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Story Hour
Selm's Return to the Temple of Elemental Evil
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<blockquote data-quote="Selm" data-source="post: 64004" data-attributes="member: 1592"><p><strong>Episode 2-1</strong></p><p></p><p>Episode TWO - Another Day in a Quiet Little Town - Part 1</p><p>(DM: You're approaching the moathouse.</p><p> Players: Hey we're searching an old fortress, what do you want with a</p><p>"moathouse"? </p><p> DM: Yeah, I'll stop english ok ... 8) )</p><p>Planting 16, 591CY</p><p></p><p>It was dawn and the sun was rising in the sky. Killasha is already</p><p>awake and praying Mayaheine. Ezekiel awake soon after and at 7h30 they</p><p>are nearly all around a table in the dining hall of the Inn of the</p><p>Welcome Wench.</p><p>Nearby ... Rousing Fox is doing body exercises behind the inn, Lywen</p><p>is in his room studying his spells and Diane is still asleep.</p><p></p><p>Alahija and her escort go to the fortress in the early morning, they</p><p>are awaited as Elmo informed Rufus of their arrival yesterday</p><p>night. As soon as he learns her name, the guard at the gate let</p><p>Alahija pass into the keep and escort her to the meeting room, on the</p><p>first floor of the keep dungeon.</p><p>After something like fifthteen minutes, Rufus arrives and Brune five</p><p>minutes after him (Brune is in fact Burne in the official campaign but</p><p>whe changed the name as it does not sound well in French). They are</p><p>two men between fourty and fifthty years old, Rufus is a clearly a</p><p>fighter beeing a strong man with greying hairs; Brune is a little</p><p>older, his hairs are nearly white as his beard, he has more than one</p><p>wrinkle and a severe gaze. </p><p>After some presentations, Rufus explains them why he has requested</p><p>some help. Some signs seems to indicate that the old Temple near the</p><p>town of Nulb, known as the ruins of the Temple of Elemental Evil, is</p><p>once again getting some power.</p><p>Humanoids attacks are more and more common, as the recent gnoll attack</p><p>on a gnomish caravan demonstrates it. And by experience, each and</p><p>every thing must be taken with great care when you deal with this</p><p>temple.</p><p>Recent investigations by Elmo and others have proven that a hobgoblin</p><p>tribe now occupies the temple grounds, but nothing more precise is</p><p>known on the temple activities, especially about the lower levels,</p><p>which "should" be entirely colapsed.</p><p>The three agree to study the matter and search for these humanoids,</p><p>Alahija announce their intention to hunt the gnolls, having attacked</p><p>the gnomish caravan, this very afternoon. Rufus is pleased but advises</p><p>them to be carefull, there is no need for more deaths around Hommlet,</p><p>enough courageous adventurers have already given their lives for</p><p>goodness in the fight against the temple ten years ago.</p><p>Brune then speak for the first time, saying them that some friends</p><p>should also come from Chendl to help them in the arcane domain. They</p><p>inform him that these friends are already in town, arrived yesterday</p><p>with them, which "seems" to make Brune happier.</p><p></p><p>They depart from the keep and go back to the Inn of the Welcome Wench,</p><p>preparing for the gnoll-hunt during the afternoon.</p><p>Killasha is her going to the temple to Pelor. She encounters Yether</p><p>the Keen, priest of Pelor in Hommlet who is readying the temple for</p><p>the midday office. He is happy to see a new member of the faith in</p><p>Hommlet, even if Killashalandilis is a paladin of Mayaheine, this is</p><p>nearly the same for him. Yether is a friendly man, devoted to Pelor</p><p>and the good of Hommlet inhabitants, Killasha promised to come back</p><p>often and Yether promised her his aid if necessary.</p><p>Gandigoot also has an urgent affair and goes to the tanner shop (who</p><p>is not working with elephant hide!), the leatherworker Naddy Tomanloft</p><p>is a friend of him as all the gnomes in Hommlet. In fact he wants a</p><p>new leather armor, this is a special matter as it needs good leather</p><p>and an armorer. Rendez-vous is taken for tomorrow morning with Alphon,</p><p>halfling head smithy of hommlet and his armorer at the tanner shop.