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Story Hour
Selm's Return to the Temple of Elemental Evil
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<blockquote data-quote="Selm" data-source="post: 76275" data-attributes="member: 1592"><p><strong>Episode 3-3</strong></p><p></p><p>Episode THREE - Return to the Moathouse - Part 3</p><p>(The Late Paladin strikes ... or would like to.)</p><p>- Moonday 17th Planting, mid-afternoon -</p><p></p><p>Back into the story, ready ... fight.</p><p></p><p>The plan is in action, Diane enters the courtyard still invisible and</p><p>approaches the gnoll. She's in the middle of the courtyard when the</p><p>gnoll disappears into the hall of the fort, he's quickly replaced by</p><p>another gnoll. Diane decides for a more carefull approach, she is able</p><p>to see several other gnolls into the hall and one which seems to be</p><p>the leader. Improving the plan on the fly, Diane choses to stab the</p><p>guarding gnoll as planed but move after into the stairs going down</p><p>to block any retreat for the gnolls. </p><p>Without more hesitation Diane strikes. Immediatly the party rushes</p><p>into the moathouse while the gnoll stabbed by Diane is falling to the</p><p>ground. But it is not as simple, heavy crossbow bolts flight trough</p><p>the yard, Rousing Fox is nearly hit and Gandigoot is saved by an</p><p>improvised shield he has "invented" during the time others were making</p><p>a plan. The gnome has taken a big (for a gnome) part of the broken</p><p>wooden doors of the moathouse and uses it to protect himself and get</p><p>cover while running in the yard, the cover offered was enough to</p><p>shield him of a bolt. </p><p>When the party reaches the entrance, two gnolls have moved to stop</p><p>them, Rousing Fox and Ezekiel enter the fight. During this time Diane</p><p>was able to move towards her target : the stairs, but one gnoll was</p><p>directed to fight her by their leader. </p><p>Ezekiel kills his first gnoll with his very first blow, in one hit</p><p>trough the gnoll's ribcage. Rousing Fox seems to have more problems</p><p>with the gnoll's shield defecting all of his blows. </p><p>Then a priest apprears trough the backdoor and the gnoll's chief is</p><p>moving to fight Ezekiel. The big gnoll is using two weapons, and uses</p><p>them well. The priest is casting spells to help his figthers. The</p><p>balance of the fight starts to change. While rousing Fox continues to</p><p>strike the gnoll's shield, Ezekiel is fighting the chief and takes as</p><p>much hits as he gives. </p><p>But the party is more than three people, the others are slowly</p><p>entering the moathouse hall using the space made by Ezekiel when he</p><p>killed the first gnoll. Alahija starts to go round the fight to reach</p><p>the priest and Lywen casts his first magic missiles of the day, two</p><p>magic bolts strike the priest. Alahija immediately takes the exemple</p><p>and casts also, another magic missile strikes the priest who falls to</p><p>the ground. In the same movement, Ezekiel deliver the killing blow to</p><p>the gnoll chief, the last gnoll still fighting Rousing Fox is not long</p><p>to fall also. Xaod and Killasha are able to enter the hall at last,</p><p>just when a gnoll strikes Alahija from her back, it is one of the two</p><p>crossbow using gnolls and Alahija is lucky to avoid the blow at the</p><p>last moment. Using a magical color spray, she puts the gnoll to sleep</p><p>and kills him in the same movement. These adventurers are not all</p><p>lawfull and cherfull people ... gnolls are gnolls and they are decided</p><p>to deliver Hommlet from their dangerous presence. </p><p></p><p>All was a little confused but the fight is over and the heroes</p><p>victorious. </p><p>Or ... it seems, the sound of a fight in the staircase put everybody</p><p>into motion. Killasha who is still waiting for battle is the first to</p><p>reach the stairs were Diane is still fighting her gnoll, hindered by</p><p>the small passage. At this very moment Diane strikes true an kills the</p><p>gnoll, the sad paladin is late once again. </p><p>During this time, Gandigoot is searching for other gnolls in the</p><p>ground-floor. While quickly investigating the south part, he is</p><p>attacked by the second crossbow using gnoll. But the gnome is not</p><p>decided to die here, he draws out his dagger and starts to stab the</p><p>gnoll. The fight is bloody and harsh, but the gnome is victorious. He</p><p>has taken his first gnoll alone and it is with pride and a resolute</p><p>look that he comes back to the party. Even if lecured by Killasha, who</p><p>is divided between her will to fight and her fear for her friend,</p><p>Gandigoot