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Selling items : illogical rule ?
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<blockquote data-quote="Kraydak" data-source="post: 4332845" data-attributes="member: 12306"><p>FWIW, the default 4e setting (which includes the silly 20% thing) has *extremely* easy/fast long-range travel and information transport. The component cost for Linked Portal falls between 50 and 135 gold. Sending stones are somewhat expensive, but it won't take too many magic items sales for them to pay for themselves.</p><p></p><p>This means one very important thing:</p><p>the magic item market is big (and liquid) because it spans the *entire* world (and all adventuring parties).</p><p></p><p>Thinking of 4e as having an EBay isn't a bad way of looking at it at all: a central network of part-time mages w/Sending stones simulate the EBay servers, while the permanent portals and Linked Portal rituals those mages have/know represent UPS.</p><p></p><p>As it happens, Linked Portal is cheap enough that even bulk trade in the default 4e world should generally be done by portal, making looooong distance trade frequently cheaper than short distance trade (see: modern oceanic transport vs. roads). This could lead to *strong* PoLs, linked safely with portals, drawing on relatively small local regions for production. Caravans would be unheard of. By the time you are paying for that level of transport and security, you should just portal over.</p><p></p><p>Obviously, 4e is designed from a gamist PoV, but I object strongly to any system that asks me to meta-game wildly to avoid abusing setting inconsistencies. The meta-gaming levels required by 4e (and for what gain?) are simply brutal.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4332845, member: 12306"] FWIW, the default 4e setting (which includes the silly 20% thing) has *extremely* easy/fast long-range travel and information transport. The component cost for Linked Portal falls between 50 and 135 gold. Sending stones are somewhat expensive, but it won't take too many magic items sales for them to pay for themselves. This means one very important thing: the magic item market is big (and liquid) because it spans the *entire* world (and all adventuring parties). Thinking of 4e as having an EBay isn't a bad way of looking at it at all: a central network of part-time mages w/Sending stones simulate the EBay servers, while the permanent portals and Linked Portal rituals those mages have/know represent UPS. As it happens, Linked Portal is cheap enough that even bulk trade in the default 4e world should generally be done by portal, making looooong distance trade frequently cheaper than short distance trade (see: modern oceanic transport vs. roads). This could lead to *strong* PoLs, linked safely with portals, drawing on relatively small local regions for production. Caravans would be unheard of. By the time you are paying for that level of transport and security, you should just portal over. Obviously, 4e is designed from a gamist PoV, but I object strongly to any system that asks me to meta-game wildly to avoid abusing setting inconsistencies. The meta-gaming levels required by 4e (and for what gain?) are simply brutal. [/QUOTE]
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Selling items : illogical rule ?
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