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General Tabletop Discussion
*Pathfinder & Starfinder
Selling magical items
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<blockquote data-quote="billd91" data-source="post: 6036800" data-attributes="member: 3400"><p>As I see it, the 1/2 market price you get for selling magic item loot serves two purposes:</p><p></p><p>1) It works with the 1/2 market price for creating items, enabling a party with crafting feats to exchange magic loot they find but don't want for items they do want without a loss (or gain) of value. Just invest time.</p><p></p><p>2) It's a reasonably effective abstraction of a market in general in which the players aren't interested in role-playing out all sales via bargaining/auctioning and are willing to take an "average" price for the sake of expediency. Otherwise, to simulate a market with supply and demand variables to determine a final price would be pretty cumbersome. The PC can't really expect to gain an optimal price every time he heads out to sell his creations - sometimes the demand isn't there at the price he's asking for.</p></blockquote><p></p>
[QUOTE="billd91, post: 6036800, member: 3400"] As I see it, the 1/2 market price you get for selling magic item loot serves two purposes: 1) It works with the 1/2 market price for creating items, enabling a party with crafting feats to exchange magic loot they find but don't want for items they do want without a loss (or gain) of value. Just invest time. 2) It's a reasonably effective abstraction of a market in general in which the players aren't interested in role-playing out all sales via bargaining/auctioning and are willing to take an "average" price for the sake of expediency. Otherwise, to simulate a market with supply and demand variables to determine a final price would be pretty cumbersome. The PC can't really expect to gain an optimal price every time he heads out to sell his creations - sometimes the demand isn't there at the price he's asking for. [/QUOTE]
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Selling magical items
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