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General Tabletop Discussion
*Pathfinder & Starfinder
Selling loot?
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<blockquote data-quote="Jon_Dahl" data-source="post: 5320653" data-attributes="member: 89822"><p>The rules of selling loot are not unclear, but I'd like some opinions how could you potentially increase the profit and the limitations of selling loot.</p><p></p><p>#1. Available currency</p><p>Generally dealing only with gold pieces drains them from the merchants, leaving them with only silver and copper pieces (and some pp's). I have been considering that from now on, merchants will pay 50% in gold and 50% in silver for smaller loots. If the loot is really expensive (like hundreds gp's) than it's more like 50% gp's and 50% platinum pieces.</p><p></p><p>#2. Finding a buyer</p><p>Players could find a buyer themselves, but they would invite the wrath of local merchants and also craftsmen of that particularly item(s) that they are selling. Merchants fight for their corner of business and craftmen don't want crappy stuff to be sold, otherwise the reputation of local good would plummet. However, by finding a buyer you could get almost full price for the item.</p><p></p><p>#3. Certification</p><p>Craftsmen Guilds can provide certificate of authencity for the item, but they will demand a high price for non-guild members. However, after this craftmen will forgive you for the selling the item. Uncertified goods will be only bought by merchants and the half-price rule applies. Uncertified good where the authencity is hard to prove, certification will be demanded even by merchants. And the whole process and expenses are on the seller.</p><p></p><p>#4. Friendly NPC-dealer</p><p>An established buyer - befriended by players - can help them in this process and take some commission. Such buyers will most likely sell some to merchants (half a price) and sell some directly to buyers (100% price).</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5320653, member: 89822"] The rules of selling loot are not unclear, but I'd like some opinions how could you potentially increase the profit and the limitations of selling loot. #1. Available currency Generally dealing only with gold pieces drains them from the merchants, leaving them with only silver and copper pieces (and some pp's). I have been considering that from now on, merchants will pay 50% in gold and 50% in silver for smaller loots. If the loot is really expensive (like hundreds gp's) than it's more like 50% gp's and 50% platinum pieces. #2. Finding a buyer Players could find a buyer themselves, but they would invite the wrath of local merchants and also craftsmen of that particularly item(s) that they are selling. Merchants fight for their corner of business and craftmen don't want crappy stuff to be sold, otherwise the reputation of local good would plummet. However, by finding a buyer you could get almost full price for the item. #3. Certification Craftsmen Guilds can provide certificate of authencity for the item, but they will demand a high price for non-guild members. However, after this craftmen will forgive you for the selling the item. Uncertified goods will be only bought by merchants and the half-price rule applies. Uncertified good where the authencity is hard to prove, certification will be demanded even by merchants. And the whole process and expenses are on the seller. #4. Friendly NPC-dealer An established buyer - befriended by players - can help them in this process and take some commission. Such buyers will most likely sell some to merchants (half a price) and sell some directly to buyers (100% price). Any thoughts? [/QUOTE]
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Selling loot?
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