is decided to search for more gnolls. The gnome then</p><p>continues the search of the ground-floor, but the paladin is folowing</p><p>him this time. This search will finally give nothing more than rubble,</p><p>shattered wooden furniture and old tapestries. A kitchen has yet be</p><p>used recently on this floor, this could be important ... </p><p></p><p>Ezekiel and Lywen heal the priest, preventing him from dying. They</p><p>hope to be able to interrogate him later. Alahija is, her, looting the</p><p>corpses, using a detection spell to get all things magical ... even</p><p>the armor of the gnoll chief, which is quite hard to remove and is</p><p>really stincking strong. She's not even pretending to "help" them</p><p>... for gnolls it is not even necessary it seems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>In the backroom, Lywen discovers a "secret" passage wide open in the</p><p>east wall. Beside the passage, the room is in the same state of</p><p>ruin as the other parts of the ground floor. Rubbles are everywere and</p><p>a big part of the wall is collapsed. Nothing to be found here. </p><p></p><p>But where are Diane and Rousing Fox ? This question starts to get to</p><p>the mind of the party when Ezekiel and Lywen hear a cry coming muffled</p><p>from underground, trough the straicase. </p><p>They rush into the staircase to discover a paralysed monk, Diane</p><p>dodging a ghast and three ghouls coming towards them ... </p><p></p><p>While the party was exploring the ground-floor, Diane decided to get a</p><p>look after the stairs going down. With great discretion she climb down</p><p>the staircase and started to explore the underground of the moathouse. </p><p>But someone has seen her, and Rousing Fox, as curious as Diane,</p><p>decided to follow her. </p><p>They get into a dark room, the eternal torch carried by the monk as</p><p>lone source of light. At the bottom of the stairs is what seems to be</p><p>a hall, four great pillars making a square around the staircase. Two</p><p>doors are in the west wall and the hall opens into another part in the</p><p>south-east direction. Rousing Fox quickly scan the two doors, they</p><p>open onto two small storerooms, looted and in a state common to the</p><p>ground-floor. Diane is during this time advancing into the south-east</p><p>hall. She hears a sound trough a door they were not able to see at</p><p>first and stops to listen the noise, it seems to be a muffled</p><p>conversation, probably not in the room directly behind this door. </p><p>It is at this very moment that Diane hears a soft pace behind her, she</p><p>only has the time to turn when an undead abomination attacks her. The</p><p>creature is still vaguely human in shape but the strong odour of decay</p><p>is shacking your heart and the vision of the thing could be enough to</p><p>fear more than a man. Diane immediatly identifies the creature as a</p><p>sort of ghoul and decides to fight as defensively as she cans, using</p><p>her superior speed and mobility, she fears the paralysing touch of</p><p>these creatures. Hearing her cry of surprise, rousing Fox comes to</p><p>help her, but he is not as avasive as the warrior-rogue. After half a</p><p>minute the two heroes are pushed back to the stairs, they hope to be</p><p>able to flee. Rousing Fox already passed three paralyse checks while</p><p>Diane prevent the creature to fight her with all its power (using her</p><p>spring attack to prevent any full attack from the ghoul). But at this</p><p>moment the strong constitution of the monk finally falls and he stops</p><p>moving, at the mercy of the creature ... as if such a monster could</p><p>have any mercy for any living beeing. Diane, unable to kill the</p><p>creature quickly enougth to save her friend, cries for help as loud as</p><p>she cans. But the sound is greatly softened by the walls and only</p><p>Lywen and Ezekiel are able to hear it. </p><p>This is how the priest and the wizard enter the scene...</p><p></p><p>But the great ghoul is already quite weakened and a double magic</p><p>missile from Lywen is enough to finish it. Ezekiel hesitates only a</p><p>second before turning the three other coming ghouls, and they are able</p><p>to rescue the paralysed monk. One minute after, they are back into the</p><p>hall ... safe ... and Ezekiel is not happy, not at all. He strongly</p><p>blames the two simple-minded adventurers for exploring alone a</p><p>hazardous part of the dungeon, without even warning the others. Diane</p><p>presents him her excuses and promises to never again take the monk</p><p>into ther unprepared explorations ... while rousing Fox, still</p><p>paralysed, could only hear the conversation ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>This is were we leave our heroes for this session, it is already late</p><p>in the morning in real life (something like 2-3am) and they have to</p><p>decide their course of action. </p><p>Another victory for goodness, we only have to hope it will continue ...</p><p></p><p></p><p>... soon ...</p><p>-----------------------------------------------------------</p><p>Episode FOUR - Still exploring the moathouse</p><p>(The Late Paladin strikes ... or would like to ... </p><p>part two, the curse continues.)</p></blockquote><p></p>
