Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4333141" data-attributes="member: 70874"><p>No, you're strawmanning.</p><p></p><p>Its harder to roleplay mental stats higher than your own, congratulations. Now, when figuring out whether or not you do, you run a skill challenge. If your character succeeds you succeed.</p><p></p><p>Now, you want to be a master trader, great, you get to run the skill challenges.</p><p></p><p>Notice how it all comes down to "run the skill challenges"?</p><p></p><p></p><p></p><p></p><p>Great, so run a skill challenge. And ask your cousin just how long it would take him to sell, say a set of jewelry for worth 1 million dollars.</p><p></p><p></p><p></p><p>Or it could be a skill challenge. I can understand if you don't want to role play and just want the game to tell you what happens outside of combat without you doing anything. But that game is not D&D. That game is progress quest.</p><p></p><p></p><p></p><p>No, its not, and i've explained to you why its not stupid. I understand that you don't know what is going on when someone talks about economics, but you're wrong.</p><p></p><p>Your option is "sell it fast and ignore it" or "run a skill challenge/quest to do so"</p><p></p><p></p><p></p><p>No, its like saying you, with no economic training, without an understanding of what economics is, and without a clue about whether or not its makes the game more or less fun is complaining that the guys who made the game decided what the economy of the game would be like. </p><p></p><p>You can think about ecology all you like, but you are here wanting goblins to be solitary creatures and we are here telling you that all of that is up to your DM, but the base rules set them as social creatures because its better for the game and makes more sense ecologically.</p><p></p><p></p><p></p><p></p><p>Wait, so your "proof" against the definition of value is "i buy and sell stuff and i can't find something to buy for 20% in this specific market"</p><p></p><p></p><p></p><p>There is value on each side of the equation. There is value to the seller and value to the buyer. Each one will buy or sell when the value of the item either exceeds what they are paying or receiving. Each actor has to account for a number of factors that are not just the value of the item(which modify the value of the item)</p><p></p><p>This is very very very basic trade theory. Go learn it.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4333141, member: 70874"] No, you're strawmanning. Its harder to roleplay mental stats higher than your own, congratulations. Now, when figuring out whether or not you do, you run a skill challenge. If your character succeeds you succeed. Now, you want to be a master trader, great, you get to run the skill challenges. Notice how it all comes down to "run the skill challenges"? Great, so run a skill challenge. And ask your cousin just how long it would take him to sell, say a set of jewelry for worth 1 million dollars. Or it could be a skill challenge. I can understand if you don't want to role play and just want the game to tell you what happens outside of combat without you doing anything. But that game is not D&D. That game is progress quest. No, its not, and i've explained to you why its not stupid. I understand that you don't know what is going on when someone talks about economics, but you're wrong. Your option is "sell it fast and ignore it" or "run a skill challenge/quest to do so" No, its like saying you, with no economic training, without an understanding of what economics is, and without a clue about whether or not its makes the game more or less fun is complaining that the guys who made the game decided what the economy of the game would be like. You can think about ecology all you like, but you are here wanting goblins to be solitary creatures and we are here telling you that all of that is up to your DM, but the base rules set them as social creatures because its better for the game and makes more sense ecologically. Wait, so your "proof" against the definition of value is "i buy and sell stuff and i can't find something to buy for 20% in this specific market" There is value on each side of the equation. There is value to the seller and value to the buyer. Each one will buy or sell when the value of the item either exceeds what they are paying or receiving. Each actor has to account for a number of factors that are not just the value of the item(which modify the value of the item) This is very very very basic trade theory. Go learn it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
Top