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<blockquote data-quote="delericho" data-source="post: 5674291" data-attributes="member: 22424"><p>It's not reasonable to expect them to eliminate all errata, but it is reasonable to expect them to reduce needed errata to a minimum, and WotC haven't been doing that. They haven't even reduced it to the minimum possible <em>given the available resources</em>.</p><p></p><p>Three methods by which they could reduce the amount of errata. Note that two of these would be simple, and wouldn't require any additional resources:</p><p></p><p>1) Do a better job editing before publication. This requires either hiring better editors or (more likely) just giving them more time to actually do their jobs. Some more playtesting effort would also help. Of course, all of this is expensive.</p><p></p><p>2) Errata, don't revise. A lot of what WotC are doing <em>isn't</em> the fixing of errors, it's actual changes to the game. <em>Magic Missile</em> is the most obvious example of this. The thing is, when you revise something, you potentially then have to errata the revision, you may well have to revise a whole bunch of other things to match, you have to revisit the errata to anything that was changed to balance with the old version, and you may well have to errata a bunch of new things to balance with the new version.</p><p></p><p>Cut the revisions, and a whole bunch of changes just disappear.</p><p></p><p>3) Adopt a policy that you won't errata something twice in quick succession. If you find you've errata'd something and it's <em>still</em> not right, either live with it, or remove it from the game until you can fix it properly. Otherwise you're liable to find yourself constantly tinkering with it, never getting it quite right, and issuing minor errata to the same area every month.</p><p></p><p>(Of course, if something new comes out six months down the line and breaks it again, it's reasonable to have to fix it again. Hence my saying "in quick succession".)</p></blockquote><p></p>
[QUOTE="delericho, post: 5674291, member: 22424"] It's not reasonable to expect them to eliminate all errata, but it is reasonable to expect them to reduce needed errata to a minimum, and WotC haven't been doing that. They haven't even reduced it to the minimum possible [i]given the available resources[/i]. Three methods by which they could reduce the amount of errata. Note that two of these would be simple, and wouldn't require any additional resources: 1) Do a better job editing before publication. This requires either hiring better editors or (more likely) just giving them more time to actually do their jobs. Some more playtesting effort would also help. Of course, all of this is expensive. 2) Errata, don't revise. A lot of what WotC are doing [i]isn't[/i] the fixing of errors, it's actual changes to the game. [I]Magic Missile[/I] is the most obvious example of this. The thing is, when you revise something, you potentially then have to errata the revision, you may well have to revise a whole bunch of other things to match, you have to revisit the errata to anything that was changed to balance with the old version, and you may well have to errata a bunch of new things to balance with the new version. Cut the revisions, and a whole bunch of changes just disappear. 3) Adopt a policy that you won't errata something twice in quick succession. If you find you've errata'd something and it's [i]still[/i] not right, either live with it, or remove it from the game until you can fix it properly. Otherwise you're liable to find yourself constantly tinkering with it, never getting it quite right, and issuing minor errata to the same area every month. (Of course, if something new comes out six months down the line and breaks it again, it's reasonable to have to fix it again. Hence my saying "in quick succession".) [/QUOTE]
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