Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herpes Cineplex" data-source="post: 1751582" data-attributes="member: 16936"><p>To balance this out, then, why aren't PCs (who obviously have more disposable income than many other people in many typical campaign settings) constantly being barraged by offers to buy items that they don't particularly burn with desire for, at bargain-basement prices?</p><p></p><p>Funny how it's the NPCs who seem to have an endless opportunity to pick up items at half or less than the default market value. Even in settings where magic items are described as being incredibly rare. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll stick to my guns on this: if you, as a GM, don't want players to sell something, then why not just say that there aren't any buyers instead of imposing a half-price rule? And if there aren't merchants who buy magic items just so they can keep them on the rack in case a rich adventurer drops by (and in many settings, the supposed rarity of magical items and/or scarcity of cash means that there probably AREN'T any merchants like that), then who exactly is supposed to be buying these items at such a deep discount? Why don't PCs ever get the chance to buy low and sell high like these NPCs are apparently planning on doing?</p><p></p><p></p><p></p><p></p><p>Meh. If that's fun for all of you, then by all means continue. The group I play with typically has 5 players, which would leave at least 3 people (and probably 4) sitting on their hands waiting for all the rolling to be finished and for the big production of "finding a buyer with particular needs" to conclude. Very boring for them, and not (I think) sufficiently interesting for the player/fence and the GM to justify monopolizing our limited game time with it.</p><p></p><p></p><p>Of course, there might be another option, somewhere in between the two of us. A canny GM might actually look at the item being sold and make a good estimate about how many people in the area would be interested in such a thing. Try selling something intensely stupid like a <em>dire flail +1</em> basically anywhere, and you'll probably have to mark it down to half or less before anyone would bother buying it...but that <em>chainmail +1</em> will have TONS of potential buyers just about anywhere, all of whom would be more than happy to pay full market value for it, since, y'know, they're in the market for it. That wand of mage armor might go for a good 80-90% of its market value (adjusted for charges, of course) near a cabal of wizards, but far less out in the barbarian hinterlands.</p><p></p><p>Of course, you might notice that this is just a covert way of saying "if you don't want them to sell it, just say there aren't any buyers," only tarted up a bit with some off-the-cuff percentages. I'm incorrigible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>go ahead, just try and corrige me</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1751582, member: 16936"] To balance this out, then, why aren't PCs (who obviously have more disposable income than many other people in many typical campaign settings) constantly being barraged by offers to buy items that they don't particularly burn with desire for, at bargain-basement prices? Funny how it's the NPCs who seem to have an endless opportunity to pick up items at half or less than the default market value. Even in settings where magic items are described as being incredibly rare. ;) I'll stick to my guns on this: if you, as a GM, don't want players to sell something, then why not just say that there aren't any buyers instead of imposing a half-price rule? And if there aren't merchants who buy magic items just so they can keep them on the rack in case a rich adventurer drops by (and in many settings, the supposed rarity of magical items and/or scarcity of cash means that there probably AREN'T any merchants like that), then who exactly is supposed to be buying these items at such a deep discount? Why don't PCs ever get the chance to buy low and sell high like these NPCs are apparently planning on doing? Meh. If that's fun for all of you, then by all means continue. The group I play with typically has 5 players, which would leave at least 3 people (and probably 4) sitting on their hands waiting for all the rolling to be finished and for the big production of "finding a buyer with particular needs" to conclude. Very boring for them, and not (I think) sufficiently interesting for the player/fence and the GM to justify monopolizing our limited game time with it. Of course, there might be another option, somewhere in between the two of us. A canny GM might actually look at the item being sold and make a good estimate about how many people in the area would be interested in such a thing. Try selling something intensely stupid like a [i]dire flail +1[/i] basically anywhere, and you'll probably have to mark it down to half or less before anyone would bother buying it...but that [i]chainmail +1[/i] will have TONS of potential buyers just about anywhere, all of whom would be more than happy to pay full market value for it, since, y'know, they're in the market for it. That wand of mage armor might go for a good 80-90% of its market value (adjusted for charges, of course) near a cabal of wizards, but far less out in the barbarian hinterlands. Of course, you might notice that this is just a covert way of saying "if you don't want them to sell it, just say there aren't any buyers," only tarted up a bit with some off-the-cuff percentages. I'm incorrigible. ;) -- go ahead, just try and corrige me [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
Top