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*Pathfinder & Starfinder
Selling spells = broken?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4916024" data-attributes="member: 35909"><p>Yes, I'm trying to be realistic. Realisticly, while magic is worth a lot of money, there are als ogoing to be very few people in any one area who: 1) need the magic, if it's a convenience as opposed to manual labor find it worthwhile to frivolously spend on; 2) have the money to afford this magic (most NPCs are making 10-20 gp a week AT BEST, more likely 20 sp); 3) Are aare the PC is available to sell them services; 4) Don't already have another place they go for the spellcasting or if a first-time spell services purchaser happen upon the PC first.</p><p></p><p>It's a niche business. When you make a "sale" it's big money (but in terms relative to a regular wage, not what the PCs expect to earn adventuring), but you can't just go into a new market and unload all your "cargo" like that. Selling a single low level spell service for 50 gp? Oh My GAWD! That's more than <s>some</s> most people make in a year!!!!! Probably not that exciting to the advering wizard but hey...maybe that's why they go put themselves in danger ADVENTURING. A typical skilled laborer, master of his craft, best in town at what he does...makes 1/2 his check result in gp a week. I'm all for spellcasters being able to earn more because magic is an expensive and precious commodity or whatever. But the crazy amounts of money should be crazy compared to what a non-caster could make. Somewhere in the DMG it even says (iirc) adventurers tend to have incredibly uncommon levels of wealth, on par with aristocrats, but spend the money on gear instead of...estate and such.</p><p></p><p>Tell me how my reasoning is unrealistic. If anything, I'm putting too many real-world assumptions into a game world.</p><p></p><p>@the OP</p><p>Wow. I know I'm writing mini thesis's talking about this, but I can't believe you put in all that effort ot make a system. If it were me, I'd just ad hoc it and say, "Eh, you can sell about ~200 gp in spells this week." I don't need another major subsystem in my life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4916024, member: 35909"] Yes, I'm trying to be realistic. Realisticly, while magic is worth a lot of money, there are als ogoing to be very few people in any one area who: 1) need the magic, if it's a convenience as opposed to manual labor find it worthwhile to frivolously spend on; 2) have the money to afford this magic (most NPCs are making 10-20 gp a week AT BEST, more likely 20 sp); 3) Are aare the PC is available to sell them services; 4) Don't already have another place they go for the spellcasting or if a first-time spell services purchaser happen upon the PC first. It's a niche business. When you make a "sale" it's big money (but in terms relative to a regular wage, not what the PCs expect to earn adventuring), but you can't just go into a new market and unload all your "cargo" like that. Selling a single low level spell service for 50 gp? Oh My GAWD! That's more than [s]some[/s] most people make in a year!!!!! Probably not that exciting to the advering wizard but hey...maybe that's why they go put themselves in danger ADVENTURING. A typical skilled laborer, master of his craft, best in town at what he does...makes 1/2 his check result in gp a week. I'm all for spellcasters being able to earn more because magic is an expensive and precious commodity or whatever. But the crazy amounts of money should be crazy compared to what a non-caster could make. Somewhere in the DMG it even says (iirc) adventurers tend to have incredibly uncommon levels of wealth, on par with aristocrats, but spend the money on gear instead of...estate and such. Tell me how my reasoning is unrealistic. If anything, I'm putting too many real-world assumptions into a game world. @the OP Wow. I know I'm writing mini thesis's talking about this, but I can't believe you put in all that effort ot make a system. If it were me, I'd just ad hoc it and say, "Eh, you can sell about ~200 gp in spells this week." I don't need another major subsystem in my life. :) [/QUOTE]
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Selling spells = broken?
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