[QUOTE="Selm, post: 76275, member: 1592"] [b]Episode 3-3[/b] Episode THREE - Return to the Moathouse - Part 3 (The Late Paladin strikes ... or would like to.) - Moonday 17th Planting, mid-afternoon - Back into the story, ready ... fight. The plan is in action, Diane enters the courtyard still invisible and approaches the gnoll. She's in the middle of the courtyard when the gnoll disappears into the hall of the fort, he's quickly replaced by another gnoll. Diane decides for a more carefull approach, she is able to see several other gnolls into the hall and one which seems to be the leader. Improving the plan on the fly, Diane choses to stab the guarding gnoll as planed but move after into the stairs going down to block any retreat for the gnolls. Without more hesitation Diane strikes. Immediatly the party rushes into the moathouse while the gnoll stabbed by Diane is falling to the ground. But it is not as simple, heavy crossbow bolts flight trough the yard, Rousing Fox is nearly hit and Gandigoot is saved by an improvised shield he has "invented" during the time others were making a plan. The gnome has taken a big (for a gnome) part of the broken wooden doors of the moathouse and uses it to protect himself and get cover while running in the yard, the cover offered was enough to shield him of a bolt. When the party reaches the entrance, two gnolls have moved to stop them, Rousing Fox and Ezekiel enter the fight. During this time Diane was able to move towards her target : the stairs, but one gnoll was directed to fight her by their leader. Ezekiel kills his first gnoll with his very first blow, in one hit trough the gnoll's ribcage. Rousing Fox seems to have more problems with the gnoll's shield defecting all of his blows. Then a priest apprears trough the backdoor and the gnoll's chief is moving to fight Ezekiel. The big gnoll is using two weapons, and uses them well. The priest is casting spells to help his figthers. The balance of the fight starts to change. While rousing Fox continues to strike the gnoll's shield, Ezekiel is fighting the chief and takes as much hits as he gives. But the party is more than three people, the others are slowly entering the moathouse hall using the space made by Ezekiel when he killed the first gnoll. Alahija starts to go round the fight to reach the priest and Lywen casts his first magic missiles of the day, two magic bolts strike the priest. Alahija immediately takes the exemple and casts also, another magic missile strikes the priest who falls to the ground. In the same movement, Ezekiel deliver the killing blow to the gnoll chief, the last gnoll still fighting Rousing Fox is not long to fall also. Xaod and Killasha are able to enter the hall at last, just when a gnoll strikes Alahija from her back, it is one of the two crossbow using gnolls and Alahija is lucky to avoid the blow at the last moment. Using a magical color spray, she puts the gnoll to sleep and kills him in the same movement. These adventurers are not all lawfull and cherfull people ... gnolls are gnolls and they are decided to deliver Hommlet from their dangerous presence. All was a little confused but the fight is over and the heroes victorious. Or ... it seems, the sound of a fight in the staircase put everybody into motion. Killasha who is still waiting for battle is the first to reach the stairs were Diane is still fighting her gnoll, hindered by the small passage. At this very moment Diane strikes true an kills the gnoll, the sad paladin is late once again. During this time, Gandigoot is searching for other gnolls in the ground-floor. While quickly investigating the south part, he is attacked by the second crossbow using gnoll. But the gnome is not decided to die here, he draws out his dagger and starts to stab the gnoll. The fight is bloody and harsh, but the gnome is victorious. He has taken his first gnoll alone and it is with pride and a resolute look that he comes back to the party. Even if lecured by Killasha, who is divided between her will to fight and her fear for her friend, Gandigoot is decided to search for more gnolls. The