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*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="Blackbrrd" data-source="post: 4331655" data-attributes="member: 63962"><p>Personally I have never seen any Dnd economy worth a damn. Do you want a +1 longsword, or 2000gp which you can live of for a couple of years. It gets worse the higher up in levels you get. So, you want the bumpkin of Godhood? that will be 2 bazillion gold pieces. You can either do that, or buy your own kingdom/army.</p><p></p><p>Personally I will just divorce the magic item stuff from the economy, it just doesn't make any sense at all. For something to have a market price there need to be a certain amount of people buying and selling stuff. Without it, something will be worth a meal one place and a years wages another place. Take pepper for instance, it was worth more than gold in the 14th century... </p><p></p><p>In other words, in my campaign it will be an exception if you actually manage to buy or sell a magic item. The players will have to enchant/disenchant magic items instead.</p><p></p><p>If you look at Lord of the Rings: Gimli notices that Frodo is wearing a mithril chainshirt and declares it would buy half a kingdom. He doesn't mean it literally, he just means that it is so rare you wouldn't be able to sell it at a fair price.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4331655, member: 63962"] Personally I have never seen any Dnd economy worth a damn. Do you want a +1 longsword, or 2000gp which you can live of for a couple of years. It gets worse the higher up in levels you get. So, you want the bumpkin of Godhood? that will be 2 bazillion gold pieces. You can either do that, or buy your own kingdom/army. Personally I will just divorce the magic item stuff from the economy, it just doesn't make any sense at all. For something to have a market price there need to be a certain amount of people buying and selling stuff. Without it, something will be worth a meal one place and a years wages another place. Take pepper for instance, it was worth more than gold in the 14th century... In other words, in my campaign it will be an exception if you actually manage to buy or sell a magic item. The players will have to enchant/disenchant magic items instead. If you look at Lord of the Rings: Gimli notices that Frodo is wearing a mithril chainshirt and declares it would buy half a kingdom. He doesn't mean it literally, he just means that it is so rare you wouldn't be able to sell it at a fair price. [/QUOTE]
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Selling items : illogical rule ?
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