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Selm's Return to the Temple of Elemental Evil
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<blockquote data-quote="Selm" data-source="post: 74392" data-attributes="member: 1592"><p><strong>Episode 3-2</strong></p><p></p><p>Episode THREE - Return to the Moathouse - Part 2</p><p>(I can't believe it! I CAN'T BELIEVE IT !!)</p><p>Moonday, third week of Planting, 17th day of the month, year 591CY</p><p></p><p>The day starts at the Inn of the Welcome Wench, some of our</p><p>adventurers are eating their breakfast in the main room, Killasha,</p><p>Rousing Fox, Gandigoot, Ezekiel and soon Alahija ... in fact only</p><p>Lywen and Diane are "late morning freaks". </p><p>So they are all quietly eating some sausages, eags and bread when a</p><p>young man wearing a grey robe broke into the room. He seems to have</p><p>run and is extremely nervous. Without hesitation, he approaches the</p><p>party. </p><p>He introduces himself as Derim, the novice of the church of St</p><p>Cuthbert, and says that their presence is required immediately at the</p><p>curch without more explanations. Even hard pressed, he explains only</p><p>that all will be explained there. So the first part of the party</p><p>departs for the church. </p><p></p><p>They arrive at the church and are greated by Calmer, without more</p><p>explanations, he guides them into the room where lie the corpses found</p><p>into the moathouse yesterday. And there, they get the explanation they</p><p>wanted so much. The corpses have both been beheaded during the night ! </p><p></p><p>Calmer explains them that the heads have been cut with a small saw,</p><p>and were not found in the curch. They must have been taken by the man</p><p>who did this terrible act. The aim was surely to prevent the ritual of</p><p>communication with their dead spirits as the corpses will never again</p><p>be able to say anything. </p><p>The evident question is on all the lips : Is there spies in the town ?</p><p></p><p>Gandigoot, Rousing Fox and Alahija try to find proof of the thief's</p><p>passage. But they couldn't find anything, the main door of the curch</p><p>was closed and the only window large enought for a man was aso closed</p><p>from the inside. </p><p>Even more, Y'dey had used magical protection on the room, and these</p><p>protections didn't prevent the act. </p><p>After more investigations, they are finally able to find a small mark</p><p>on the loack of the main door, but it's not even sure that it was</p><p>caused by lockpicks. No trace was found, no sign, nothing ... </p><p></p><p>Quite shocked and sad, the party goes back to the Inn, three hours</p><p>have passed and even Diane had the time to wake up and get to the</p><p>church (Lywen was quick to wake up when Ezekiel came back to search</p><p>him and Diane). </p><p>They have conducted a small inquiry of the vicinity, but nobody have</p><p>seen or heard anything. Killasha even tried to ask Yether, the priest</p><p>of Pelor about the church-breaking but he didn't know anything about</p><p>it. </p><p></p><p>During the end of the morning, Lywen traduces the message they found</p><p>on the priest's body yesterday. It was written in magic runes and is a</p><p>message sent to a man called Dunrat and speaking of old artifacts</p><p>which must be found and taken back with a wagon. The message is signed</p><p>by a name : Hedrack. </p><p>This name is not unknown to Lywen and Diane, it's the name of the</p><p>ancient head priest of the Temple of Elmental Evil, ten years</p><p>ago. They both decide to talk to Brune and Rufus about this letter and</p><p>go to the keep. </p><p>Rufus is easy to find, he is with some guards in the training room,</p><p>speaking with some of his lieutenants. But he explains them that Brune</p><p>is gone this morning to Chendl with Canoness Y'dey, to speak with</p><p>Kerzalyn among others about the matters of the possible Temple</p><p>recovery. </p><p>He seems really impressed and worried by the letter and especially the</p><p>name of Hedrack, if it is the same man than before, this is a bad</p><p>sign. But Hedrack was declared dead, he was killed by Y'dey and others</p><p>ten years ago in the temple, just before the great collapse. </p><p>Diane and Lywen quit Rufus with even more questions ...