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*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="robertliguori" data-source="post: 4332660" data-attributes="member: 47776"><p>The short version is that things that effect the bits of the world represented by rules should themselves have rules wrapped around them.</p><p></p><p>The even shorter version is that this is the Air Bud defense; the rule explicitly state that the sale price of an item is 20% market value, whether it's a merchant buying the +3 thundering bardiche on the off-chance a sonic-themed polearm user of approriate level will be around or whether you're selling a Carpet of Flying to nobles in a magical cloud kingdom. The rules also explicitly say that while the flavor text of the various rules can and should be shuffled around at will, the actual effects are to be preserved; describe it however you like, but your high-level defender can expect to knock the Tarrasque prone on a successful hit just as easily as he can a level 30 dormouse.</p><p></p><p>A DM can say that "Wow, that rule is utterly stupid. Given this situation, the actual sale price for this item is..." and insert a reasonable price here. A really clever DM might go "You know what, guys? We've got an expected amount of magic item value per character. Just assume you have that, and that you can't buy magic items. That way, you can be 10th level penniless adventurers taking mercenary contracts, and also later on be 10th level adventures buying and selling notable merchants without having to spend gold on magic gear."</p><p></p><p>But by the time you've done that, you've probably gone whole hog and started wildly converting D&D material into True20. Which brings me back to the original point; this is a complaint about a ruleset, not about a DM. I can ignore the rules and do what I want. I know this. This has always been true. But when what I want and what the rules allow diverge wildly, the rules do not serve me, so I bitch about them on the Internet.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4332660, member: 47776"] The short version is that things that effect the bits of the world represented by rules should themselves have rules wrapped around them. The even shorter version is that this is the Air Bud defense; the rule explicitly state that the sale price of an item is 20% market value, whether it's a merchant buying the +3 thundering bardiche on the off-chance a sonic-themed polearm user of approriate level will be around or whether you're selling a Carpet of Flying to nobles in a magical cloud kingdom. The rules also explicitly say that while the flavor text of the various rules can and should be shuffled around at will, the actual effects are to be preserved; describe it however you like, but your high-level defender can expect to knock the Tarrasque prone on a successful hit just as easily as he can a level 30 dormouse. A DM can say that "Wow, that rule is utterly stupid. Given this situation, the actual sale price for this item is..." and insert a reasonable price here. A really clever DM might go "You know what, guys? We've got an expected amount of magic item value per character. Just assume you have that, and that you can't buy magic items. That way, you can be 10th level penniless adventurers taking mercenary contracts, and also later on be 10th level adventures buying and selling notable merchants without having to spend gold on magic gear." But by the time you've done that, you've probably gone whole hog and started wildly converting D&D material into True20. Which brings me back to the original point; this is a complaint about a ruleset, not about a DM. I can ignore the rules and do what I want. I know this. This has always been true. But when what I want and what the rules allow diverge wildly, the rules do not serve me, so I bitch about them on the Internet. [/QUOTE]
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