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General Tabletop Discussion
*Pathfinder & Starfinder
Selling Spellcasting During Downtime
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<blockquote data-quote="jefgorbach" data-source="post: 5546264" data-attributes="member: 28278"><p>IMO the various good-n-services tables works in either direction on the presumption the NPCs are essentially "other" players working during their own downtime, with the tables representing the base market value established by the local guilds for the items in question who expects a predetermined profit% of any transactions. </p><p></p><p>Likewise, more civilized communities likely impose a modest licensing and transaction charges for operating there. However, like modern yard sales, both could be reasonably ignored on an occasional basis, but any routine/robust flouting of the established order WOULD eventually draw notice and repercussions.</p><p></p><p>Personally, I use a diplomacy(Indifferent:Indifferent) result as = 100% base market price per the tables, with each step representing a +/- of 10%, further modified by the player's/DM's intent. </p><p></p><p>For instance the player doesn't particularly care who casts a given spell so approaches the first NPC Wizard posting he's available, who likewise is merely seeking to profit from some downtime and doesn't know anything about the PC. The base price is per the tables since both are indifferent and neither bothered haggling (via the diplomacy check). </p><p></p><p>Alternately, say they did haggle with a final result of "friendly"... The adjusted price would now be 90% of the table. However during their discussion, the NPC recognizes the PC likewise graduated from a particular academy so cuts him a break and drops his final price to 85% of the table; plus city and local guild imposed surcharges.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5546264, member: 28278"] IMO the various good-n-services tables works in either direction on the presumption the NPCs are essentially "other" players working during their own downtime, with the tables representing the base market value established by the local guilds for the items in question who expects a predetermined profit% of any transactions. Likewise, more civilized communities likely impose a modest licensing and transaction charges for operating there. However, like modern yard sales, both could be reasonably ignored on an occasional basis, but any routine/robust flouting of the established order WOULD eventually draw notice and repercussions. Personally, I use a diplomacy(Indifferent:Indifferent) result as = 100% base market price per the tables, with each step representing a +/- of 10%, further modified by the player's/DM's intent. For instance the player doesn't particularly care who casts a given spell so approaches the first NPC Wizard posting he's available, who likewise is merely seeking to profit from some downtime and doesn't know anything about the PC. The base price is per the tables since both are indifferent and neither bothered haggling (via the diplomacy check). Alternately, say they did haggle with a final result of "friendly"... The adjusted price would now be 90% of the table. However during their discussion, the NPC recognizes the PC likewise graduated from a particular academy so cuts him a break and drops his final price to 85% of the table; plus city and local guild imposed surcharges. [/QUOTE]
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Selling Spellcasting During Downtime
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