Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4338668" data-attributes="member: 58162"><p><span style="color: white">My take on this is that it is a simple matter of managing players expectations.</span></p><p></p><p><span style="color: #ffffff">If the <em>rules</em> state that the players are only going to get 20% of the value of their items when they sell it, that leaves me free to give them MORE - as appropriate to my economy - without anyone whining about it. </span></p><p></p><p><span style="color: #ffffff">On the other hands, if the <em>rules</em> state that they can sell their goods for 50% of their value, and I don't think that fits with my economy and I change it to a lower value - inevitably <em>someone </em>will feel short-changed.</span></p><p></p><p><span style="color: #ffffff">By setting the player's expectations on returned value low, they give the DM the ability to design their world <em>however they see fit.</em> Unless you feel that you are somehow BOUND by those statements in the book and unable to change things in whatever way you wish - I really don't see the problem. </span></p><p></p><p><span style="color: #ffffff">And, NO, this is not a "But the DM can fix it" argument. It is a "design in the way that gives the DM the most flexibility with the least hassles" argument - because no one complains when they get MORE than they expected. The only way they could have made it more flexible would be to say that you can't sell stuff at all, just in case I wanted to make them to sell it for only 10%.</span></p><p></p><p><span style="color: #ffffff">Carl</span></p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4338668, member: 58162"] [COLOR=white]My take on this is that it is a simple matter of managing players expectations.[/COLOR] [COLOR=#ffffff]If the [I]rules[/I] state that the players are only going to get 20% of the value of their items when they sell it, that leaves me free to give them MORE - as appropriate to my economy - without anyone whining about it. [/COLOR] [COLOR=#ffffff]On the other hands, if the [I]rules[/I] state that they can sell their goods for 50% of their value, and I don't think that fits with my economy and I change it to a lower value - inevitably [I]someone [/I]will feel short-changed.[/COLOR] [COLOR=#ffffff]By setting the player's expectations on returned value low, they give the DM the ability to design their world [I]however they see fit.[/I] Unless you feel that you are somehow BOUND by those statements in the book and unable to change things in whatever way you wish - I really don't see the problem. [/COLOR] [COLOR=#ffffff]And, NO, this is not a "But the DM can fix it" argument. It is a "design in the way that gives the DM the most flexibility with the least hassles" argument - because no one complains when they get MORE than they expected. The only way they could have made it more flexible would be to say that you can't sell stuff at all, just in case I wanted to make them to sell it for only 10%.[/COLOR] [COLOR=#ffffff]Carl[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selling items : illogical rule ?
Top