Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Selling Delta Green to my Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormborn" data-source="post: 2516845" data-attributes="member: 14041"><p>Rather than Hijack the other thread about the new DG d20 I am going to start a new one.</p><p></p><p>I think a pure DG game will be a hard sell to my group, if we do it at all it would likely be as d20 M with SAN not CoCd20. Part of the problem is the decaying sanity of characters, my group tends to get attached to PCs, and PC death is rare in any of our games. So some barrier to quick insanity is going to be a must. One of the ways I have been thinking about doing it was to give each PC a Sanity Hardness Score or Dice - the idea being that DG agents have some degree of immunity to the mind altering horror of the mythos (which in turn may be a kind of insanity itself) that allows them to face the creatures a little better than the average person. I haven't sat down with the numbers and worked this all out but I was thiking somethign like 1d6+character Level of resistance for each triggered event, or maybe just character level.</p><p></p><p>Thus SAN checks would work as normal, but then the player would reduce any potential SAN loss by their Hardness, and I like the dice idea to make it variable. This will help them combat the more common mythos beasts, but still not be any real protection against the true horrors.</p><p></p><p>Since I would likely use d20 M I may want a spell casting class. One of the ways to do this might be to give Mythos Sorcerers a Resistance to ability score loss or drain by givien a level dependent pool of resistance points that they loose instead of ability score points, but these would regenerate at the same rate as ability scores - 1 per 8 hours of rest. This way we have no real combat mages, but we could have a class that was a little more at ease int he spell castign department. Still more likely to go insane, but viable.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2516845, member: 14041"] Rather than Hijack the other thread about the new DG d20 I am going to start a new one. I think a pure DG game will be a hard sell to my group, if we do it at all it would likely be as d20 M with SAN not CoCd20. Part of the problem is the decaying sanity of characters, my group tends to get attached to PCs, and PC death is rare in any of our games. So some barrier to quick insanity is going to be a must. One of the ways I have been thinking about doing it was to give each PC a Sanity Hardness Score or Dice - the idea being that DG agents have some degree of immunity to the mind altering horror of the mythos (which in turn may be a kind of insanity itself) that allows them to face the creatures a little better than the average person. I haven't sat down with the numbers and worked this all out but I was thiking somethign like 1d6+character Level of resistance for each triggered event, or maybe just character level. Thus SAN checks would work as normal, but then the player would reduce any potential SAN loss by their Hardness, and I like the dice idea to make it variable. This will help them combat the more common mythos beasts, but still not be any real protection against the true horrors. Since I would likely use d20 M I may want a spell casting class. One of the ways to do this might be to give Mythos Sorcerers a Resistance to ability score loss or drain by givien a level dependent pool of resistance points that they loose instead of ability score points, but these would regenerate at the same rate as ability scores - 1 per 8 hours of rest. This way we have no real combat mages, but we could have a class that was a little more at ease int he spell castign department. Still more likely to go insane, but viable. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Selling Delta Green to my Players
Top