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*TTRPGs General
Selling loot for half price - why?
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<blockquote data-quote="GrumpyOldMan" data-source="post: 3452701" data-attributes="member: 16469"><p>One of my games of choice (HârnMaster) uses the following system.</p><p></p><p>The character tries to figure out how much the item is worth</p><p>Critical Success = within 1%</p><p>Marginal Success = within 10%</p><p>Marginal Failure = within 25%</p><p>Critical Failure = within 50%</p><p>The referee makes the roll and tells them.</p><p></p><p>Armed with this knowledge they then try local merchants.</p><p></p><p>The merchants appraise the item using the same system.</p><p></p><p>The merchant then decides how much to offer (30-60% of value is suggested). I tend to use 50% as an upper limit.</p><p></p><p>Occasionally role-playing this can be fun (especially when the players critically fail and hugely underestimate an items value – they get a poor offer and think it’s great!). But doing this for every item would be tedious.</p><p></p><p>How much detail do you really need?</p><p>The 50% rule is fast, simple, and generous.</p><p>Certainly it’s more than I would dish out.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 3452701, member: 16469"] One of my games of choice (HârnMaster) uses the following system. The character tries to figure out how much the item is worth Critical Success = within 1% Marginal Success = within 10% Marginal Failure = within 25% Critical Failure = within 50% The referee makes the roll and tells them. Armed with this knowledge they then try local merchants. The merchants appraise the item using the same system. The merchant then decides how much to offer (30-60% of value is suggested). I tend to use 50% as an upper limit. Occasionally role-playing this can be fun (especially when the players critically fail and hugely underestimate an items value – they get a poor offer and think it’s great!). But doing this for every item would be tedious. How much detail do you really need? The 50% rule is fast, simple, and generous. Certainly it’s more than I would dish out. [/QUOTE]
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Selling loot for half price - why?
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