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Sell/unsell me on Magic Resistance and Legendary Resistance
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<blockquote data-quote="Mouseferatu" data-source="post: 6861771" data-attributes="member: 1288"><p>One could potentially come up with a list of "lesser effects" for Legendary Resistance to provide. What I mean is, rather than "<em>Hold Monster</em> didn't work at all," it could be "<em>Hold Monster</em> didn't succeed in paralyzing the creature, but it slowed its movement for a round."</p><p></p><p>Maybe the next couple of attacks against the creature automatically deal max damage. Or the creature's next attack deals minimum damage. Or the creature loses one of its legendary actions for the round. A lot of them would default to "disadvantage for a round," but even that's better than accomplishing nothing.</p><p></p><p>It'd require the DM to create this list in advance, but once done, it's done, with only corner cases to be adjudicated on the fly. It might or might not vary per creature; DM's prerogative.</p><p></p><p><em>But...</em></p><p></p><p>Something would have to be done to bump up the creature in other respects. Otherwise this change, while adding some flavor, has also weakened them, and they're already barely passable as solos/bosses as is.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6861771, member: 1288"] One could potentially come up with a list of "lesser effects" for Legendary Resistance to provide. What I mean is, rather than "[I]Hold Monster[/I] didn't work at all," it could be "[I]Hold Monster[/I] didn't succeed in paralyzing the creature, but it slowed its movement for a round." Maybe the next couple of attacks against the creature automatically deal max damage. Or the creature's next attack deals minimum damage. Or the creature loses one of its legendary actions for the round. A lot of them would default to "disadvantage for a round," but even that's better than accomplishing nothing. It'd require the DM to create this list in advance, but once done, it's done, with only corner cases to be adjudicated on the fly. It might or might not vary per creature; DM's prerogative. [I]But...[/I] Something would have to be done to bump up the creature in other respects. Otherwise this change, while adding some flavor, has also weakened them, and they're already barely passable as solos/bosses as is. [/QUOTE]
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Sell/unsell me on Magic Resistance and Legendary Resistance
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