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General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="Brian Gibbons" data-source="post: 4332794" data-attributes="member: 7369"><p>Here's a contrary viewpoint: 4e magic item resale rules are in spirit the same as the 3e rules, only with better math behind them.</p><p></p><p>The point of having PCs able to sell found magic items is to allow them to choose between a GM-selected magic item that might not be exactly what they want and a lesser-powered item that meshes better with their character concept.</p><p></p><p>Take a look at the 3e magic armor costs (the magic weapon costs are simply double):</p><p>+1 - 1000 gp</p><p>+2 - 4000 gp (sell for 2000 gp)</p><p>+3 - 9000 gp (sell for 4500 gp)</p><p>+4 - 16000 gp (sell for 8000 gp)</p><p>+5 - 25000 gp (sell for 12500 gp)</p><p></p><p>Your GM gives you a magical heavy shield and you'd rather have a magical light shield. No problem. A +2 armor can roughly be sold for the cost of two +1 armors; a +3 armor can be sold for slightly more than the cost of a +2 armor; a +4 armor can be sold for slightly less than the cost of a +3 armor; a +5 armor can be sold for a little more than 3/4 the cost of +4 armor.</p><p></p><p>Now, let's look at the 4e magic item costs, using a flaming weapon for simplicity:</p><p>+1 - 1000 gp</p><p>+2 - 5000 gp (sell for 1000 gp)</p><p>+3 - 25000 gp (sell for 5000 gp)</p><p>+4 - 125000 gp (sell for 25000 gp)</p><p>+5 - 625000 gp (sell for 125000 gp)</p><p>+6 - 3125000 gp (sell for 625000 gp)</p><p></p><p>The 4e costs for magic items are related to the resale values in the same way as 3e items, just more precisely. If you sell a +X item, you receive exactly enough to purchase a similar +(X-1) item, allowing you to turn that +2 flaming longsword into a +1 flaming rapier, or +3 deathcut hide into +2 deathcut plate.</p><p></p><p>The lesser gold for resale also allows GMs to increase the number of magic items given out as treasure, without as much concern that PCs selling off old items and buying new ones will destabilize their power balance.</p></blockquote><p></p>
[QUOTE="Brian Gibbons, post: 4332794, member: 7369"] Here's a contrary viewpoint: 4e magic item resale rules are in spirit the same as the 3e rules, only with better math behind them. The point of having PCs able to sell found magic items is to allow them to choose between a GM-selected magic item that might not be exactly what they want and a lesser-powered item that meshes better with their character concept. Take a look at the 3e magic armor costs (the magic weapon costs are simply double): +1 - 1000 gp +2 - 4000 gp (sell for 2000 gp) +3 - 9000 gp (sell for 4500 gp) +4 - 16000 gp (sell for 8000 gp) +5 - 25000 gp (sell for 12500 gp) Your GM gives you a magical heavy shield and you'd rather have a magical light shield. No problem. A +2 armor can roughly be sold for the cost of two +1 armors; a +3 armor can be sold for slightly more than the cost of a +2 armor; a +4 armor can be sold for slightly less than the cost of a +3 armor; a +5 armor can be sold for a little more than 3/4 the cost of +4 armor. Now, let's look at the 4e magic item costs, using a flaming weapon for simplicity: +1 - 1000 gp +2 - 5000 gp (sell for 1000 gp) +3 - 25000 gp (sell for 5000 gp) +4 - 125000 gp (sell for 25000 gp) +5 - 625000 gp (sell for 125000 gp) +6 - 3125000 gp (sell for 625000 gp) The 4e costs for magic items are related to the resale values in the same way as 3e items, just more precisely. If you sell a +X item, you receive exactly enough to purchase a similar +(X-1) item, allowing you to turn that +2 flaming longsword into a +1 flaming rapier, or +3 deathcut hide into +2 deathcut plate. The lesser gold for resale also allows GMs to increase the number of magic items given out as treasure, without as much concern that PCs selling off old items and buying new ones will destabilize their power balance. [/QUOTE]
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