</p><p>"You will get the best Gandigoot, you're such a courageous fellow</p><p>thats you deserve it." In fact he starts to have a gnoll slayer </p><p>reputation as a survivor of the gnoll attack on the gnome caravan he</p><p>was escorting near Hommlet a week ago. Gandigoot also proposes to the</p><p>tanner to take a drink at the Inn, they plan to make a great gnome</p><p>party tomorrow evening at the Welcom Wench. "This will be great for</p><p>sure."</p><p></p><p>-- Have we lost some of the group ? --</p><p></p><p>But the morning is only starting for someone ... Diane, who slowly</p><p>awakes for eleven. Lywen is already waiting for her since more than</p><p>one hour, having finished his studies for nine hour and a half.</p><p>Diane promises to be quick trough her door and starts to put her</p><p>clothes, even without tacking the time for a bath ... which is a real</p><p>effort for her. They finally quit the inn for half and eleven, when</p><p>the others are going back ... whaoo, good schedule budies ... grinning</p><p>... </p><p></p><p>Lywen and Diane are bring to Brune as soon as they said that they are</p><p>here to see him. He must have spread the word that he's expecting two</p><p>people from Chendl as the others have said him that they must pass</p><p>this morning.</p><p>They are guided to the fourth floor of the dungeon and enter Brune's</p><p>private quarters. The old wizard is alone, he's reading a book, sat at</p><p>a table in the center of the room. He close his book when his guests</p><p>enter and make a sign for them to come sitting at the table.</p><p>The discussion is short, clear and straightforward. Brune does not</p><p>like to lose his time babbling and this seems to perfectly suits Lywen</p><p>and Diane. He explains them that the Temple of Elemental Evil seems to</p><p>be resurrecting again. The Canoness of St Cuthbert and himself have</p><p>monitored the temple since ten years, using divination to prevent any</p><p>bad surprise as the revival of the demoness Zugtmoy in the year 579.</p><p>And bad signs are rising, the divinations were becoming harder and</p><p>harder since nearly half a year, as if a powerfull force was opposing</p><p>them. And the last one two weeks ago showed a big "living" fire and a</p><p>great black nothingness, which are clearly not good omens.</p><p>After this divination he informed Kerzalyn, Lywen master, and Kerzalyn</p><p>conducted the same divination at Chendl, getting the same results. It</p><p>was important enough for the two powerfull wizards (and the priests</p><p>who helped them) to justify further inquiries. This is Lywen task</p><p>here, with the other group from Chendl and Verbobonc which was</p><p>requested by Rufus for the same reasons.</p><p>Brune think that Spugnoir, a local mage, could know more about the</p><p>temple as he's often adventuring in the region. But he has disappeared</p><p>since two days and they should start their researches with him. (He is</p><p>used to run a potion shop in the west of the town.)</p><p></p><p>Following Brune's advice, Lywen and Diane go to the potion shop. It</p><p>is built in the new part of the town, on the other side of the river</p><p>than the small castle. The shop is in fact very small, a glass window</p><p>lets see some medical herbs and bottles and there is very few room in</p><p>the shop, just enough for three people between the entry and the</p><p>desk. And just now at the desk a young girl is reading a book, she's</p><p>alone in the shop which is quite uncommon.</p><p>Lywen and Diane explain her who they are and why they are here. The</p><p>young girl, who's name is Renne, is very happy that some people decide</p><p>to search her father and she gives them all the informations she</p><p>has. She does not know much as her father do not allow her to</p><p>adventure with him, but she's very aware, intelligent and perhaps even</p><p>more wise than her father who seems to like adventuring a little too</p><p>much ... They learn that Spugnoir is currently investigating the old</p><p>fortress eastwards of town, he went there two days ago, and he's not</p><p>yet returned. This is not in his habits as he informs his daughter if</p><p>he plans to go out for more than a day. Besides, as it is not the</p><p>first time that he goes to this place, he said Renne that gnolls seems</p><p>to be around the fortress, even if he didn't know why or where is</p><p>their camp.