</p><p></p><p>While the two are at the keep, Killasha and Ezekiel went to the</p><p>potions shop, to see Renne. The little girll is still in the shop,</p><p>running the busyness, with her bodyguard, the dwarf Haunor. Her father</p><p>is still lacking and she seems more and more worried. </p><p>They buy some healing potions and Ezekiel but some silver powder to</p><p>make holy water. Renne seems surprised and critical when Ezekiel bless</p><p>the water directly into a basin in the shop and buy some flasks to put</p><p>the holy water directly into them. This is not the usual method used</p><p>by her father when he is making potions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>They are now ready to return to the moathouse, they have all finished</p><p>what they wanted to do and have decided that they are more suited to</p><p>exploring the moathouse rather than searching a spy in Hommlet. </p><p></p><p>- Moonday 17th Planting - On the Road Again -</p><p></p><p>It's early afternoon when they leave Hommlet. Following the advices of</p><p>Diane, they leave the town by the north road leading to Verbobonc. The</p><p>aim is to trick any spy into believing that they are not departed for</p><p>the moathouse, even if they have decided to finish it's exploration</p><p>today. </p><p></p><p>They are suspicious but they could not see anyone spying them. Lywen</p><p>and Diane then decide to speak about the letter found on the priest's</p><p>body. They speak about Hedrack and the must be artifacts. </p><p></p><p>After half and hour, Gandigoot guide them back towards the</p><p>moathouse. Trough the woods at the north of Hommlet. All seems good</p><p>and the gnome quides them well along the forest border, until an arrow</p><p>flights two inches on the left of the head of his head, and another</p><p>sticks in the ground in front of the horse of Alahija one second</p><p>after. It's an ambush fromm the nearby woods. </p><p>All sudenly becomes very confused, while they are all tacking cover in</p><p>the woods, Ezekiel and Killasha charge without hesitation the bushes</p><p>from where come the shots. They quickly discover six humanoid</p><p>creatures, hobgoblins ! Two of the creatures fall on the ground in the</p><p>first engagement, while the two heroes fight two other vile</p><p>hobgoblins, the two last who were shooting arrows flee. When the other</p><p>members of the party arrive, four hobgoblins corpses lie on the ground</p><p>and the priest and paladin are running after the two last. Killasha is</p><p>able to catch one of the two and kills him with a mighty strike, the</p><p>last suddendly sees a translucent blue flying greatsword in front of</p><p>him, he never had the time to understand that this was a spiritual</p><p>weapon from the Kord's priest. </p><p>Finally, the creatures were easily dispatched, nevertheless Ezekiel</p><p>was badly hurt by one of the creatures. Kord's power were able to heal</p><p>his wound, but it's a bad sign to use so much power before even</p><p>reaching the moathouse. </p><p>The party then resumes its travel to the fortress of evil ... the</p><p>first at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>They are not attacked by dire badgers this time and are able to</p><p>approach the old fortress without more encounter. Alahija and</p><p>Gandigoot are once again sent as a scouting team, but they are backed</p><p>by Diane and the rest of the party isn't far. Rousing Fox tries</p><p>another approach from the east part of the south wall were he could</p><p>see a broken part of the fortress wall. </p><p></p><p>The first scouting team reach the drawbridge, they remark that some</p><p>new planks have been put on the old bridge and are entering the</p><p>courtyard when a cry is shouted. Rousing Fox is attacked by a giant</p><p>frog and the creature has grabed him with its tongue and is drawing</p><p>him towards its giant mouth ful of small deadly fangs. Diane is fast</p><p>on the spot and stab the frog with her rapier, Rousing Fox is beating</p><p>the frog as hard as he cans on its head. The creature finally falls</p><p>back and Diane kills it with a last blow. </p><p>So it is with discretion ...</p><p>The frog incident finished, they decide to carefully enter the</p><p>moathouse. Alahija is dropping an eye into the courtyard when a huge</p><p>crossbowbolt hurts the old broken door, just ... near her head! It</p><p>will not be a surprise attack from them! </p><p>Retreating behind the door, the party is making a plan. Alahija was</p><p>able to see were the bolt comes from and Diane is turned invisible to</p><p>have more informations. She enters the courtyard, no bolt, it must be</p><p>safe if invisible. She's able to see a gnoll guarding the main door of</p><p>the keep dungeon and two with crossbows behind small windows. She</p><p>comes back to share informations with the others. The plan is not so</p><p>simple this time. Diane will croos the courtyard invisible, and strike</p><p>the gnoll at the door. The others will then rush trough the courtyard</p><p>to reach the protection of the walls and back her. Ok, they get a plan</p><p>... better than before perhaps, because they have more informations</p><p>for sure ... at least it is what they think. One lesson was learned</p><p>none the less, it's better to attack all at once than one after the</p><p>other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>... soon ...</p><p>-----------------------------------------------------------</p><p>Episode THREE - Return to the Moathouse - Part 3</p><p>(The Late Paladin strikes ... or would like to.)</p></blockquote><p></p>
