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Selling items : illogical rule ?
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<blockquote data-quote="Celebrim" data-source="post: 4331866" data-attributes="member: 4937"><p>Except, that's completely wrong. What the 20% rule encourages you to do is <em>never sell your stuff</em>. That is to say, getting 20% of somethings value is such a low utility, that for most anything the actual utility of the object is worth more than you'd get on exchange.</p><p></p><p>For me, I think it also opens up the way for loopholes. For example, the first thing I would do in a universe like that would be to take steps to promote a barter economy among the world's magic item users. Instead of selling magic items to merchant middle men who were realizing huge profits at my expense, I would arrange to trade other adventuring parties or magic item producers for thier loot directly.</p><p></p><p>In some groups I've been in, the first thing that would happen is that we'd realize that there was fatter loot to be had and easier robbing magic item merchants rather than raiding dungeons. I even played one character who would have seen the magic item merchant cabal setting its monopolitistic prices as a greater villainous threat than the evil cult minding thier own business in some remote location. Based on the prices that they bought and sold for, that character would immediately have tagged the merchants as the campaigns villains and acted accordingly.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4331866, member: 4937"] Except, that's completely wrong. What the 20% rule encourages you to do is [i]never sell your stuff[/i]. That is to say, getting 20% of somethings value is such a low utility, that for most anything the actual utility of the object is worth more than you'd get on exchange. For me, I think it also opens up the way for loopholes. For example, the first thing I would do in a universe like that would be to take steps to promote a barter economy among the world's magic item users. Instead of selling magic items to merchant middle men who were realizing huge profits at my expense, I would arrange to trade other adventuring parties or magic item producers for thier loot directly. In some groups I've been in, the first thing that would happen is that we'd realize that there was fatter loot to be had and easier robbing magic item merchants rather than raiding dungeons. I even played one character who would have seen the magic item merchant cabal setting its monopolitistic prices as a greater villainous threat than the evil cult minding thier own business in some remote location. Based on the prices that they bought and sold for, that character would immediately have tagged the merchants as the campaigns villains and acted accordingly. [/QUOTE]
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Selling items : illogical rule ?
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