we start our 5th module in this campaign on Sunday (tentatively titled "League of Extra-ordinary Cowboys").</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1592956, member: 8530"] This should qualify for low-magic grim & gritty - our Western campaign, which uses combined Boot Hill and D&D rules. [b]Core Ethos Statement:[/b] Historically based to some degree except that the various D&D races replaced several from our human history and several pantheons are worshipped rather than Christianity. Instead of the Protestant Reformation the major schisms of Europe's 15th and 16th centuries involved Clerical magic vs. Wizard magic. North America was settled by the clerical magic counties while Latin America was dominated by wizard magic. [b]Who are the heroes?:[/b] The gang consists of western heroes whose lives intersected in 1881 at the town of Promise City, Arizona. They are led by a human "mysterious stranger" who is a fighter/druid. The party has a human fighters of "gunslinger" and a young human "kid". They have a half-orc "Chinaman" fighter/rogue. An "noble Indian" centaur fighter has joined the party. The female party member is a half-elf "Indian maiden" druid/bard. A Scottish dwarf cleric of Odin will be introduced in the next game. [b]What do they do?[/b] Interact with the world and have the world interact with them. They are rather reluctant heroes, who have now become victims of their own growing reputation. [b]Threats, conflicts, villains?[/b] Thus far they have encountered and come up against the James Gang, Billy the Kid, the Clantons, the Earps, Doc Holliday, Johnny Ringo, Geronamo and a variety of other intereresting historic characters. They are currently on a side trip to Victorian Engand in a story straight out of H.P. Lovecraft. The next short module will borrow heavily from the works of Alexandre Dumas and Alan Moore. [b]Nature of magic[/b] Very low. The common priests in the clerical magic locations tend to only be 2nd or 3rd level. Wizard magic is shunned and seen as evil in most of America. Magic items are few and far between. The druid/bard character made a major impact on the "O.K. Corral" encounter just by using a pair of cantrips and a single first level spell. If the above sounds interesting to you please read the story hour: [url]http://www.enworld.org/forums/showthread.php?t=28906[/url] The concluding chapter of our 4th module should be posted in the next few days and we start our 5th module in this campaign on Sunday (tentatively titled "League of Extra-ordinary Cowboys"). [/QUOTE]
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