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*Pathfinder & Starfinder
Selling items : illogical rule ?
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<blockquote data-quote="Ahglock" data-source="post: 4339903" data-attributes="member: 56725"><p>No, the problem is they did not add a single sentence. </p><p></p><p>current rule,. you sell magical and mundane items at 20% value a merchant sells the items at 100-120% value.</p><p></p><p>When they could have said. The players can sell mundane and magical items at 20% value when they are trying to quickly unload there inventory, a merchant will sell items at 100%-120% its value. If the players want to spend the time they can sell the items for more.</p><p></p><p> Now if they wanted to be really snazzy they could add some rules for this. Something like each difficulty level of a skill challenge can increase the sell price by 10%. So after a successful easy skill challenge you can sell an item at 30% of its value. A failed skill challenge will result in selling it at X much less than there intended target. (personally I'd think something like if they tried a hard challenge and failed but would of succeeded at a medium challenge, I'd have them get money as if they succeeded at the next difficulty down from where they would of succeeded or easy in this case.) </p><p></p><p>IOW its the absolute nature of the 20% as phrased in the rules that is driving people batty.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4339903, member: 56725"] No, the problem is they did not add a single sentence. current rule,. you sell magical and mundane items at 20% value a merchant sells the items at 100-120% value. When they could have said. The players can sell mundane and magical items at 20% value when they are trying to quickly unload there inventory, a merchant will sell items at 100%-120% its value. If the players want to spend the time they can sell the items for more. Now if they wanted to be really snazzy they could add some rules for this. Something like each difficulty level of a skill challenge can increase the sell price by 10%. So after a successful easy skill challenge you can sell an item at 30% of its value. A failed skill challenge will result in selling it at X much less than there intended target. (personally I'd think something like if they tried a hard challenge and failed but would of succeeded at a medium challenge, I'd have them get money as if they succeeded at the next difficulty down from where they would of succeeded or easy in this case.) IOW its the absolute nature of the 20% as phrased in the rules that is driving people batty. [/QUOTE]
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Selling items : illogical rule ?
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