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*Pathfinder & Starfinder
Selling spells = broken?
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<blockquote data-quote="Vegepygmy" data-source="post: 4915650" data-attributes="member: 40109"><p>This is, in fact, exactly what the Profession skill is <em>for.</em> How good is he at finding customers to buy his available spells? How good is he at predicting what spells people will need, preparing said spells, and getting to them before the other professional spellcasters do? Etc., etc.</p><p> </p><p>Tell him he can make a Profession (spellcaster) check: one-half the result is the number of gp he earns in a week (or 1 sp/day if he has no ranks and thus no idea what he's doing). In other words, he can earn enough to feed, clothe, and house himself, but not get rich. Which is how it <em>must</em> be, or else all the other professional spellcasters in the world would be Rockefellers, too.</p><p> </p><p>EDIT: Think about it this way. A longsword costs 15 gp on the open market. A character with Craft (weaponsmithing) +5 can make 1.5 longswords a week at a cost of 5 gp each in raw materials. Does that mean the character earns (1.5 x 15) - (1.5 x 5) = 15 gp per week? No. The Craft skill description tells us that he makes only one-half his check result (or 7.5 gp) per week, because his ability to pump out longswords isn't the <em>only</em> thing that affects how much money he can earn.</p><p> </p><p>Same thing for spellcasting. Just because a spell costs X gp on the open market, and the caster can pump out Y spells per day, that doesn't mean the caster can earn X * Y gp per day. There are a lot of other factors involved, not the least of which is there are lots of other people who can cast spells, too.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4915650, member: 40109"] This is, in fact, exactly what the Profession skill is [I]for.[/I] How good is he at finding customers to buy his available spells? How good is he at predicting what spells people will need, preparing said spells, and getting to them before the other professional spellcasters do? Etc., etc. Tell him he can make a Profession (spellcaster) check: one-half the result is the number of gp he earns in a week (or 1 sp/day if he has no ranks and thus no idea what he's doing). In other words, he can earn enough to feed, clothe, and house himself, but not get rich. Which is how it [I]must[/I] be, or else all the other professional spellcasters in the world would be Rockefellers, too. EDIT: Think about it this way. A longsword costs 15 gp on the open market. A character with Craft (weaponsmithing) +5 can make 1.5 longswords a week at a cost of 5 gp each in raw materials. Does that mean the character earns (1.5 x 15) - (1.5 x 5) = 15 gp per week? No. The Craft skill description tells us that he makes only one-half his check result (or 7.5 gp) per week, because his ability to pump out longswords isn't the [i]only[/i] thing that affects how much money he can earn. Same thing for spellcasting. Just because a spell costs X gp on the open market, and the caster can pump out Y spells per day, that doesn't mean the caster can earn X * Y gp per day. There are a lot of other factors involved, not the least of which is there are lots of other people who can cast spells, too. [/QUOTE]
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Selling spells = broken?
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