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*Pathfinder & Starfinder
Selling Spellcasting During Downtime
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<blockquote data-quote="jcbdragon" data-source="post: 5559924" data-attributes="member: 6676432"><p>I had something similar to this come up a while back in my campaign.</p><p></p><p>We figured that when someone needed a spell cast, particularly if they were from out of town, they were most likely going to head to the local Mages Guild, if there was one. </p><p></p><p>From there, it made sense that the Guild might have a standing agreement with its members to act as brokers for spellcasting services.</p><p></p><p>If a Guild member wishes, he can tell the Guild, "Hi, I'm available today to cast [insert list of spells here]." The DM (or his dice) can then decide whether or not there is a need for any of those spells that day.</p><p></p><p>Table 69 in the DMG (2e) lists spell-casting costs. Rather than pay that amount to the PC, though, the Guild takes a portion of the cost and pays the rest to the PC. If the Guild is just acting as a broker, they may take a small (10%) cut of the fee. If they're providing the business frontage, material components, etc then they may take a very large (90%) of the fee.</p><p></p><p>With ours, the Guild was providing location, components, etc. We ended up using a simplified system where we took the PC's total spell levels for the day, multiplying that by 10, and that was how many gold pieces the PC had made that day.</p><p></p><p>For example, a 9th level wizard would have 4 1st-level spells, 3 2nd-level spells, 3 3rd-level spells, 2 4th-level spells, and 1 5th-level spells for a total of 32 spell levels (4x1 + 3x2 + 3x3 + 2x4 + 1x5 = 4+6+9+8+5 = 32), so on any given day the PC would reasonably expect to clear 320 gold pieces.</p><p></p><p>Not a way to get fabulously wealthy, but if you're stuck in town with nothing to do for a week, it's a quick way to pick up 2,240 GP.</p></blockquote><p></p>
[QUOTE="jcbdragon, post: 5559924, member: 6676432"] I had something similar to this come up a while back in my campaign. We figured that when someone needed a spell cast, particularly if they were from out of town, they were most likely going to head to the local Mages Guild, if there was one. From there, it made sense that the Guild might have a standing agreement with its members to act as brokers for spellcasting services. If a Guild member wishes, he can tell the Guild, "Hi, I'm available today to cast [insert list of spells here]." The DM (or his dice) can then decide whether or not there is a need for any of those spells that day. Table 69 in the DMG (2e) lists spell-casting costs. Rather than pay that amount to the PC, though, the Guild takes a portion of the cost and pays the rest to the PC. If the Guild is just acting as a broker, they may take a small (10%) cut of the fee. If they're providing the business frontage, material components, etc then they may take a very large (90%) of the fee. With ours, the Guild was providing location, components, etc. We ended up using a simplified system where we took the PC's total spell levels for the day, multiplying that by 10, and that was how many gold pieces the PC had made that day. For example, a 9th level wizard would have 4 1st-level spells, 3 2nd-level spells, 3 3rd-level spells, 2 4th-level spells, and 1 5th-level spells for a total of 32 spell levels (4x1 + 3x2 + 3x3 + 2x4 + 1x5 = 4+6+9+8+5 = 32), so on any given day the PC would reasonably expect to clear 320 gold pieces. Not a way to get fabulously wealthy, but if you're stuck in town with nothing to do for a week, it's a quick way to pick up 2,240 GP. [/QUOTE]
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