[QUOTE="Selm, post: 74392, member: 1592"] [b]Episode 3-2[/b] Episode THREE - Return to the Moathouse - Part 2 (I can't believe it! I CAN'T BELIEVE IT !!) Moonday, third week of Planting, 17th day of the month, year 591CY The day starts at the Inn of the Welcome Wench, some of our adventurers are eating their breakfast in the main room, Killasha, Rousing Fox, Gandigoot, Ezekiel and soon Alahija ... in fact only Lywen and Diane are "late morning freaks". So they are all quietly eating some sausages, eags and bread when a young man wearing a grey robe broke into the room. He seems to have run and is extremely nervous. Without hesitation, he approaches the party. He introduces himself as Derim, the novice of the church of St Cuthbert, and says that their presence is required immediately at the curch without more explanations. Even hard pressed, he explains only that all will be explained there. So the first part of the party departs for the church. They arrive at the church and are greated by Calmer, without more explanations, he guides them into the room where lie the corpses found into the moathouse yesterday. And there, they get the explanation they wanted so much. The corpses have both been beheaded during the night ! Calmer explains them that the heads have been cut with a small saw, and were not found in the curch. They must have been taken by the man who did this terrible act. The aim was surely to prevent the ritual of communication with their dead spirits as the corpses will never again be able to say anything. The evident question is on all the lips : Is there spies in the town ? Gandigoot, Rousing Fox and Alahija try to find proof of the thief's passage. But they couldn't find anything, the main door of the curch was closed and the only window large enought for a man was aso closed from the inside. Even more, Y'dey had used magical protection on the room, and these protections didn't prevent the act. After more investigations, they are finally able to find a small mark on the loack of the main door, but it's not even sure that it was caused by lockpicks. No trace was found, no sign, nothing ... Quite shocked and sad, the party goes back to the Inn, three hours have passed and even Diane had the time to wake up and get to the church (Lywen was quick to wake up when Ezekiel came back to search him and Diane). They have conducted a small inquiry of the vicinity, but nobody have seen or heard anything. Killasha even tried to ask Yether, the priest of Pelor about the church-breaking but he didn't know anything about it. During the end of the morning, Lywen traduces the message they found on the priest's body yesterday. It was written in magic runes and is a message sent to a man called Dunrat and speaking of old artifacts which must be found and taken back with a wagon. The message is signed by a name : Hedrack. This name is not unknown to Lywen and Diane, it's the name of the ancient head priest of the Temple of Elmental Evil, ten years ago. They both decide to talk to Brune and Rufus about this letter and go to the keep. Rufus is easy to find, he is with some guards in the training room, speaking with some of his lieutenants. But he explains them that Brune is gone this morning to Chendl with Canoness Y'dey, to speak with Kerzalyn among others about the matters of the possible Temple recovery. He seems really impressed and worried by the letter and especially the name of Hedrack, if it is the same man than before, this is a bad sign. But Hedrack was declared dead, he was killed by Y'dey and others ten years ago in the temple, just before the great collapse. Diane and Lywen quit Rufus with even more questions ... While the two are at the keep, Killasha and Ezekiel went to the potions shop, to see Renne. The little girll is still in the shop, running the busyness, with her bodyguard, the dwarf Haunor. Her father is still lacking and she seems more and more worried. They buy some healing potions and Ezekiel but some silver powder to make holy water. Renne