Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grabuto138" data-source="post: 4334085" data-attributes="member: 61053"><p>While I think your interpretation of how the world might look given the teleportation circles is entirely plausible and defensible, it is not how my world would look or, I suspect, most campaigns.</p><p></p><p>Temples and Arcane academies will simply not allow their inner sanctums to be become magical bus terminals. They have priorities other than turning a buck and would not allow the traffic.</p><p></p><p>Becoming a Wizard is a long and difficult process demanding dedication and sacrifice. There are easier ways to become rich, if that is your goal. Wizards will not, as rule, have an interest in commerce and will not casually sell their services as a wage slave for a merchant guild. For the most part they will have contempt for the green grocers and money changers who do not appreciate or understand the refined art of magic. They are the theoretical physicists of the fantasy world. Certainly there will be exceptions, but they would be a plot hook rather than a foundation of the economic system. </p><p></p><p>Since the default system is “Points of Light,” and the world you describe is essentially a pro-globalization person’s wet and wildest dream, I think it is safe to assume that the global economy is less integrated than you imagine as a default campaign.</p><p></p><p>There are cursed items: “Some magic items might be a bit harder to identify, such as cursed or nonstandard items, or powerful magical artifacts.” PH 223. </p><p> </p><p>The few magic dealers are quirky characters. They are Comic Book Guy, or Johnny Depp from the 9th Gate. Finding them and using their services is a plot hook. Going to the City of Brass is also a plot hook.</p><p></p><p>Like I said, I think your interpretation is plausible, but we should not assume it as a default condition.</p><p></p><p>ED: I should have just said "ditto coldpheasant."</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 4334085, member: 61053"] While I think your interpretation of how the world might look given the teleportation circles is entirely plausible and defensible, it is not how my world would look or, I suspect, most campaigns. Temples and Arcane academies will simply not allow their inner sanctums to be become magical bus terminals. They have priorities other than turning a buck and would not allow the traffic. Becoming a Wizard is a long and difficult process demanding dedication and sacrifice. There are easier ways to become rich, if that is your goal. Wizards will not, as rule, have an interest in commerce and will not casually sell their services as a wage slave for a merchant guild. For the most part they will have contempt for the green grocers and money changers who do not appreciate or understand the refined art of magic. They are the theoretical physicists of the fantasy world. Certainly there will be exceptions, but they would be a plot hook rather than a foundation of the economic system. Since the default system is “Points of Light,” and the world you describe is essentially a pro-globalization person’s wet and wildest dream, I think it is safe to assume that the global economy is less integrated than you imagine as a default campaign. There are cursed items: “Some magic items might be a bit harder to identify, such as cursed or nonstandard items, or powerful magical artifacts.” PH 223. The few magic dealers are quirky characters. They are Comic Book Guy, or Johnny Depp from the 9th Gate. Finding them and using their services is a plot hook. Going to the City of Brass is also a plot hook. Like I said, I think your interpretation is plausible, but we should not assume it as a default condition. ED: I should have just said "ditto coldpheasant." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
Top