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Sell/unsell me on Magic Resistance and Legendary Resistance
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<blockquote data-quote="Sunseeker" data-source="post: 6860361"><p>I'm gonna sound like a jerk for a second but: I don't really care if they think it does or doesn't. They're not running the game. They don't have a thousand things running through their mind. Their only concern is their potential victory or loss, not if the system works as intended.</p><p></p><p></p><p>And I only have one BBEG for them to fight. They're not going to get to do their cool stuff if the wizard walks in the room and neuters the BBEGs brain turn 1.</p><p></p><p></p><p>Tough! That's what makes the bad guy scary. Not just when he saves, but when saving for him isn't even so much exertion as a flick of the wrist. That's what tells the players this guy means business. </p><p></p><p></p><p>Meh, most of my players are DMs anyway, so they <em>know</em> which monsters have legendaries. I don't put the kibosh on meta talk, provided it's not becoming a distraction to fluid play.</p><p></p><p></p><p>What? I don't even know how to respond to this statement. You want them to get a single die roll, have nothing that can affect that die roll (aside from modifiers) but then somehow have some other ability that lets them shrug off magical effects? How is that different? Magic resistance, legendary resistance, that is EXACTLY what they do. The reason they are preemptive to the spell effects rather than reactive to the spell effects is simply because some effects, like I mentioned with Feeblemind, are essentially SoD. There is no "effect to shrug off", their intellect just got turned into pudding.</p><p></p><p>The purpose of Magic Resistance and Legendary Resistance is completely outside the statistical impact. It's to allow the DM to control the flow of a game without being subject to powerful players with impossible saves making continued play pointless.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6860361"] I'm gonna sound like a jerk for a second but: I don't really care if they think it does or doesn't. They're not running the game. They don't have a thousand things running through their mind. Their only concern is their potential victory or loss, not if the system works as intended. And I only have one BBEG for them to fight. They're not going to get to do their cool stuff if the wizard walks in the room and neuters the BBEGs brain turn 1. Tough! That's what makes the bad guy scary. Not just when he saves, but when saving for him isn't even so much exertion as a flick of the wrist. That's what tells the players this guy means business. Meh, most of my players are DMs anyway, so they [I]know[/I] which monsters have legendaries. I don't put the kibosh on meta talk, provided it's not becoming a distraction to fluid play. What? I don't even know how to respond to this statement. You want them to get a single die roll, have nothing that can affect that die roll (aside from modifiers) but then somehow have some other ability that lets them shrug off magical effects? How is that different? Magic resistance, legendary resistance, that is EXACTLY what they do. The reason they are preemptive to the spell effects rather than reactive to the spell effects is simply because some effects, like I mentioned with Feeblemind, are essentially SoD. There is no "effect to shrug off", their intellect just got turned into pudding. The purpose of Magic Resistance and Legendary Resistance is completely outside the statistical impact. It's to allow the DM to control the flow of a game without being subject to powerful players with impossible saves making continued play pointless. [/QUOTE]
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Sell/unsell me on Magic Resistance and Legendary Resistance
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