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General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
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<blockquote data-quote="kigmatzomat" data-source="post: 1755573" data-attributes="member: 9254"><p>I think fine art, or weaponry. It's like buying or selling a Rembrandt or main battle tank at the +5 level, and an original Kincaid or automatic weapon at the +1. </p><p></p><p>Comparing it to land breaks at many levels, since land values have increased faster than inflation in most regions and the bulk of paperwork attached to lands are due to the loans and records for tax assessment. Purchasing a piece of land for cash is a cashiers check and a signature at the deed office; a title check is a pretty simple thing to arrange and almost not worth mentioning when the noble who manages the sale of the land is also the one who would process any liens against the land. </p><p></p><p>Magic items sales should be monitored by the establishment. Buy "typical adventurer's gear 5th level" (i.e. +1 armor/weapon/shield/cloak, 2x potions CLW, boots striding springing) and you get noted as someone to keep track of in case you go bad. Anyone commissioning +3 brilliant energy saber of speed will be watched like a hawk since even a farmboy from up-country could slice up Imperial Guards with that kind of word. *No one* should be buying or selling a +5 unholy evil souldrinker in anything less than "Eric's Grandma will get it if you tell anyone" secret. Even the thieves' guild should decide to track that guy as much as possible and point the nobles at him. </p><p></p><p>Caveat emptor is an old saying, predating most of what we consider to be the medieval world, so verification is up to the buyer. I'm not saying GMs should sell bogus goods to players often....maybe twice. Three times if they don't learn to at least say "we detect/analyze magic on the device".</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1755573, member: 9254"] I think fine art, or weaponry. It's like buying or selling a Rembrandt or main battle tank at the +5 level, and an original Kincaid or automatic weapon at the +1. Comparing it to land breaks at many levels, since land values have increased faster than inflation in most regions and the bulk of paperwork attached to lands are due to the loans and records for tax assessment. Purchasing a piece of land for cash is a cashiers check and a signature at the deed office; a title check is a pretty simple thing to arrange and almost not worth mentioning when the noble who manages the sale of the land is also the one who would process any liens against the land. Magic items sales should be monitored by the establishment. Buy "typical adventurer's gear 5th level" (i.e. +1 armor/weapon/shield/cloak, 2x potions CLW, boots striding springing) and you get noted as someone to keep track of in case you go bad. Anyone commissioning +3 brilliant energy saber of speed will be watched like a hawk since even a farmboy from up-country could slice up Imperial Guards with that kind of word. *No one* should be buying or selling a +5 unholy evil souldrinker in anything less than "Eric's Grandma will get it if you tell anyone" secret. Even the thieves' guild should decide to track that guy as much as possible and point the nobles at him. Caveat emptor is an old saying, predating most of what we consider to be the medieval world, so verification is up to the buyer. I'm not saying GMs should sell bogus goods to players often....maybe twice. Three times if they don't learn to at least say "we detect/analyze magic on the device". [/QUOTE]
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