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General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
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<blockquote data-quote="Trainz" data-source="post: 1749696" data-attributes="member: 2122"><p>Which brings another point:</p><p> </p><p> How does a prospective buyer knows that an item is what it is ? Usually that entails the casting of an <em>identify</em> spell. And the spending of a 100 gp pearl.</p><p> </p><p> We can assume that the merchant "absorbs" the gp expense in his day-to-day expenditures, but he's going to need the ability to cast an <em>identify</em>. Which means that all merchants willing to buy PC's magic items are...</p><p> </p><p> -At least 1st level Wizards or Sorcerors with the <em>Identify</em> spell;</p><p> -Experts with ranks in the <em>use magic device</em> skill and own a wand of <em>identify</em>. A 1st level expert will need in average 3 charges per identify, as he needs a skill check of 20 to succeed.</p><p> </p><p> And the merchant will need an hour each time <em>per item</em>.</p><p> </p><p> Just some considerations that are interesting to keep in mind.</p><p> </p><p> And I do agree that the current conundrum about full price/half price on magic items is ridiculous and creates an unrealistic dimension to the game. I don't mind it that much and go with it IMC, but I can absolutely understand a DM that wants to rule it out for something that has more... how should I say...</p><p> </p><p> ... <em>verisimilitude. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></p><p> <em></em></p><p> <em></em></p></blockquote><p></p>
[QUOTE="Trainz, post: 1749696, member: 2122"] Which brings another point: How does a prospective buyer knows that an item is what it is ? Usually that entails the casting of an [i]identify[/i] spell. And the spending of a 100 gp pearl. We can assume that the merchant "absorbs" the gp expense in his day-to-day expenditures, but he's going to need the ability to cast an [i]identify[/i]. Which means that all merchants willing to buy PC's magic items are... -At least 1st level Wizards or Sorcerors with the [i]Identify[/i] spell; -Experts with ranks in the [i]use magic device[/i] skill and own a wand of [i]identify[/i]. A 1st level expert will need in average 3 charges per identify, as he needs a skill check of 20 to succeed. And the merchant will need an hour each time [i]per item[/i]. Just some considerations that are interesting to keep in mind. And I do agree that the current conundrum about full price/half price on magic items is ridiculous and creates an unrealistic dimension to the game. I don't mind it that much and go with it IMC, but I can absolutely understand a DM that wants to rule it out for something that has more... how should I say... ... [i]verisimilitude. ;) [/i] [/QUOTE]
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selling loot vs. created items
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