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Selling items : illogical rule ?
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<blockquote data-quote="darkrose50" data-source="post: 4333594" data-attributes="member: 70793"><p>In a feudalistic society finding folks with money would be easy. This is your target audience to sell stuff to. Now you just need to find out who likes your crap, and you are golden. This is not hard to do it you are in the crap industry.</p><p></p><p></p><p></p><p>I am saying selling a marble jewel encrusted toilet would be the exception to the rule. Selling a jewel encrusted ring would be the rule. The rule feels like everything is a marble jewel encrusted toilet.</p><p></p><p></p><p></p><p></p><p>I happen to be a person who is in the top 17% of the wealth in America. I also drive a Toyota Corolla, live in a small home, do not own a cell phone, and shop at Aldi. I understand people who do not buy crap exist. I am one of them. However those with money drive demand for high cost items. Those people are easy to spot in a feudalistic economy. Finding out who is buying magical armor and weapons in such a small percentage of the population is not out of the reach of anyone who gives it a try.</p><p></p><p></p><p></p><p>But one can use eBay, and get the cash fast. I have done it.</p><p></p><p></p><p></p><p>But one can use eBay, and get video games cheap and fast. I have done it.</p><p></p><p></p><p></p><p>I make salesmen cry, or storm away. Really.</p><p></p><p></p><p></p><p>It is really clear in black and white that one can only sell goods for 20% of there crafting cost. One could certainly house rule it so that it could be otherwise and use a skill challenge. However, doing so could imbalance the treasure package system by giving one character too much wealth . . . I would be fine with that, but it would break the system none the less. I would be fine with a 1st level character with 10,000 gold.</p><p></p><p></p><p></p><p>Politics is a system to force what decisions can be made. Just like religion. </p><p></p><p></p><p></p><p>I do it all the time. Make a roll, and role-play the result.</p><p></p><p></p><p></p><p>Don’t tell me how to play. </p><p></p><p>In my legends of the five rings game I play a hero, who kicks ass with the sword, and has an astronomically high craft sword skill. His swords can sell for a lot of Koku, and he has a lot of Koku. A whole lot. He is no more important to the story, and is no more powerful in the story than the other characters are. He buys his wife, and children expensive things on his travels, and outfits whoever wants to be outfitted in the party.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 4333594, member: 70793"] In a feudalistic society finding folks with money would be easy. This is your target audience to sell stuff to. Now you just need to find out who likes your crap, and you are golden. This is not hard to do it you are in the crap industry. I am saying selling a marble jewel encrusted toilet would be the exception to the rule. Selling a jewel encrusted ring would be the rule. The rule feels like everything is a marble jewel encrusted toilet. I happen to be a person who is in the top 17% of the wealth in America. I also drive a Toyota Corolla, live in a small home, do not own a cell phone, and shop at Aldi. I understand people who do not buy crap exist. I am one of them. However those with money drive demand for high cost items. Those people are easy to spot in a feudalistic economy. Finding out who is buying magical armor and weapons in such a small percentage of the population is not out of the reach of anyone who gives it a try. But one can use eBay, and get the cash fast. I have done it. But one can use eBay, and get video games cheap and fast. I have done it. I make salesmen cry, or storm away. Really. It is really clear in black and white that one can only sell goods for 20% of there crafting cost. One could certainly house rule it so that it could be otherwise and use a skill challenge. However, doing so could imbalance the treasure package system by giving one character too much wealth . . . I would be fine with that, but it would break the system none the less. I would be fine with a 1st level character with 10,000 gold. Politics is a system to force what decisions can be made. Just like religion. I do it all the time. Make a roll, and role-play the result. Don’t tell me how to play. In my legends of the five rings game I play a hero, who kicks ass with the sword, and has an astronomically high craft sword skill. His swords can sell for a lot of Koku, and he has a lot of Koku. A whole lot. He is no more important to the story, and is no more powerful in the story than the other characters are. He buys his wife, and children expensive things on his travels, and outfits whoever wants to be outfitted in the party. [/QUOTE]
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