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Selling items : illogical rule ?
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<blockquote data-quote="coldpheasant" data-source="post: 4334061" data-attributes="member: 70947"><p><strong>it's about the residuum</strong></p><p></p><p>The existence of magical portals does not assume ease of travel. The relatively cheap cost of a portal ritual does not assume that anyone is willing to perform the ritual for you.</p><p></p><p>There are plenty of submarines out there and more than a few spaceships, but it is unlikely you will ever have a chance to visit the depths of the ocean or the moon.</p><p></p><p>Portals exist in the default world, but the few people that are capable of traveling through them or opening them up are unlikely to waste their time opening them up all day for random merchants and their magic-item laden mules to pass through. On top of that, ritualists probably do not have a phone book filled with all the addresses to every portal in the world either. More likely there are hubs... A knows the address to B and C and D. B knows the address to A and C. C knows the address to A and B. D leads to an ancient ruined temple somewhere in the vacinity of C. None of them have a clue how to send you to I, J, or K across the sea. None of the folks at I, J, and K can send you to A, B, or C either. None of the folks at X, Y, or W have ever ventured across the mountains and discovered I, J, or K. </p><p></p><p>You get the idea, I hope.</p><p></p><p>Points of light. This means no internet, no ebay, no interconnected global auction house. Magic items are ancient treasures, family heirlooms, and personalized weapons for a fringe market of wealthy combat-oriented individuals, collectors of rarities, and a few powerful enchanters dabbling in the craft of enchantment. A magic item is worth only it's supply of residuum unless a specific demand arises for the item itself. That kind of specialized demand is the reason for the high prices. at the merchant.</p></blockquote><p></p>
[QUOTE="coldpheasant, post: 4334061, member: 70947"] [b]it's about the residuum[/b] The existence of magical portals does not assume ease of travel. The relatively cheap cost of a portal ritual does not assume that anyone is willing to perform the ritual for you. There are plenty of submarines out there and more than a few spaceships, but it is unlikely you will ever have a chance to visit the depths of the ocean or the moon. Portals exist in the default world, but the few people that are capable of traveling through them or opening them up are unlikely to waste their time opening them up all day for random merchants and their magic-item laden mules to pass through. On top of that, ritualists probably do not have a phone book filled with all the addresses to every portal in the world either. More likely there are hubs... A knows the address to B and C and D. B knows the address to A and C. C knows the address to A and B. D leads to an ancient ruined temple somewhere in the vacinity of C. None of them have a clue how to send you to I, J, or K across the sea. None of the folks at I, J, and K can send you to A, B, or C either. None of the folks at X, Y, or W have ever ventured across the mountains and discovered I, J, or K. You get the idea, I hope. Points of light. This means no internet, no ebay, no interconnected global auction house. Magic items are ancient treasures, family heirlooms, and personalized weapons for a fringe market of wealthy combat-oriented individuals, collectors of rarities, and a few powerful enchanters dabbling in the craft of enchantment. A magic item is worth only it's supply of residuum unless a specific demand arises for the item itself. That kind of specialized demand is the reason for the high prices. at the merchant. [/QUOTE]
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