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<blockquote data-quote="Jan van Leyden" data-source="post: 5675074" data-attributes="member: 20307"><p>Playtesting just gives you reports from the field. Several or a lot groups like your's will have noted and reported this problems. Now somebody has to gauge these responses and pair them with former design decisions. Assuming that the game design was the source of these reported problems and further assuming that the design has happened with some justification for its decisions you have two (or more) versions of any conflicted point. Now someone has to decide which version to use.</p><p></p><p>This late in a project you won't have time left to discuss all these points at length let alone change them and make another round of playtests. You have to assign these decisions to somebody and let him decide. This guy will decide on what he assumes the best version. He will err, sometimes.</p><p></p><p>Note that we don't know what <em>has</em> been changed based on the playtests. The more changes are implemented the larger the risk of other things coming out worse unintentionally.</p><p></p><p>Taking this behaviour of project development as granted, the DDI way of constantly changing and updating the game in an uncomplicated way (for DDI subscribers) is a cool, satisfying solution.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5675074, member: 20307"] Playtesting just gives you reports from the field. Several or a lot groups like your's will have noted and reported this problems. Now somebody has to gauge these responses and pair them with former design decisions. Assuming that the game design was the source of these reported problems and further assuming that the design has happened with some justification for its decisions you have two (or more) versions of any conflicted point. Now someone has to decide which version to use. This late in a project you won't have time left to discuss all these points at length let alone change them and make another round of playtests. You have to assign these decisions to somebody and let him decide. This guy will decide on what he assumes the best version. He will err, sometimes. Note that we don't know what [I]has[/I] been changed based on the playtests. The more changes are implemented the larger the risk of other things coming out worse unintentionally. Taking this behaviour of project development as granted, the DDI way of constantly changing and updating the game in an uncomplicated way (for DDI subscribers) is a cool, satisfying solution. [/QUOTE]
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