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Sell/unsell me on Magic Resistance and Legendary Resistance
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<blockquote data-quote="Quickleaf" data-source="post: 6861753" data-attributes="member: 20323"><p>[MENTION=12731]CapnZapp[/MENTION] My objection with Legendary Resistance (and to a lesser extent with Magic Resistance & resistance to multiple weapon types) is that it doesn't say anything specific about the monster and it doesn't help the DM craft a narrative. IOW it's way too bland and generic, and all it appears to tell the DM to narrate is "nothing happens." There's no guidance about what it actually MEANS.</p><p></p><p>I see why something LIKE Legendary Resistance is necessary for solo/boss fights, mechanically, but I think the implementation falls short.</p><p></p><p>For example, I'm giving a <em>loup du noir</em> Magic Resistance that can be temporarily overcome for a round by dousing it with holy water. This is not the sort of action a player would usually consider against a lycanthrope, but if they invest in the story they can deduce this information, gaining an advantage. If they ignore or overlook it, they can still fight but it'll be harder.</p><p></p><p>Legendary Resistance is more complex, however, and I think it's better to talk about specific monsters rather than the universal approach WotC opted for. Your "condition track" idea certainly would keep players from that feeling of "ugh nothing happened with my spell?" (even though something DID happen behind the screen reducing the # of legendary resistances the monster has), by encoding some sort of effects each time the monster expends one of its legendary resistances. Alternately the condition track could be tied to certain hit point thresholds, which is something <em>divine word</em> and <em>power word: stun</em> in the PHB refer to.</p><p></p><p>However, it doesn't yet tell a story specific to that monster. It's still a universal mechanic. It doesn't help me as a DM decide, HOW do I foreshadow the red dragon's Legendary Resistance to the players? Narratively WHAT happens when the dragon uses a legendary resistance?</p><p></p><p>Answering those questions, and making the answers interesting, IMHO is the missing Step 0.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6861753, member: 20323"] [MENTION=12731]CapnZapp[/MENTION] My objection with Legendary Resistance (and to a lesser extent with Magic Resistance & resistance to multiple weapon types) is that it doesn't say anything specific about the monster and it doesn't help the DM craft a narrative. IOW it's way too bland and generic, and all it appears to tell the DM to narrate is "nothing happens." There's no guidance about what it actually MEANS. I see why something LIKE Legendary Resistance is necessary for solo/boss fights, mechanically, but I think the implementation falls short. For example, I'm giving a [i]loup du noir[/i] Magic Resistance that can be temporarily overcome for a round by dousing it with holy water. This is not the sort of action a player would usually consider against a lycanthrope, but if they invest in the story they can deduce this information, gaining an advantage. If they ignore or overlook it, they can still fight but it'll be harder. Legendary Resistance is more complex, however, and I think it's better to talk about specific monsters rather than the universal approach WotC opted for. Your "condition track" idea certainly would keep players from that feeling of "ugh nothing happened with my spell?" (even though something DID happen behind the screen reducing the # of legendary resistances the monster has), by encoding some sort of effects each time the monster expends one of its legendary resistances. Alternately the condition track could be tied to certain hit point thresholds, which is something [i]divine word[/i] and [i]power word: stun[/i] in the PHB refer to. However, it doesn't yet tell a story specific to that monster. It's still a universal mechanic. It doesn't help me as a DM decide, HOW do I foreshadow the red dragon's Legendary Resistance to the players? Narratively WHAT happens when the dragon uses a legendary resistance? Answering those questions, and making the answers interesting, IMHO is the missing Step 0. [/QUOTE]
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Sell/unsell me on Magic Resistance and Legendary Resistance
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