</p><p>With all these new informations Lywen and Diane are going back to the</p><p>Welcome Wench, promising Renne that they will go to the old fortress</p><p>and search for his father.</p><p></p><p>It's now time for lunch, Alahija, Killasha, Ezekiel, Rousing Fox,</p><p>Gandigoot (not the innkeeper, the gnome) are eating at the Inn of the</p><p>Welcome Wench when Lywen and Diane come back from the keep.</p><p>They agree to meet for two o'clock and to two go to prepare as they</p><p>took their breakfast at eleven, it's not yet time for lunch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p>But they do not depart without speaking at least a little of the</p><p>Spugnoir incident, this seems to awaken the interest of their friends</p><p>too, they'll see after lunch.</p><p>But some are eager to know more and Killasha (you know she's so kind)</p><p>runs to the potions shop. She enters the small shop and does not see</p><p>anyone, after one minute, a young girl goes up behind the desk. Afraid</p><p>for the girl's security, Killasha asks her if she wants some help, but</p><p>another voice then goes out from behing the desk and a helmet with a</p><p>sturdy dwarf head under it appears. Haunor is payed by Spugnoir just</p><p>for this task and seems to sincerely stick to it (at least Killasha</p><p>will not asks him that ... his gaze surely says enough). Nevertheless</p><p>she proposes her help if "anything is needed" and Renne thanks her and</p><p>encourages her to come back if she ever need any potion. When </p><p>Killasha goes out she can hear the two resuming their queens game</p><p>behing the shop desk. </p><p>During this time, Gandigoot is visiting his friend Joman Dart, the</p><p>halfling at the old trading post. He searches wolf traps for "big bad</p><p>woofies" and finally takes three big wolf iron traps. Poor gnolls you</p><p>don't know to await with tihs dreadfull gnome. "Because if you need</p><p>three gnomes for a gnoll, one is enough if he has a lot of traps."</p><p></p><p>At one hour and a half nearly everyone is ready, they encounter Xaod</p><p>who says that he will be there at two o'clock, and they discuss the</p><p>plan for the gnoll-hunt.</p><p>It seems that gnolls have been seen near the old fortress to the east,</p><p>at least that's what the young girl said. Beside, it's possible that</p><p>this Spugnoir will be there and he could perhaps give them more</p><p>informations ... so they decided to go there ... quite easily ...</p><p>As they all have horses, Rousing Fox decides to buy one, just</p><p>... immediatly. He does not know much about horses but there is a</p><p>stable in Hommlet and a friendly dwarven helps him to chose a good</p><p>horse. One hundred and seventy five golden pieces later, Rousing Fox</p><p>has a good horse with a saddle and all he needs to ride, except</p><p>training. But this he will have soon.</p><p></p><p>-- On the road again --</p><p></p><p>It's early afternoon, they finally depart to the fortress, the old</p><p>outpost of the Temple of Elemental Evil. The road starts beyond the</p><p>keep, behind Hommlet hill.</p><p>Once again they can pass by the walls of Rufus and Brune's keep. The</p><p>small castle seems so reassuring ...</p><p></p><p>After some time on the dusty road towards Nulb, they arrive at a</p><p>crossroad. To the north awaits Nulb and to the east the fortress,</p><p>determined, they go east.</p><p>Slowly the landscape starts to change, the brushy hills around Hommlet</p><p>become less and less common, and they start to enter a marshland.</p><p>Their guide, the gnome Gandigoot, is scouting before the party on his</p><p>warpony, nearly a hundred meters ahead of the others.</p><p></p><p>Suddenly two creatures jump on the track and attack Gandigoot. They</p><p>look like huge badgers with a black fur, glowing red eyes and big, big</p><p>claws. Hopefully for Gandigoot, his pony isn't even afraid, it's a</p><p>courageous animal and two dire badgers will not frighten it, sometimes</p><p>Gandigoot even says that it's quite a blockhead for that. Avoiding the</p><p>beasts, the pony backtrack on the road and Gandigoot jump on the</p><p>ground.</p><p>The others, seeing that Gandigoot is attacked (and hearing the cries</p><p>for help) prepare for the fight. Alahija takes her bow, Diane,</p><p>Killasha and Ezekiel run towards the fight, Lywen studies the</p><p>situation and rousing Fox is trying to calm his horse. But for the</p><p>upcoming two rounds, Gandigoot is alone against the two big badgers.