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Selling items : illogical rule ?
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<blockquote data-quote="Kraydak" data-source="post: 4332953" data-attributes="member: 12306"><p>As I noted previously, the above is simply not true. 4e's rituals mean that PCs are in no way like real estate sellers: they can travel around the world, instantly, for a pittance. Communication is global, and fast. For the wealthy, the default setting of 4e translates *very* nicely to the modern world.</p><p></p><p>Perhaps better, the default 4e setting translates *superbly* to an MMORG (say, WoW). Travel is very fast and global communication is a /tell (Sending Stones) away. What do you get? A bazaar zone. It might be supported by the developers (basically all post-Luclin MMORPGs) or grow organically (EC or GFay, in pre-Luclin EQ). That is largely immaterial however: the bazaar zone *will* develop.</p><p></p><p>If you have items that people want (in WoW terms, the random item generator gave you useful prefixes/suffixes), you will be able to sell the items for a lot (the same you can buy them for). If you have items that no one wants, they are disenchant bait. Of course, Core 4e has very few unwanted magic items. Some magical simple weapons maybe, or possibly magical katars.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4332953, member: 12306"] As I noted previously, the above is simply not true. 4e's rituals mean that PCs are in no way like real estate sellers: they can travel around the world, instantly, for a pittance. Communication is global, and fast. For the wealthy, the default setting of 4e translates *very* nicely to the modern world. Perhaps better, the default 4e setting translates *superbly* to an MMORG (say, WoW). Travel is very fast and global communication is a /tell (Sending Stones) away. What do you get? A bazaar zone. It might be supported by the developers (basically all post-Luclin MMORPGs) or grow organically (EC or GFay, in pre-Luclin EQ). That is largely immaterial however: the bazaar zone *will* develop. If you have items that people want (in WoW terms, the random item generator gave you useful prefixes/suffixes), you will be able to sell the items for a lot (the same you can buy them for). If you have items that no one wants, they are disenchant bait. Of course, Core 4e has very few unwanted magic items. Some magical simple weapons maybe, or possibly magical katars. [/QUOTE]
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