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*TTRPGs General
Selling loot for half price - why?
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<blockquote data-quote="Technik4" data-source="post: 3452200" data-attributes="member: 7211"><p>1. Don't worry about the wealth per level too much. If you gave them enough wealth and they chose to sell some of it, RAW they are still alright (obviously if you take what I've just said to an excessive point you'll get PCs unable to overcome challenges)</p><p></p><p>2. 50% is a good deal for most small towns or villages. Assuming a stable economy, most stores probably don't have a huge disposable chest full of gold which they are waiting to hand out to the first items an adventurer doesn't want anymore. Especially if the adventurers are selling a niche item, like a class-specific item, they'd be foolish to pay more than 50% because it will not see any return for quite some time (if ever).</p><p></p><p>For larger cities, I think thats where 50% can circumvented (though never higher than 60-70%, unless the PCs are willing to take undue time). Presumably other adventurers pass through, and there is a larger chance of someone needing some weird item you found in a dungeon. Also, more disposable gold by the general populace. A store-owner would be far more willing to save himself the trouble (exp) of making a niche item (if they can) so it is in stock.</p><p></p><p>3. NPCs pay full prices for gear too. Its just the shopkeepers and item creationists that get away with the discounts. Creators have to pay exp, shopkeepers have their own troubles:</p><p>a) Getting robbed</p><p>b) Getting swindled (are you saying this is just a dagger that glows because of prestidigation? Those adventurers told me it was +2!)</p><p>c) Competing with each other (generally only an issue in larger towns/cities)</p><p>d) Not selling anything for prolonged periods of time (but still having to pay the rent)</p><p></p><p>I think 50% is fine for a baseline. In smaller towns, it may be 30-40%, in larger cities up to 60-70% (mostly based on the demand of the item - a +1 longsword is useful to many people; a pair of boots of the winterlands, not so much).</p><p></p><p>As a DM I think you should never sweat the wealth per level guidelines. Always give a little under with the promise of new loot soon. Since most DMs generally give too much, maybe you'll average out to the standard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Technik4, post: 3452200, member: 7211"] 1. Don't worry about the wealth per level too much. If you gave them enough wealth and they chose to sell some of it, RAW they are still alright (obviously if you take what I've just said to an excessive point you'll get PCs unable to overcome challenges) 2. 50% is a good deal for most small towns or villages. Assuming a stable economy, most stores probably don't have a huge disposable chest full of gold which they are waiting to hand out to the first items an adventurer doesn't want anymore. Especially if the adventurers are selling a niche item, like a class-specific item, they'd be foolish to pay more than 50% because it will not see any return for quite some time (if ever). For larger cities, I think thats where 50% can circumvented (though never higher than 60-70%, unless the PCs are willing to take undue time). Presumably other adventurers pass through, and there is a larger chance of someone needing some weird item you found in a dungeon. Also, more disposable gold by the general populace. A store-owner would be far more willing to save himself the trouble (exp) of making a niche item (if they can) so it is in stock. 3. NPCs pay full prices for gear too. Its just the shopkeepers and item creationists that get away with the discounts. Creators have to pay exp, shopkeepers have their own troubles: a) Getting robbed b) Getting swindled (are you saying this is just a dagger that glows because of prestidigation? Those adventurers told me it was +2!) c) Competing with each other (generally only an issue in larger towns/cities) d) Not selling anything for prolonged periods of time (but still having to pay the rent) I think 50% is fine for a baseline. In smaller towns, it may be 30-40%, in larger cities up to 60-70% (mostly based on the demand of the item - a +1 longsword is useful to many people; a pair of boots of the winterlands, not so much). As a DM I think you should never sweat the wealth per level guidelines. Always give a little under with the promise of new loot soon. Since most DMs generally give too much, maybe you'll average out to the standard :p [/QUOTE]
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Selling loot for half price - why?
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