</p><p>Alahija tries to help him by firing at the badgers but misses and is</p><p>forced to stop because of the arrival of the others into the fray.</p><p>Nevertheless our gnome successfully survived, mauled but linving,</p><p>until the charge of Ezekiel and Killasha. The badgers are finally</p><p>easily dispatched, but this first fight opened their eyes: hommlet is</p><p>a peacefull town but its neighbouhood is surely less friendly.</p><p>Besides, Gandigoot was mad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> against Alahija because she shot and</p><p>arrow while he was fighting the badgers. She could have hurted him and</p><p>he do not like to be hurted, gnolls and badgers are already enought</p><p>for him without adding half-elves.</p><p></p><p>After having packed the frightened horses, they resume the march. A</p><p>light fog starts to cover the land, as it slowly morph into a swamp,</p><p>which does not seem to make them happy :rolleys:</p><p>Gandigoot decides to once again scout ahead of the party and takes the</p><p>lead on his mighty warpony. When they really enter the swamp, the road</p><p>becomes a trail towering out of the swamp by three or four feets. They</p><p>dismount and continue on foot (but with the horses behind them</p><p>obviously).</p><p></p><p>-- Arrival at the Moathouse --</p><p></p><p>DM: "Finally, nearly three hours after your depart from Hommlet, a form</p><p>appears in the fog, this seems to be the moathouse."</p><p>... silence ...</p><p>After some confusion everybody understand this moathouse is the old</p><p>fortress they are searching for. Alahija and Gandigoot advance while</p><p>the others are waiting out of sight.</p><p>Taking their time and using the fog, the half-elf and the gnome reach</p><p>the drawbridge with mastersfull discretion. They start to investigate</p><p>the old bridge which seems to be quite strong. During this time, Diane</p><p>is also advancing and reaches them just when Alahija starts to cross</p><p>the wooden drawbridge. They discuss the plan with Gandigoot and she</p><p>backtracks to inform the others, the two rogues and the ranger are</p><p>doing quite a great scouting team really ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>The plan is simple:</p><p>- Alahija goes to the moathouse broken door, she looks into the</p><p>courtyard.</p><p>- When Alahija advances (this means the courtyard is clean), Gandigoot</p><p>advances to take the position at the door.</p><p>- During this time, Diane informs the others and they start to slowly</p><p>advance when Gandigoot goes on the bridge.</p><p>Good plan, clear and simple ... this should work ... most of the time.</p><p></p><p></p><p>... soon ...</p><p>-----------------------------------------------------------</p><p>Episode TWO - Another Day in a Quiet Little Town - Part 2</p><p>(Alahija playing with her newfound little friend <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p></blockquote><p></p>
[QUOTE="Selm, post: 64004, member: 1592"] [b]Episode 2-1[/b] Episode TWO - Another Day in a Quiet Little Town - Part 1 (DM: You're approaching the moathouse. Players: Hey we're searching an old fortress, what do you want with a "moathouse"? DM: Yeah, I'll stop english ok ... 8) ) Planting 16, 591CY It was dawn and the sun was rising in the sky. Killasha is already awake and praying Mayaheine. Ezekiel awake soon after and at 7h30 they are nearly all around a table in the dining hall of the Inn of the Welcome Wench. Nearby ... Rousing Fox is doing body exercises behind the inn, Lywen is in his room studying his spells and Diane is still asleep. Alahija and her escort go to the fortress in the early morning, they are awaited as Elmo informed Rufus of their arrival yesterday night. As soon as he learns her name, the guard at the gate let Alahija pass into the keep and escort her to the meeting room, on the first floor of the keep dungeon. After something like fifthteen minutes, Rufus arrives and Brune five minutes after him (Brune is in fact Burne in the official campaign but whe changed the name as it does not sound well in French). They are two men between fourty and fifthty years old, Rufus is a clearly a fighter