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Selling a spellbook
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5671743" data-attributes="member: 23094"><p>First Level: 8 * (1 * 1) * 10 = 80</p><p>Second Level: 5 * (2 * 2) * 10 = 200</p><p>-------------------------------------</p><p>Total: 280gp</p><p></p><p>Cost to the player: 140gp</p><p></p><p>As for whether or not it is worth it, that's a really tough question. A wizard's spellbook is kind of like a giant Achilles' heel. If it's never under threat, then it's not a meaningful weakness. If it's always under threat, it'll be so well protected that it's never really lost. And if it's never under threat except for one time, then it smells kinda like a jerk move on the DM's part (like destroying a fighter's only magic weapon, except even harder to replace).</p><p></p><p>Whenever I've run games, I've always indicated to the player that, in reality, their spellbook is an important asset that needs to be protected - but, for purposes of actually playing and having fun, it won't be specifically targeted by badguys unless the player does something monumentally stupid with it (e.g., hands it over to the badguys).</p><p></p><p>I'll still create back-up spellbooks occasionally, just for the flavor of the thing, but in reality I've never needed one.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5671743, member: 23094"] First Level: 8 * (1 * 1) * 10 = 80 Second Level: 5 * (2 * 2) * 10 = 200 ------------------------------------- Total: 280gp Cost to the player: 140gp As for whether or not it is worth it, that's a really tough question. A wizard's spellbook is kind of like a giant Achilles' heel. If it's never under threat, then it's not a meaningful weakness. If it's always under threat, it'll be so well protected that it's never really lost. And if it's never under threat except for one time, then it smells kinda like a jerk move on the DM's part (like destroying a fighter's only magic weapon, except even harder to replace). Whenever I've run games, I've always indicated to the player that, in reality, their spellbook is an important asset that needs to be protected - but, for purposes of actually playing and having fun, it won't be specifically targeted by badguys unless the player does something monumentally stupid with it (e.g., hands it over to the badguys). I'll still create back-up spellbooks occasionally, just for the flavor of the thing, but in reality I've never needed one. [/QUOTE]
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