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*Pathfinder & Starfinder
Selling spells = broken?
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<blockquote data-quote="Celebrim" data-source="post: 4916209" data-attributes="member: 4937"><p>So, a couple of thoughts:</p><p></p><p>1) All D&D rules governing economics have always sucked in every edition.</p><p>2) The cost of spells is there to screw the PC's. Kudo's to the PC for turning ill thought out rules for screw the PC back on the system.</p><p>3) Spellcasters shouldn't make insanely more than other professions for their services, else, everyone would want to be spellcasters.</p><p>4) Change the rules to something that makes sense for your campaign's economic assumptions. If you've been following RAW up to now, something like if you sell spells you can make on average, per day, 1 gp per spell caster level.</p><p>5) Your PC is only attempting this because he believes you won't try to RP it out. Do so. Day 1: 'Would you like a fireball?' Of course not. Day 2: PC is now stocked up with large numbers of fast selling non-adventuring spells. Day 3: Something terrible and dangerous happens, while the PC has nothing but large numbers of useless utility spells memorized. Hilarity ensues. Day 4: PC realizes that there is an unforeseen cost to casting ones spells for profit - you don't have them when you need them.</p><p>6) Make this a RP oppurtunity. Things that are almost certain to happen to a PC that starts marketing his spells publically: a) The tax man is going to come around asking if he's been paying his taxes. And what about all those untaxed gains from adventuring? Does the PC have a licence to act as a mercenary? Does he have a licence to salvage treasure? If not, does he have documentation proving the the treasure isn't stolen goods? Probably, there is a large fine involved. b) The local clergy, for whom selling spells is a living and not a side business, are going to be more than a little upset. Some will probably not be above spreading nasty rumors about the PC's. c) The PC's are likely to find that promoting religions not recognized by the state is illegal. I hope your PC worships a really commonly recognized diety with an organized religion, and if he does, the local branch is probably going to ask him whether he's up on his tithes.</p><p>7) If the player tries to rules lawyer you, point out two things: The upshot of this is the player will be able to buy spells at the new lower market rate (whatever you decide that is), and then appeal to his reason: 1 g.p. = ~$50 if using normal economic assumptions. He's suggesting he pull in $400,000 for two weeks work. Why isn't everything owned by the clerics and wizards?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4916209, member: 4937"] So, a couple of thoughts: 1) All D&D rules governing economics have always sucked in every edition. 2) The cost of spells is there to screw the PC's. Kudo's to the PC for turning ill thought out rules for screw the PC back on the system. 3) Spellcasters shouldn't make insanely more than other professions for their services, else, everyone would want to be spellcasters. 4) Change the rules to something that makes sense for your campaign's economic assumptions. If you've been following RAW up to now, something like if you sell spells you can make on average, per day, 1 gp per spell caster level. 5) Your PC is only attempting this because he believes you won't try to RP it out. Do so. Day 1: 'Would you like a fireball?' Of course not. Day 2: PC is now stocked up with large numbers of fast selling non-adventuring spells. Day 3: Something terrible and dangerous happens, while the PC has nothing but large numbers of useless utility spells memorized. Hilarity ensues. Day 4: PC realizes that there is an unforeseen cost to casting ones spells for profit - you don't have them when you need them. 6) Make this a RP oppurtunity. Things that are almost certain to happen to a PC that starts marketing his spells publically: a) The tax man is going to come around asking if he's been paying his taxes. And what about all those untaxed gains from adventuring? Does the PC have a licence to act as a mercenary? Does he have a licence to salvage treasure? If not, does he have documentation proving the the treasure isn't stolen goods? Probably, there is a large fine involved. b) The local clergy, for whom selling spells is a living and not a side business, are going to be more than a little upset. Some will probably not be above spreading nasty rumors about the PC's. c) The PC's are likely to find that promoting religions not recognized by the state is illegal. I hope your PC worships a really commonly recognized diety with an organized religion, and if he does, the local branch is probably going to ask him whether he's up on his tithes. 7) If the player tries to rules lawyer you, point out two things: The upshot of this is the player will be able to buy spells at the new lower market rate (whatever you decide that is), and then appeal to his reason: 1 g.p. = ~$50 if using normal economic assumptions. He's suggesting he pull in $400,000 for two weeks work. Why isn't everything owned by the clerics and wizards? [/QUOTE]
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Selling spells = broken?
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