beeing a strong man with greying hairs; Brune is a little older, his hairs are nearly white as his beard, he has more than one wrinkle and a severe gaze. After some presentations, Rufus explains them why he has requested some help. Some signs seems to indicate that the old Temple near the town of Nulb, known as the ruins of the Temple of Elemental Evil, is once again getting some power. Humanoids attacks are more and more common, as the recent gnoll attack on a gnomish caravan demonstrates it. And by experience, each and every thing must be taken with great care when you deal with this temple. Recent investigations by Elmo and others have proven that a hobgoblin tribe now occupies the temple grounds, but nothing more precise is known on the temple activities, especially about the lower levels, which "should" be entirely colapsed. The three agree to study the matter and search for these humanoids, Alahija announce their intention to hunt the gnolls, having attacked the gnomish caravan, this very afternoon. Rufus is pleased but advises them to be carefull, there is no need for more deaths around Hommlet, enough courageous adventurers have already given their lives for goodness in the fight against the temple ten years ago. Brune then speak for the first time, saying them that some friends should also come from Chendl to help them in the arcane domain. They inform him that these friends are already in town, arrived yesterday with them, which "seems" to make Brune happier. They depart from the keep and go back to the Inn of the Welcome Wench, preparing for the gnoll-hunt during the afternoon. Killasha is her going to the temple to Pelor. She encounters Yether the Keen, priest of Pelor in Hommlet who is readying the temple for the midday office. He is happy to see a new member of the faith in Hommlet, even if Killashalandilis is a paladin of Mayaheine, this is nearly the same for him. Yether is a friendly man, devoted to Pelor and the good of Hommlet inhabitants, Killasha promised to come back often and Yether promised her his aid if necessary. Gandigoot also has an urgent affair and goes to the tanner shop (who is not working with elephant hide!), the leatherworker Naddy Tomanloft is a friend of him as all the gnomes in Hommlet. In fact he wants a new leather armor, this is a special matter as it needs good leather and an armorer. Rendez-vous is taken for tomorrow morning with Alphon, halfling head smithy of hommlet and his armorer at the tanner shop. "You will get the best Gandigoot, you're such a courageous fellow thats you deserve it." In fact he starts to have a gnoll slayer reputation as a survivor of the gnoll attack on the gnome caravan he was escorting near Hommlet a week ago. Gandigoot also proposes to the tanner to take a drink at the Inn, they plan to make a great gnome party tomorrow evening at the Welcom Wench. "This will be great for sure." -- Have we lost some of the group ? -- But the morning is only starting for someone ... Diane, who slowly awakes for eleven. Lywen is already waiting for her since more than one hour, having finished his studies for nine hour and a half. Diane promises to be quick trough her door and starts to put her clothes, even without tacking the time for a bath ... which is a real effort for her. They finally quit the inn for half and eleven, when the others are going back ... whaoo, good schedule budies ... grinning ... Lywen and Diane are bring to Brune as soon as they said that they are here to see him. He must have spread the word that he's expecting two people from Chendl as the others have said him that they must pass this morning. They are guided to the fourth floor of the dungeon and enter Brune's private quarters. The old wizard is alone, he's reading a book, sat at a table in the center of the room. He close his book when his guests enter and make a sign for them to come sitting at the table. The discussion is short, clear and straightforward. Brune does not like to lose his time babbling and this seems to perfectly suits Lywen and Diane. He explains them that the Temple of Elemental Evil seems to be resurrecting again. The Canoness of St Cuthbert and himself have monitored the temple since ten years, using divination to prevent any bad surprise as the revival of the demoness Zugtmoy in the year 579. And bad signs are rising, the divinations were