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Sell me on your low magic grim and gritty (LM/GnG) homebrew
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<blockquote data-quote="Herremann the Wise" data-source="post: 1593154" data-attributes="member: 11300"><p>Hello Everyone,</p><p></p><p>I have three homebrews of which this one is the strangest - and most grim and gritty.</p><p></p><p><strong>Campaign:</strong> Elarnia</p><p></p><p><strong>Core Ethos Statement:</strong> A very dark world where the struggling population of Elarnia find themselves caught between the powers of the new God Absalom who has gifted a proportion of his followers with darkly divine power and the evils lurking in and across the Oceans of the World.</p><p></p><p><strong>Who are the heroes?:</strong> (In this case, specifically the six former PCs).</p><p>Unfortunately, what is left of a rumored band of heretics has met a grizzly and ill-conceived fate. To struggle against (or in this case run away from) the power of Absalom is to invite doom.</p><p></p><p><strong>What do they do?</strong> At present, they have formed a less than appetizing meal for a Bezenathon - a colossal aquatic creature defying conventional description - and shall eventually be expelled to form a meal for other smaller denizens of the great deep. However, one of the party sunk quickly to the ocean floor over 50 miles below the surface. His fate to eventually be compressed into a mote by water pressure may have occured if some other creature had not consumed the metal encased character first.</p><p></p><p><strong>Races:</strong> Humans are the start and finish in terms of race. However, in some people, there is fey blood that sporadically shows itself in certain generations - this actually follows the presence of one of the moons waxing or waning in the sky. As such, taking the Half-Elf race is sometimes feasible. However, the physical differences from a normal human are almost negligible. Half-Elves consider themselves as human as everyone else. There have been myths of other races long since turned to dust but no factual basis of their once existence has ever truly been discovered - and my goodness how this group was SO CLOSE.</p><p></p><p><strong>Classes:</strong> Clerics and Paladins highly restricted - these are normally garnered after high service to the deity or some great deed ending in their ascension to living sainthood.</p><p>Wizards and that style of magic are unheard of. Sorcerors are highly uncommon and are usually marked in some way - port wine birthmarks, some even with horrific deformities. They are normally seen as evil and to be avoided at all costs. Babes born with such defects are normally left to die. </p><p>Rangers and Druids are rare although powerful bands of such people exist. Druidic magic is revered by most of the sovereignites with Druids forming powerful political entities behind the gate.</p><p>Fighters are the most common out of the other classes - with most starting off as first level warriors. Barbarians and Monks are fairly uncommon but exist in tribes or well hidden monastries.</p><p></p><p><strong>Threats, conflicts, villains?</strong> The primary threat in Elarnia is from the relatively new priesthood - the past twenty years - of Absalom. Gods have been worshipped before but only religious icons and saints of these deities have ever received the smallest smattering of divine power.</p><p>Absalom however is very different recklessly bestowing divine power upon his priesthood. The priesthood have subverted and destroyed the previous sovereign reign instituting the Emperor of the Church as the face and mortal presence of Absalom. In the mountains exist a small pocket of barbarian-like tribes that have been pushed further into the mountains by retreating Sovereignists. These Sovereignists have built the "Great Gate" - a massive bridge and archway spanning the valley of the dead which has separated them from the rest of Elarnia for the past five years. This boundary is in a constant state of war.</p><p></p><p><strong>Nature of magic</strong> Magic is not understood very well and is generally disdained. Wizardry and magic that is studied is unheard of. Item creation feats are incredibly rare to the point of non-existence. As such, there are very few low level magic items. The counterpoint to this though is that there are some incredibly powerful artifacts around. If the people who can craft such things choose to create something magical, it is normally there life's work. As such, magical arms and armour are stupidly rare as such items are only crafted as gifts for Kings, Princes and other people of influence.</p><p>The finding of a Ludd Mark blade caused a big stir in the gameworld. It had numerous magical powers but no one could discern what they were and so no one knew how to use them. The sword however seemed to be good at hitting things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1593154, member: 11300"] Hello Everyone, I have three homebrews of which this one is the strangest - and most grim and gritty. [b]Campaign:[/b] Elarnia [b]Core Ethos Statement:[/b] A very dark world where the struggling population of Elarnia find themselves caught between the powers of the new God Absalom who has gifted a proportion of his followers with darkly divine power and the evils lurking in and across the Oceans of the World. [b]Who are the heroes?:[/b] (In this case, specifically the six former PCs). Unfortunately, what is left of a rumored band of heretics has met a grizzly and ill-conceived fate. To struggle against (or in this case run away from) the power of Absalom is to invite doom. [b]What do they do?[/b] At present, they have formed a less than appetizing meal for a Bezenathon - a colossal aquatic creature defying conventional description - and shall eventually be expelled to form a meal for other smaller denizens of the great deep. However, one of the party sunk quickly to the ocean floor over 50 miles below the surface. His fate to eventually be compressed into a mote by water pressure may have occured if some other creature had not consumed the metal encased character first. [b]Races:[/b] Humans are the start and finish in terms of race. However, in some people, there is fey blood that sporadically shows itself in certain generations - this actually follows the presence of one of the moons waxing or waning in the sky. As such, taking the Half-Elf race is sometimes feasible. However, the physical differences from a normal human are almost negligible. Half-Elves consider themselves as human as everyone else. There have been myths of other races long since turned to dust but no factual basis of their once existence has ever truly been discovered - and my goodness how this group was SO CLOSE. [b]Classes:[/b] Clerics and Paladins highly restricted - these are normally garnered after high service to the deity or some great deed ending in their ascension to living sainthood. Wizards and that style of magic are unheard of. Sorcerors are highly uncommon and are usually marked in some way - port wine birthmarks, some even with horrific deformities. They are normally seen as evil and to be avoided at all costs. Babes born with such defects are normally left to die. Rangers and Druids are rare although powerful bands of such people exist. Druidic magic is revered by most of the sovereignites with Druids forming powerful political entities behind the gate. Fighters are the most common out of the other classes - with most starting off as first level warriors. Barbarians and Monks are fairly uncommon but exist in tribes or well hidden monastries. [b]Threats, conflicts, villains?[/b] The primary threat in Elarnia is from the relatively new priesthood - the past twenty years - of Absalom. Gods have been worshipped before but only religious icons and saints of these deities have ever received the smallest smattering of divine power. Absalom however is very different recklessly bestowing divine power upon his priesthood. The priesthood have subverted and destroyed the previous sovereign reign instituting the Emperor of the Church as the face and mortal presence of Absalom. In the mountains exist a small pocket of barbarian-like tribes that have been pushed further into the mountains by retreating Sovereignists. These Sovereignists have built the "Great Gate" - a massive bridge and archway spanning the valley of the dead which has separated them from the rest of Elarnia for the past five years. This boundary is in a constant state of war. [b]Nature of magic[/b] Magic is not understood very well and is generally disdained. Wizardry and magic that is studied is unheard of. Item creation feats are incredibly rare to the point of non-existence. As such, there are very few low level magic items. The counterpoint to this though is that there are some incredibly powerful artifacts around. If the people who can craft such things choose to create something magical, it is normally there life's work. As such, magical arms and armour are stupidly rare as such items are only crafted as gifts for Kings, Princes and other people of influence. The finding of a Ludd Mark blade caused a big stir in the gameworld. It had numerous magical powers but no one could discern what they were and so no one knew how to use them. The sword however seemed to be good at hitting things :) . Best Regards Herremann the Wise [/QUOTE]
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