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<blockquote data-quote="moritheil" data-source="post: 2144586" data-attributes="member: 30610"><p>Well, as a general rule, the PCs level faster than villans (or perhaps that's simply how I've always done it.) This is what enables them to realize they can't tackle something, go on another, different sidequest, and come back when better leveled to finish the job.</p><p></p><p>Now, if the PCs are usually leveling faster than villans, it stands to reason that the villans have been at the higher levels for longer . . . unless time works differently in your campaigns.</p><p></p><p>I mean, to turn the logic around, what would happen if villans almost always leveled faster than PCs? Dang, well, they'd better win ALL their fights and stop ALL the villans, or pretty soon the lowly magician that they failed to stop as level 1 chars will be an archmage just as they hit midlevels, and an epic lich before they get past level 11!</p><p></p><p>In short, that results in a continuity where they can never, ever make up for their mistakes and atone for past failures by taking care of the problem. That in turn generally results in frustrated players.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2144586, member: 30610"] Well, as a general rule, the PCs level faster than villans (or perhaps that's simply how I've always done it.) This is what enables them to realize they can't tackle something, go on another, different sidequest, and come back when better leveled to finish the job. Now, if the PCs are usually leveling faster than villans, it stands to reason that the villans have been at the higher levels for longer . . . unless time works differently in your campaigns. I mean, to turn the logic around, what would happen if villans almost always leveled faster than PCs? Dang, well, they'd better win ALL their fights and stop ALL the villans, or pretty soon the lowly magician that they failed to stop as level 1 chars will be an archmage just as they hit midlevels, and an epic lich before they get past level 11! In short, that results in a continuity where they can never, ever make up for their mistakes and atone for past failures by taking care of the problem. That in turn generally results in frustrated players. [/QUOTE]
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