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General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="Sashi" data-source="post: 4332021" data-attributes="member: 61842"><p>In 3E and 4E character power is directly proportional to net worth. The 3E DMG explicitly stated "this is the gp value of items an x level character should have", Order of the Stick made a joke about how the only people who are wealthy enough to be worth robbing are also high enough level to defend themselves.</p><p></p><p>Before 3E money was just money, you could use it to buy ale and whores, or a castle and army, you could use it to bribe people to tell you where magic loot is, but you couldn't use it to buy magic items. At the same time, there were no real guidelines for what kinds of magic items you should have. A +2 longsword might be the sole magic item of a 3rd, 10th, or 15th level character, depending on how your DM chose to dole out the magic items.</p><p></p><p>3E began the process of creating a point-buy system for magic items. The points are called "GP" and the determination of how many you have is based completely on level. 4E continues this. 4E is a game that doesn't ever pretend you'll be able to hit something other than the status quo. If the players manage to get a bunch of extra GP, they'll either face a money sink, or just get screwed out of treasure from some other source. Finding treasure is just part of the process of killing people and taking their stuff, it's not an economic model.</p><p></p><p>The lower the resale price of items is, the more items you can give people, the less effective churning your items around is and the <em>more</em> items you can churn around, increasing the amount of treasure that can be allotted. Changing the resale price doesn't change the amount of money the players have, because that's part of a strict control.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4332021, member: 61842"] In 3E and 4E character power is directly proportional to net worth. The 3E DMG explicitly stated "this is the gp value of items an x level character should have", Order of the Stick made a joke about how the only people who are wealthy enough to be worth robbing are also high enough level to defend themselves. Before 3E money was just money, you could use it to buy ale and whores, or a castle and army, you could use it to bribe people to tell you where magic loot is, but you couldn't use it to buy magic items. At the same time, there were no real guidelines for what kinds of magic items you should have. A +2 longsword might be the sole magic item of a 3rd, 10th, or 15th level character, depending on how your DM chose to dole out the magic items. 3E began the process of creating a point-buy system for magic items. The points are called "GP" and the determination of how many you have is based completely on level. 4E continues this. 4E is a game that doesn't ever pretend you'll be able to hit something other than the status quo. If the players manage to get a bunch of extra GP, they'll either face a money sink, or just get screwed out of treasure from some other source. Finding treasure is just part of the process of killing people and taking their stuff, it's not an economic model. The lower the resale price of items is, the more items you can give people, the less effective churning your items around is and the [i]more[/i] items you can churn around, increasing the amount of treasure that can be allotted. Changing the resale price doesn't change the amount of money the players have, because that's part of a strict control. [/QUOTE]
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