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General Tabletop Discussion
*Pathfinder & Starfinder
selling loot vs. created items
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<blockquote data-quote="neelum" data-source="post: 1755624" data-attributes="member: 24026"><p>Well, I was once in a game, where I was playing a thief, infiltrating a city for nefarious reasons. I set him up as a merchant, rented a building and paid for a couple of workers. I utilized some of the people you get in leadership to man the shop. Between selling stuff that I stole, and came upon during adventures, the DM managed a monthly income for me depending on fluctuations in the products I produced. This demanded a little more attention from my DM, but caused huge plot hooks and some kind of bad ramifications. For example, i tried to set up as a fence for a while, and the local thieves guild came a callin for their take, suck. sometimes we Kept what we got, and i did not get to sell it so maybe my monthly take was lower. One time one of my "employees" was skimming, I killed him. But, it was kind of nice as a lot of it was handled out of game, but there was still plenty of oppurtunity for gamehooks.</p></blockquote><p></p>
[QUOTE="neelum, post: 1755624, member: 24026"] Well, I was once in a game, where I was playing a thief, infiltrating a city for nefarious reasons. I set him up as a merchant, rented a building and paid for a couple of workers. I utilized some of the people you get in leadership to man the shop. Between selling stuff that I stole, and came upon during adventures, the DM managed a monthly income for me depending on fluctuations in the products I produced. This demanded a little more attention from my DM, but caused huge plot hooks and some kind of bad ramifications. For example, i tried to set up as a fence for a while, and the local thieves guild came a callin for their take, suck. sometimes we Kept what we got, and i did not get to sell it so maybe my monthly take was lower. One time one of my "employees" was skimming, I killed him. But, it was kind of nice as a lot of it was handled out of game, but there was still plenty of oppurtunity for gamehooks. [/QUOTE]
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selling loot vs. created items
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