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Selling items : illogical rule ?
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<blockquote data-quote="Goumindong" data-source="post: 4332905" data-attributes="member: 70874"><p>Now it becomes clear that you have no clue what supply and demand are. Supply is a line composed of all of the relative values of all the people in the land for the point at which they will sell some quantity of that item. Demand is the same, except its the buy value. Just because there is a high demand does not mean that people with a lot of gold want it. People will want what they want and are only allowed more as their ability increases. </p><p></p><p>Often times there is varying demands across different demographics. And merchants will partake in price discrimination in order to fully exploit that(E.G. kids prices at movie theaters). Now, demand for magic items might be very high among adventurers, and supply of magic items very low. And if demand for magic items is very low outside of adventurers then buyers, being intelligent are going to offer very low for buy prices and very high for sell prices.</p><p></p><p>Why? Because they can expect to get high prices from adventurers when adventurers are not expected to meet each other often and set up bazaars for trade. And only the adventurers need the items, so when those items become dead weight then they will have to sell them at a much diminished price from what they were previously valued.</p><p></p><p></p><p></p><p></p><p>Feudalism is a political system not an economic system. The guilds churches, gentry, nobles, and royalty might not need the items you are selling and are likely to invest in more prudent things, like castles, mercenaries, and minions. Would you rather have a +4 flaming sword or would you rather have 1000 level 5 minions, lieutenants, a castle, and all the necessary stuff needed to run said castle.</p><p></p><p>Would the church not spend it on charity? Take the Holy Roman Empire as a great example. There was only one church in the largest city in the world that had the wealth that you are describing and that city would be comparable to tiefling city that fell to the dragonborn ages ago. Guilds buy power and influence, merchants only want something they can sell(and they can't sell these easily to all the things you listed)</p><p></p><p>No, its not silly, illogical, and stupid. Low volume/turnover, high transaction cost goods often have large differences between buy and sell price. If you need an economic book there are plenty that can satisfy your thirst. I like <a href="http://www.amazon.com/gp/product/0324224729/sr=8-13/qid=1145306313/ref=sr_1_13/103-4154692-9321403?%5Fencoding=UTF8" target="_blank">this one</a></p><p></p><p>Then once you know what is happening all you have to do is role play it. I know this might seem strange, 4e being a role playing game and all, but its what I suggest.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4332905, member: 70874"] Now it becomes clear that you have no clue what supply and demand are. Supply is a line composed of all of the relative values of all the people in the land for the point at which they will sell some quantity of that item. Demand is the same, except its the buy value. Just because there is a high demand does not mean that people with a lot of gold want it. People will want what they want and are only allowed more as their ability increases. Often times there is varying demands across different demographics. And merchants will partake in price discrimination in order to fully exploit that(E.G. kids prices at movie theaters). Now, demand for magic items might be very high among adventurers, and supply of magic items very low. And if demand for magic items is very low outside of adventurers then buyers, being intelligent are going to offer very low for buy prices and very high for sell prices. Why? Because they can expect to get high prices from adventurers when adventurers are not expected to meet each other often and set up bazaars for trade. And only the adventurers need the items, so when those items become dead weight then they will have to sell them at a much diminished price from what they were previously valued. Feudalism is a political system not an economic system. The guilds churches, gentry, nobles, and royalty might not need the items you are selling and are likely to invest in more prudent things, like castles, mercenaries, and minions. Would you rather have a +4 flaming sword or would you rather have 1000 level 5 minions, lieutenants, a castle, and all the necessary stuff needed to run said castle. Would the church not spend it on charity? Take the Holy Roman Empire as a great example. There was only one church in the largest city in the world that had the wealth that you are describing and that city would be comparable to tiefling city that fell to the dragonborn ages ago. Guilds buy power and influence, merchants only want something they can sell(and they can't sell these easily to all the things you listed) No, its not silly, illogical, and stupid. Low volume/turnover, high transaction cost goods often have large differences between buy and sell price. If you need an economic book there are plenty that can satisfy your thirst. I like [url=http://www.amazon.com/gp/product/0324224729/sr=8-13/qid=1145306313/ref=sr_1_13/103-4154692-9321403?%5Fencoding=UTF8]this one[/url] Then once you know what is happening all you have to do is role play it. I know this might seem strange, 4e being a role playing game and all, but its what I suggest. [/QUOTE]
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Selling items : illogical rule ?
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