becoming harder and harder since nearly half a year, as if a powerfull force was opposing them. And the last one two weeks ago showed a big "living" fire and a great black nothingness, which are clearly not good omens. After this divination he informed Kerzalyn, Lywen master, and Kerzalyn conducted the same divination at Chendl, getting the same results. It was important enough for the two powerfull wizards (and the priests who helped them) to justify further inquiries. This is Lywen task here, with the other group from Chendl and Verbobonc which was requested by Rufus for the same reasons. Brune think that Spugnoir, a local mage, could know more about the temple as he's often adventuring in the region. But he has disappeared since two days and they should start their researches with him. (He is used to run a potion shop in the west of the town.) Following Brune's advice, Lywen and Diane go to the potion shop. It is built in the new part of the town, on the other side of the river than the small castle. The shop is in fact very small, a glass window lets see some medical herbs and bottles and there is very few room in the shop, just enough for three people between the entry and the desk. And just now at the desk a young girl is reading a book, she's alone in the shop which is quite uncommon. Lywen and Diane explain her who they are and why they are here. The young girl, who's name is Renne, is very happy that some people decide to search her father and she gives them all the informations she has. She does not know much as her father do not allow her to adventure with him, but she's very aware, intelligent and perhaps even more wise than her father who seems to like adventuring a little too much ... They learn that Spugnoir is currently investigating the old fortress eastwards of town, he went there two days ago, and he's not yet returned. This is not in his habits as he informs his daughter if he plans to go out for more than a day. Besides, as it is not the first time that he goes to this place, he said Renne that gnolls seems to be around the fortress, even if he didn't know why or where is their camp. With all these new informations Lywen and Diane are going back to the Welcome Wench, promising Renne that they will go to the old fortress and search for his father. It's now time for lunch, Alahija, Killasha, Ezekiel, Rousing Fox, Gandigoot (not the innkeeper, the gnome) are eating at the Inn of the Welcome Wench when Lywen and Diane come back from the keep. They agree to meet for two o'clock and to two go to prepare as they took their breakfast at eleven, it's not yet time for lunch :cool: But they do not depart without speaking at least a little of the Spugnoir incident, this seems to awaken the interest of their friends too, they'll see after lunch. But some are eager to know more and Killasha (you know she's so kind) runs to the potions shop. She enters the small shop and does not see anyone, after one minute, a young girl goes up behind the desk. Afraid for the girl's security, Killasha asks her if she wants some help, but another voice then goes out from behing the desk and a helmet with a sturdy dwarf head under it appears. Haunor is payed by Spugnoir just for this task and seems to sincerely stick to it (at least Killasha will not asks him that ... his gaze surely says enough). Nevertheless she proposes her help if "anything is needed" and Renne thanks her and encourages her to come back if she ever need any potion. When Killasha goes out she can hear the two resuming their queens game behing the shop desk. During this time, Gandigoot is visiting his friend Joman Dart, the halfling at the old trading post. He searches wolf traps for "big bad woofies" and finally takes three big wolf iron traps. Poor gnolls you don't know to await with tihs dreadfull gnome. "Because if you need three gnomes for a gnoll, one is enough if he has a lot of traps." At one hour and a half nearly everyone is ready, they encounter Xaod who says that he will be there at two o'clock, and they discuss the plan for the gnoll-hunt. It seems that gnolls have been seen near the old fortress to the east, at least that's what the young girl said. Beside, it's possible that this Spugnoir will be there and he could perhaps give them more informations ... so they decided to go there ... quite easily ... As they all have