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Sell my Party on a Cleric
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<blockquote data-quote="DND_Reborn" data-source="post: 8102347" data-attributes="member: 6987520"><p>Nothing your group is thinking is really <em>wrong</em>, it just relies on some assumptions for a particular build. A Sorcerer or Bard can make an excellent healer (losing out only to the Domain of Life cleric IME), a Paladin definitely is a better "smiter of evil", and a Wizard has a lot more utility.</p><p></p><p>For our groups, the cleric has shined the most with domain of life (for best over all healer) and also for their ability to destroy undead via Channel Divinity. In our game just yesterday the party was attacked by 10 shadows, with 4 ghouls and 2 ghasts just behind them (we've level 5-6). Our cleric (level 5) used his Destroy Undead (only the shadows were in range at the time) and destroyed 7 of the 10 shadows!</p><p></p><p>Would we have won anyway? Probably, but it certainly helped the odds! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Clerics will never hit as hard as Paladins nor have the versatility of Bards or the utility of Wizards, but they certainly have a lot of used and we often have at least one Cleric in our games. We've have two in our high level game as well. Now, we also MC a lot, so I don't think we've ever had a pure cleric last long before another class was dipped into for one reason or another (or the cleric class was the dip).</p><p></p><p>I like the Knowledge and Life domains most, but I am sure others have their favourites.</p><p></p><p>Finally, here are the spells (I think) which are exclusive to the Cleric class. Yes, some other subclasses get some of these and Bard's Magical Secrets can steal any of them, but they are still a strong list IMO and I find many of them useful personally:</p><ul> <li data-xf-list-type="ul">Sacred Flame</li> <li data-xf-list-type="ul">Spare the Dying</li> <li data-xf-list-type="ul">Thaumaturgy</li> <li data-xf-list-type="ul">Word of Radiance</li> <li data-xf-list-type="ul">Guiding Bolt</li> <li data-xf-list-type="ul">Inflict Wounds</li> <li data-xf-list-type="ul">Sanctuary</li> <li data-xf-list-type="ul">Augury</li> <li data-xf-list-type="ul">Prayer of Healing</li> <li data-xf-list-type="ul">Spiritual Weapon</li> <li data-xf-list-type="ul">Warding Bond</li> <li data-xf-list-type="ul">Beacon of Hope</li> <li data-xf-list-type="ul">Mass Healing Word</li> <li data-xf-list-type="ul">Spirit Guardians</li> <li data-xf-list-type="ul">Divination</li> <li data-xf-list-type="ul">Guardian of Faith</li> <li data-xf-list-type="ul">Commune</li> <li data-xf-list-type="ul">Flame Strike</li> <li data-xf-list-type="ul">Hallow</li> <li data-xf-list-type="ul">Blade Barrier</li> <li data-xf-list-type="ul">Forbiddance</li> <li data-xf-list-type="ul">Harm</li> <li data-xf-list-type="ul">Planar Ally</li> <li data-xf-list-type="ul">Word of Recall</li> <li data-xf-list-type="ul">Conjure Celestial</li> <li data-xf-list-type="ul">Divine Word</li> <li data-xf-list-type="ul">Temple of the Gods</li> <li data-xf-list-type="ul">Holy Aura</li> <li data-xf-list-type="ul">Mass Heal</li> </ul></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8102347, member: 6987520"] Nothing your group is thinking is really [I]wrong[/I], it just relies on some assumptions for a particular build. A Sorcerer or Bard can make an excellent healer (losing out only to the Domain of Life cleric IME), a Paladin definitely is a better "smiter of evil", and a Wizard has a lot more utility. For our groups, the cleric has shined the most with domain of life (for best over all healer) and also for their ability to destroy undead via Channel Divinity. In our game just yesterday the party was attacked by 10 shadows, with 4 ghouls and 2 ghasts just behind them (we've level 5-6). Our cleric (level 5) used his Destroy Undead (only the shadows were in range at the time) and destroyed 7 of the 10 shadows! Would we have won anyway? Probably, but it certainly helped the odds! :) Clerics will never hit as hard as Paladins nor have the versatility of Bards or the utility of Wizards, but they certainly have a lot of used and we often have at least one Cleric in our games. We've have two in our high level game as well. Now, we also MC a lot, so I don't think we've ever had a pure cleric last long before another class was dipped into for one reason or another (or the cleric class was the dip). I like the Knowledge and Life domains most, but I am sure others have their favourites. Finally, here are the spells (I think) which are exclusive to the Cleric class. Yes, some other subclasses get some of these and Bard's Magical Secrets can steal any of them, but they are still a strong list IMO and I find many of them useful personally: [LIST] [*]Sacred Flame [*]Spare the Dying [*]Thaumaturgy [*]Word of Radiance [*]Guiding Bolt [*]Inflict Wounds [*]Sanctuary [*]Augury [*]Prayer of Healing [*]Spiritual Weapon [*]Warding Bond [*]Beacon of Hope [*]Mass Healing Word [*]Spirit Guardians [*]Divination [*]Guardian of Faith [*]Commune [*]Flame Strike [*]Hallow [*]Blade Barrier [*]Forbiddance [*]Harm [*]Planar Ally [*]Word of Recall [*]Conjure Celestial [*]Divine Word [*]Temple of the Gods [*]Holy Aura [*]Mass Heal [/LIST] [/QUOTE]
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