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Selling spells = broken?
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<blockquote data-quote="Michael Silverbane" data-source="post: 4917666" data-attributes="member: 38016"><p>Here's how I would handle the situation...</p><p></p><p>First, I would explain to the cleric's player that making 8,000 gp in two weeks by selling his spells while the rest of the party was off doing some adventure would be upsetting to the campaign's balance, and that I was going to come up with a more subdued method for him to make money (and much less of it) during his downtime.</p><p></p><p>Then I would have the cleric's player make a Spellcaster Level check, adding his Wisdom bonus, and gaining a +2 bonus from the aid of his cohort and a +2 circumstance bonus for using spellcasting. This would be used in place of a Profession check to determine how much money the cleric could make in one week by plying his trade, as per the description of that skill.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 4917666, member: 38016"] Here's how I would handle the situation... First, I would explain to the cleric's player that making 8,000 gp in two weeks by selling his spells while the rest of the party was off doing some adventure would be upsetting to the campaign's balance, and that I was going to come up with a more subdued method for him to make money (and much less of it) during his downtime. Then I would have the cleric's player make a Spellcaster Level check, adding his Wisdom bonus, and gaining a +2 bonus from the aid of his cohort and a +2 circumstance bonus for using spellcasting. This would be used in place of a Profession check to determine how much money the cleric could make in one week by plying his trade, as per the description of that skill. [/QUOTE]
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Selling spells = broken?
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