horses, Rousing Fox decides to buy one, just ... immediatly. He does not know much about horses but there is a stable in Hommlet and a friendly dwarven helps him to chose a good horse. One hundred and seventy five golden pieces later, Rousing Fox has a good horse with a saddle and all he needs to ride, except training. But this he will have soon. -- On the road again -- It's early afternoon, they finally depart to the fortress, the old outpost of the Temple of Elemental Evil. The road starts beyond the keep, behind Hommlet hill. Once again they can pass by the walls of Rufus and Brune's keep. The small castle seems so reassuring ... After some time on the dusty road towards Nulb, they arrive at a crossroad. To the north awaits Nulb and to the east the fortress, determined, they go east. Slowly the landscape starts to change, the brushy hills around Hommlet become less and less common, and they start to enter a marshland. Their guide, the gnome Gandigoot, is scouting before the party on his warpony, nearly a hundred meters ahead of the others. Suddenly two creatures jump on the track and attack Gandigoot. They look like huge badgers with a black fur, glowing red eyes and big, big claws. Hopefully for Gandigoot, his pony isn't even afraid, it's a courageous animal and two dire badgers will not frighten it, sometimes Gandigoot even says that it's quite a blockhead for that. Avoiding the beasts, the pony backtrack on the road and Gandigoot jump on the ground. The others, seeing that Gandigoot is attacked (and hearing the cries for help) prepare for the fight. Alahija takes her bow, Diane, Killasha and Ezekiel run towards the fight, Lywen studies the situation and rousing Fox is trying to calm his horse. But for the upcoming two rounds, Gandigoot is alone against the two big badgers. Alahija tries to help him by firing at the badgers but misses and is forced to stop because of the arrival of the others into the fray. Nevertheless our gnome successfully survived, mauled but linving, until the charge of Ezekiel and Killasha. The badgers are finally easily dispatched, but this first fight opened their eyes: hommlet is a peacefull town but its neighbouhood is surely less friendly. Besides, Gandigoot was mad :mad: against Alahija because she shot and arrow while he was fighting the badgers. She could have hurted him and he do not like to be hurted, gnolls and badgers are already enought for him without adding half-elves. After having packed the frightened horses, they resume the march. A light fog starts to cover the land, as it slowly morph into a swamp, which does not seem to make them happy :rolleys: Gandigoot decides to once again scout ahead of the party and takes the lead on his mighty warpony. When they really enter the swamp, the road becomes a trail towering out of the swamp by three or four feets. They dismount and continue on foot (but with the horses behind them obviously). -- Arrival at the Moathouse -- DM: "Finally, nearly three hours after your depart from Hommlet, a form appears in the fog, this seems to be the moathouse." ... silence ... After some confusion everybody understand this moathouse is the old fortress they are searching for. Alahija and Gandigoot advance while the others are waiting out of sight. Taking their time and using the fog, the half-elf and the gnome reach the drawbridge with mastersfull discretion. They start to investigate the old bridge which seems to be quite strong. During this time, Diane is also advancing and reaches them just when Alahija starts to cross the wooden drawbridge. They discuss the plan with Gandigoot and she backtracks to inform the others, the two rogues and the ranger are doing quite a great scouting team really ... :) The plan is simple: - Alahija goes to the moathouse broken door, she looks into the courtyard. - When Alahija advances (this means the courtyard is clean), Gandigoot advances to take the position at the door. - During this time, Diane informs the others and they start to slowly advance when Gandigoot goes on the bridge. Good plan, clear and simple ... this should work ... most of the time. ... soon ... ----------------------------------------------------------- Episode TWO - Another Day in a Quiet Little Town - Part 2 (Alahija playing with her newfound little friend :p ) [/QUOTE]
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