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General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
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<blockquote data-quote="Philip" data-source="post: 1755436" data-attributes="member: 10993"><p>Magic items are of enormous value, they are more like grand villa's than loaves of bread at the bakery. I you want to use modern-world analogies, I think you should treat magic-merchants more as real-estate brokers than shopkeeps.</p><p></p><p>Accordingly, if you want to sell your second-hand item (=existing house quickly) you generally sell it for less. If you make a magic item to order, you can expect a good price, but your broker still gets a big chunk of your profit.</p><p></p><p>Just imagine all the things that accompany buying a house: having notaries checking the public records of ownership, signing deeds, paying special taxes etc. The same would go for magic items.</p><p></p><p>Also included in the price of selling existing magic items is insurance. Who garantuees that the magic item you're selling is genuine and not cursed? What if the previous owner (or his next of kin) come around claiming the item was stolen?</p><p></p><p>If you don't have a deed of ownership signed by the proper authorities, expect to get a lot less. If you don't have a deed of authenticity signed by the notables of the local wizard's guild, expect to get a lot less. Of course, these deeds cost money and time.</p><p></p><p>Magic items just aren't the DnD equivalent of electronic equipment, you don't go window shopping for them.</p></blockquote><p></p>
[QUOTE="Philip, post: 1755436, member: 10993"] Magic items are of enormous value, they are more like grand villa's than loaves of bread at the bakery. I you want to use modern-world analogies, I think you should treat magic-merchants more as real-estate brokers than shopkeeps. Accordingly, if you want to sell your second-hand item (=existing house quickly) you generally sell it for less. If you make a magic item to order, you can expect a good price, but your broker still gets a big chunk of your profit. Just imagine all the things that accompany buying a house: having notaries checking the public records of ownership, signing deeds, paying special taxes etc. The same would go for magic items. Also included in the price of selling existing magic items is insurance. Who garantuees that the magic item you're selling is genuine and not cursed? What if the previous owner (or his next of kin) come around claiming the item was stolen? If you don't have a deed of ownership signed by the proper authorities, expect to get a lot less. If you don't have a deed of authenticity signed by the notables of the local wizard's guild, expect to get a lot less. Of course, these deeds cost money and time. Magic items just aren't the DnD equivalent of electronic equipment, you don't go window shopping for them. [/QUOTE]
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