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*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="darkrose50" data-source="post: 4333015" data-attributes="member: 70793"><p>Now you are splitting hairs. I can be a charismatic Romeo who never has a cold bed while having a character with 10 charisma, or I can be a social misfit who does not understand girls with a character with a charisma of 20. What player/character combination should get the girl? The one with real knowledge, and role-playing skills, or the clueless wonder who has the stats to back it up? </p><p></p><p>I vote for the 20 charisma character myself.</p><p></p><p></p><p></p><p>There are different forms of salesmen. You have charismatic folks who can just sell stuff. You have charismatic folks who meet folks who like to buy stuff from charismatic folks. You have intelligent folks who study the economy. And you have wise folks who notice good deals when they see them.</p><p></p><p>My cousin is a charismatic guy who can just sell stuff. He knows how to read people. It is amazing, and he makes oodles of money doing it. He gets the cars, houses, and women. It is effortless to him. I would say he had high charisma, the diplomacy skill, and one or more feats dealing with it.</p><p></p><p></p><p></p><p>Or it could be a dice roll on a chart.</p><p></p><p></p><p></p><p>The way it is ruled in the rulebook is just stupid. I want more options than sell everything for 1/5th its value. I do think we will be getting a crafting and economics book one way or another. There is CLEARLY a demand for one.</p><p></p><p></p><p></p><p>Actually I like to use this analogy. The you must sell for 20% of the base cost to craft an item is like saying one many not think about ecology when placing monsters. Sure you can play, and many do, without a thought to ecology, but making it a rule that one cannot think about ecology will just piss some folks off. </p><p></p><p></p><p></p><p>And that is just not true. I buy and sell things all the time for differing amounts. I wish I could find a fool to buy something for 20% of what it costs to build a house (including the land and stuff), and then sell it for the market rate! </p><p></p><p></p><p></p><p>Umm sounds like a value to me. The amount you can get for something is its value. Since we have a rule-book with the value in print it should be obvious. That is where the paradox comes in. Something is worth X, and that same thing is worth X * 0.2.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 4333015, member: 70793"] Now you are splitting hairs. I can be a charismatic Romeo who never has a cold bed while having a character with 10 charisma, or I can be a social misfit who does not understand girls with a character with a charisma of 20. What player/character combination should get the girl? The one with real knowledge, and role-playing skills, or the clueless wonder who has the stats to back it up? I vote for the 20 charisma character myself. There are different forms of salesmen. You have charismatic folks who can just sell stuff. You have charismatic folks who meet folks who like to buy stuff from charismatic folks. You have intelligent folks who study the economy. And you have wise folks who notice good deals when they see them. My cousin is a charismatic guy who can just sell stuff. He knows how to read people. It is amazing, and he makes oodles of money doing it. He gets the cars, houses, and women. It is effortless to him. I would say he had high charisma, the diplomacy skill, and one or more feats dealing with it. Or it could be a dice roll on a chart. The way it is ruled in the rulebook is just stupid. I want more options than sell everything for 1/5th its value. I do think we will be getting a crafting and economics book one way or another. There is CLEARLY a demand for one. Actually I like to use this analogy. The you must sell for 20% of the base cost to craft an item is like saying one many not think about ecology when placing monsters. Sure you can play, and many do, without a thought to ecology, but making it a rule that one cannot think about ecology will just piss some folks off. And that is just not true. I buy and sell things all the time for differing amounts. I wish I could find a fool to buy something for 20% of what it costs to build a house (including the land and stuff), and then sell it for the market rate! Umm sounds like a value to me. The amount you can get for something is its value. Since we have a rule-book with the value in print it should be obvious. That is where the paradox comes in. Something is worth X, and that same thing is worth X * 0.2. [/QUOTE]
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Selling items : illogical rule ?
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