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<blockquote data-quote="Treebore" data-source="post: 3293601" data-attributes="member: 10177"><p>Well, still be glad your not in a "one system only" group. I think that is worse.</p><p></p><p>The only solution to your D&D dilemma that I can think of is Castles and Crusades. It is made to allow you to use every edition of D&D, even at the same time.</p><p></p><p>So it is a perfect "core game" for you guys to house rule into whatever you want it to be.</p><p></p><p>Conversion of monsters is simply switching from a 10 to -10 AC range to a 10+ AC range and using their HD as their "to hit" on a positive scale. There are other guidelines for other less common things.</p><p></p><p>However the important thing is C&C may be the "bridge" you need to get all of your players interested enough to try. Then, if they like positive AC's and a more unified mechanic approach with C&C you will be more likely to get them to move on to 3E.</p><p></p><p>Plus you can also persuade them into trying it because their 1E and 2E material will not only be easy to use, but useable at the same time in the same game. So all of the 1E and 2E modules are useable. Once I "got" how to do the conversions they have been simple enough for me to do as I run the game from the module (currently "Against the Giants", 1E version).</p><p></p><p>So if this sounds like a tactic you want to try to sway them in your direction trolllord.com has more info, the product line, and a link to the forum where you can ask for more advice and to be told where to download various house rules and other good stuff. cncplayer.net covers most of that and has a good downloadable/printable DM (CK) screen.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3293601, member: 10177"] Well, still be glad your not in a "one system only" group. I think that is worse. The only solution to your D&D dilemma that I can think of is Castles and Crusades. It is made to allow you to use every edition of D&D, even at the same time. So it is a perfect "core game" for you guys to house rule into whatever you want it to be. Conversion of monsters is simply switching from a 10 to -10 AC range to a 10+ AC range and using their HD as their "to hit" on a positive scale. There are other guidelines for other less common things. However the important thing is C&C may be the "bridge" you need to get all of your players interested enough to try. Then, if they like positive AC's and a more unified mechanic approach with C&C you will be more likely to get them to move on to 3E. Plus you can also persuade them into trying it because their 1E and 2E material will not only be easy to use, but useable at the same time in the same game. So all of the 1E and 2E modules are useable. Once I "got" how to do the conversions they have been simple enough for me to do as I run the game from the module (currently "Against the Giants", 1E version). So if this sounds like a tactic you want to try to sway them in your direction trolllord.com has more info, the product line, and a link to the forum where you can ask for more advice and to be told where to download various house rules and other good stuff. cncplayer.net covers most of that and has a good downloadable/printable DM (CK) screen. [/QUOTE]
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