gnome then continues the search of the ground-floor, but the paladin is folowing him this time. This search will finally give nothing more than rubble, shattered wooden furniture and old tapestries. A kitchen has yet be used recently on this floor, this could be important ... Ezekiel and Lywen heal the priest, preventing him from dying. They hope to be able to interrogate him later. Alahija is, her, looting the corpses, using a detection spell to get all things magical ... even the armor of the gnoll chief, which is quite hard to remove and is really stincking strong. She's not even pretending to "help" them ... for gnolls it is not even necessary it seems :) In the backroom, Lywen discovers a "secret" passage wide open in the east wall. Beside the passage, the room is in the same state of ruin as the other parts of the ground floor. Rubbles are everywere and a big part of the wall is collapsed. Nothing to be found here. But where are Diane and Rousing Fox ? This question starts to get to the mind of the party when Ezekiel and Lywen hear a cry coming muffled from underground, trough the straicase. They rush into the staircase to discover a paralysed monk, Diane dodging a ghast and three ghouls coming towards them ... While the party was exploring the ground-floor, Diane decided to get a look after the stairs going down. With great discretion she climb down the staircase and started to explore the underground of the moathouse. But someone has seen her, and Rousing Fox, as curious as Diane, decided to follow her. They get into a dark room, the eternal torch carried by the monk as lone source of light. At the bottom of the stairs is what seems to be a hall, four great pillars making a square around the staircase. Two doors are in the west wall and the hall opens into another part in the south-east direction. Rousing Fox quickly scan the two doors, they open onto two small storerooms, looted and in a state common to the ground-floor. Diane is during this time advancing into the south-east hall. She hears a sound trough a door they were not able to see at first and stops to listen the noise, it seems to be a muffled conversation, probably not in the room directly behind this door. It is at this very moment that Diane hears a soft pace behind her, she only has the time to turn when an undead abomination attacks her. The creature is still vaguely human in shape but the strong odour of decay is shacking your heart and the vision of the thing could be enough to fear more than a man. Diane immediatly identifies the creature as a sort of ghoul and decides to fight as defensively as she cans, using her superior speed and mobility, she fears the paralysing touch of these creatures. Hearing her cry of surprise, rousing Fox comes to help her, but he is not as avasive as the warrior-rogue. After half a minute the two heroes are pushed back to the stairs, they hope to be able to flee. Rousing Fox already passed three paralyse checks while Diane prevent the creature to fight her with all its power (using her spring attack to prevent any full attack from the ghoul). But at this moment the strong constitution of the monk finally falls and he stops moving, at the mercy of the creature ... as if such a monster could have any mercy for any living beeing. Diane, unable to kill the creature quickly enougth to save her friend, cries for help as loud as she cans. But the sound is greatly softened by the walls and only Lywen and Ezekiel are able to hear it. This is how the priest and the wizard enter the scene... But the great ghoul is already quite weakened and a double magic missile from Lywen is enough to finish it. Ezekiel hesitates only a second before turning the three other coming ghouls, and they are able to rescue the paralysed monk. One minute after, they are back into the hall ... safe ... and Ezekiel is not happy, not at all. He strongly blames the two simple-minded adventurers for exploring alone a hazardous part of the dungeon, without even warning the others. Diane presents him her excuses and promises to never again take the monk into ther unprepared explorations ... while rousing Fox, still paralysed, could only hear the conversation ... :) This is were we leave our heroes for this session, it is already late in the morning in real life (something like 2-3am) and they have to decide their course of action. Another victory for goodness, we only have to hope it will continue ... ... soon ... ----------------------------------------------------------- Episode FOUR - Still exploring the moathouse (The Late Paladin strikes ... or would like to ... part two, the curse continues.) [/QUOTE]
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