seems surprised and critical when Ezekiel bless the water directly into a basin in the shop and buy some flasks to put the holy water directly into them. This is not the usual method used by her father when he is making potions :) They are now ready to return to the moathouse, they have all finished what they wanted to do and have decided that they are more suited to exploring the moathouse rather than searching a spy in Hommlet. - Moonday 17th Planting - On the Road Again - It's early afternoon when they leave Hommlet. Following the advices of Diane, they leave the town by the north road leading to Verbobonc. The aim is to trick any spy into believing that they are not departed for the moathouse, even if they have decided to finish it's exploration today. They are suspicious but they could not see anyone spying them. Lywen and Diane then decide to speak about the letter found on the priest's body. They speak about Hedrack and the must be artifacts. After half and hour, Gandigoot guide them back towards the moathouse. Trough the woods at the north of Hommlet. All seems good and the gnome quides them well along the forest border, until an arrow flights two inches on the left of the head of his head, and another sticks in the ground in front of the horse of Alahija one second after. It's an ambush fromm the nearby woods. All sudenly becomes very confused, while they are all tacking cover in the woods, Ezekiel and Killasha charge without hesitation the bushes from where come the shots. They quickly discover six humanoid creatures, hobgoblins ! Two of the creatures fall on the ground in the first engagement, while the two heroes fight two other vile hobgoblins, the two last who were shooting arrows flee. When the other members of the party arrive, four hobgoblins corpses lie on the ground and the priest and paladin are running after the two last. Killasha is able to catch one of the two and kills him with a mighty strike, the last suddendly sees a translucent blue flying greatsword in front of him, he never had the time to understand that this was a spiritual weapon from the Kord's priest. Finally, the creatures were easily dispatched, nevertheless Ezekiel was badly hurt by one of the creatures. Kord's power were able to heal his wound, but it's a bad sign to use so much power before even reaching the moathouse. The party then resumes its travel to the fortress of evil ... the first at least ;) They are not attacked by dire badgers this time and are able to approach the old fortress without more encounter. Alahija and Gandigoot are once again sent as a scouting team, but they are backed by Diane and the rest of the party isn't far. Rousing Fox tries another approach from the east part of the south wall were he could see a broken part of the fortress wall. The first scouting team reach the drawbridge, they remark that some new planks have been put on the old bridge and are entering the courtyard when a cry is shouted. Rousing Fox is attacked by a giant frog and the creature has grabed him with its tongue and is drawing him towards its giant mouth ful of small deadly fangs. Diane is fast on the spot and stab the frog with her rapier, Rousing Fox is beating the frog as hard as he cans on its head. The creature finally falls back and Diane kills it with a last blow. So it is with discretion ... The frog incident finished, they decide to carefully enter the moathouse. Alahija is dropping an eye into the courtyard when a huge crossbowbolt hurts the old broken door, just ... near her head! It will not be a surprise attack from them! Retreating behind the door, the party is making a plan. Alahija was able to see were the bolt comes from and Diane is turned invisible to have more informations. She enters the courtyard, no bolt, it must be safe if invisible. She's able to see a gnoll guarding the main door of the keep dungeon and two with crossbows behind small windows. She comes back to share informations with the others. The plan is not so simple this time. Diane will croos the courtyard invisible, and strike the gnoll at the door. The others will then rush trough the courtyard to reach the protection of the walls and back her. Ok, they get a plan ... better than before perhaps, because they have more informations for sure ... at least it is what they think. One lesson was learned none the less, it's better to attack all at once than one after the other :) ... soon ... ----------------------------------------------------------- Episode THREE - Return to the Moathouse - Part 3 (The Late Paladin strikes ... or would like to.) [/QUOTE]
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