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General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
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<blockquote data-quote="HeavyG" data-source="post: 1750019" data-attributes="member: 431"><p>That's a very good point.</p><p></p><p>The rule also screws up the wealth per level thing pretty much because if the DM follows guidelines for treasure per encounter, then you will gain just as much loot value as necessary to keep you at the "right" wealth for your level. However, if that loot is randomly generated, you are going to have to sell most of it at half price, resulting in characters with half the wealth they "should" have at their level.</p><p></p><p>We are experiencing this in a campaign using the adventure path modules. Adventuring with half gear is hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>In the campaign I mentioned before, early on, we sometimes exchanged useless stuff with other adventurers who needed it. We got a cool frost bastard sword +1 for a +2 dwarven waraxe, IIRC.</p><p></p><p>Now that I think about it, we should try that more often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p> </p><p></p><p>Hey, it sounds like when your PCs want items, they have to wait after the creator, but when your NPCs want items, the creator PCs have to arrange their schedules around the NPC. Or was that a mistake ? :\</p></blockquote><p></p>
[QUOTE="HeavyG, post: 1750019, member: 431"] That's a very good point. The rule also screws up the wealth per level thing pretty much because if the DM follows guidelines for treasure per encounter, then you will gain just as much loot value as necessary to keep you at the "right" wealth for your level. However, if that loot is randomly generated, you are going to have to sell most of it at half price, resulting in characters with half the wealth they "should" have at their level. We are experiencing this in a campaign using the adventure path modules. Adventuring with half gear is hard. :D In the campaign I mentioned before, early on, we sometimes exchanged useless stuff with other adventurers who needed it. We got a cool frost bastard sword +1 for a +2 dwarven waraxe, IIRC. Now that I think about it, we should try that more often. :) Hey, it sounds like when your PCs want items, they have to wait after the creator, but when your NPCs want items, the creator PCs have to arrange their schedules around the NPC. Or was that a mistake ? :\ [/QUOTE]
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selling loot vs. created items
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