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Selling items : illogical rule ?
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<blockquote data-quote="darkrose50" data-source="post: 4333763" data-attributes="member: 70793"><p>I would like to assume that there is a demand for magical items. In my mind a feudalistic magical medieval society would have a demand for magical items such as armor, weapons, and healing. The knights, lords, guilds, and wealthy merchants would buy these items. A lord would equip most knights with mundane items, and some knights with magical gear. A 15th level knight would likely be gifted some magical gear by his lord, while a 1st level knight would not.</p><p></p><p></p><p></p><p>This is why you have people who can apprise things. This is why you get a mage you trust to check out the magical item. If you buy expensive things, then you get these things checked out by an expert. I would buy an expensive anything that was checked out by an expert I trust.</p><p></p><p></p><p></p><p>I would bring the gun to an expert gunsmith, and have it looked at. I would clean it up, oil it up, and do whatever is done with a weapon to make it work nice. Then I would try it out on the shooting range. Alternatively I would know about guns being a high-end soldier and use my expert judgment, as well as those of my high-end soldier buddies who want my gear to work proper.</p><p></p><p></p><p></p><p>Or have the item looked at by a merchant they trust.</p><p></p><p></p><p></p><p>I would hope that price is set by demand as a default. Some items are more expensive to craft than demand, but that should not be the rule as a default for everything. </p><p></p><p> </p><p></p><p>There is no rule for role-playing it out. Role-playing it out would unbalance the wealth of a given character in a group. Same for skill changes. For the record I would be fine with either.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 4333763, member: 70793"] I would like to assume that there is a demand for magical items. In my mind a feudalistic magical medieval society would have a demand for magical items such as armor, weapons, and healing. The knights, lords, guilds, and wealthy merchants would buy these items. A lord would equip most knights with mundane items, and some knights with magical gear. A 15th level knight would likely be gifted some magical gear by his lord, while a 1st level knight would not. This is why you have people who can apprise things. This is why you get a mage you trust to check out the magical item. If you buy expensive things, then you get these things checked out by an expert. I would buy an expensive anything that was checked out by an expert I trust. I would bring the gun to an expert gunsmith, and have it looked at. I would clean it up, oil it up, and do whatever is done with a weapon to make it work nice. Then I would try it out on the shooting range. Alternatively I would know about guns being a high-end soldier and use my expert judgment, as well as those of my high-end soldier buddies who want my gear to work proper. Or have the item looked at by a merchant they trust. I would hope that price is set by demand as a default. Some items are more expensive to craft than demand, but that should not be the rule as a default for everything. There is no rule for role-playing it out. Role-playing it out would unbalance the wealth of a given character in a group. Same for skill changes. For the record I would be fine with either. [/QUOTE]
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