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Selm's Return to the Temple of Elemental Evil
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<blockquote data-quote="Selm" data-source="post: 85791" data-attributes="member: 1592"><p><strong>Episode 6-2</strong></p><p></p><p>Episode SIX - NEVER EVER left anyone behind - Part 2</p><p>(It can always turn worse, even now.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>- Waterday 19th Planting, early afternoon -</p><p></p><p>End of morning at Hommlet, the rescue team pass by the keep, there is</p><p>no thought to discretion today, they are in a hurry. </p><p>They advance quickly on the dusty road and reach the cross between the</p><p>road to Nulb where they are and the old track towards the moathouse</p><p>for midday. There is no time to loss, they enter the swamp track. The</p><p>smog is strong today, the more they go trough the swamp towards the</p><p>moathouse the stronger it becomes. </p><p></p><p>They aren't far from the moathouse anymore, when the scouts (Gandigoot</p><p>and Alahija) hear the sound of a waggon on the road before them. They</p><p>slow their advance and rousing Fox joins the two scouts. He just gets</p><p>by them when he hears a voice casting a spell a few dozen meters in</p><p>the fog, Alahijaalso heard it and they cry to warn their</p><p>friends. Useless, they will know soon enough. </p><p></p><p>The dark form of a creature appears in the fog in front of them, it</p><p>approaches revealling itself as a huge dark wolf, its red glowing eyes</p><p>only seems to seek the death of the party. It's no more time to speak,</p><p>the weapons are drawn out and the fight starts. </p><p></p><p>Killasha charges the creature to protect Alahija from its</p><p>attacks. Ezekiels starts to cast his battle's spells (Endurance,</p><p>Bull's Strength). Rousing Fox and Alahija fire on the creature ... but</p><p>shot the paladine insteed (you know that you should have got this</p><p>precise shot feat), who is quite surprised but has more important</p><p>matters to care. </p><p>The fight is engaged, Killasha draws the first blood but the creature</p><p>seems to have plenty of life to endure. Ezekiels joins the fray two</p><p>rounds after, his first strike connects with the flesh of the beast</p><p>and the damage falls ... 17. This priest is not a friendly one for</p><p>sure. The Dire Wolwerine stops its attacks onthe paladine to</p><p>concentrate on the foolish berserker on its side. But if Ezekiel</p><p>suffers bad wounds from the fight, the creature is not able to survive</p><p>the third round of priest's bashing. </p><p></p><p>During this time, Gandigoot has started to advance towards the</p><p>spellcaster on the bank of the track. He is very cautious, but is it</p><p>usefull with his friends? ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Just after the death of the monster, Rousing Fox and Alahija also</p><p>advance silently on the track. And Killasha hurries (not as silently)</p><p>to protect the young half-elf. </p><p>Gandigoot only has the time to hear another spellcasting before ....</p><p>A ball of fire inferno explodes centered on Killasha who was trying to</p><p>protect Alahija with her shield. The monk is able to escape the blast,</p><p>but Gandigoot and Killasha are badly hurt ... Alahija is on the</p><p>ground, lying still and heavily burned. </p><p>It is getting bad ...</p><p></p><p>At this very instant, Rousing Fox sees a monster appear in the mist</p><p>just in front of him within an arm's reach.</p><p>It is huge, as a very big monstrous hyena covered by big spikes over</p><p>its whole body. The monk does not hesitate more, this is another</p><p>summoned monster for sure, before the creature even understand the</p><p>situation a fury of blows strike it. The fight is engaged and the</p><p>monster is quick to respond. The monk is pierced by some spikes and is</p><p>suffering greatly from the wounds but is also dimished in his</p><p>abilities, hindered by the bony spikes stuck into his body. He cries</p><p>for help.</p><p>Killashalandilis is unable to help him, still trying to save Alahija</p><p>nearly killed by the fireball which striked them not even a minute</p><p>before. But Ezekiel hears him and charges the foul beast.</p><p>The beast seems to enjoy the fight with the monk who quickly seems to</p><p>have more spikes than the monster itself. But the priest is a lot less</p><p>friendly with it. As we all know Ezekiel now, his first strike was for</p><p>17 damage and another score more than 10. The first hit was responded</p><p>by a terrible howl from the beast, an horrible sound not known on</p><p>Oerth, the horses nearly all fled but our adventurers courageously</p><p>stand their ground. On the second strike, the creature drops its</p><p>play with the monk (now pierced by more than 5 spikes and nearly</p><p>unable to strike it) to send all its attacks towards the priest. </p><p>Ezekiel, already heavily wounded by the fight against the dire</p><p>wolwerine starts to feel the wounds in all his body. He uses a round</p><p>to cast a healing spell upon himself, and is able to escape the</p><p>creature's attacks this round while casting his spell. But he can't</p><p>score another hit on the creature before falling to the ground,</p><p>bleeding from numerous wounds ... and perhaps even dead ... </p><p>Will this be the end of our heroes? Do not forget Gandigoot, hearing</p><p>the cries of his friends, the gnome drop his project of getting the</p><p>spellcaster. At the very moment he rises from his cover, he sees a</p><p>form disappearing in the mist a few meters in front of him, magic once</p><p>again ... but the gnome does not have any time to think about it, his</p><p>friends are in great need of his help. </p><p>He runs towards the monster and attacks it from the back, this</p><p>distraction is enought for the paladine to find a breach trough its</p><p>defense and strike it with all her faith. With a last roar the monster</p><p>falls ont he ground ... its corpse is not long to disappear as the</p><p>huge wolwerine ... as they thought, they were summoned monsters. </p><p></p><p>But the situation is not good, Ezekiel is still unconscious, as is</p><p>Alahija. Rousing Fox is only barely alive and the two others are also</p><p>wounded ... they do not have the choice bu to go back to Hommlet,</p><p>abandonning their friends to their destiny ... </p><p></p><p>-- Once again, return to Hommlet, you should get used at it --</p><p></p><p>The wounded party comes by the keep, the guards notify them that Rufus</p><p>want to see them. But they are too much wounded for now, they are</p><p>escorted by the guards to the temples of Pelor and St Cuthbert. As</p><p>always, Killasha goes to the Pelor temple to see Yether, taking</p><p>Alahija with her (the young half-elf is still unconscious). The others</p><p>go to the St Cuthbert church were Calmer helps them and heals the</p><p>wounded. </p><p>After this short rest, they are brought to the keep, it is now near</p><p>five hours in the afternoon, the come back was long with two friends</p><p>so heavily wounded and unconscious. </p><p></p><p>They speak with the lordof Hommlet, the old fighter Rufus. The</p><p>decision is taken to go to the moathouse tomorrow with a big part of</p><p>Hommlet milicia under the command of Elmo himself. They must rid this</p><p>place from all opposition, which seems strong according to the new</p><p>informations of the party, about a powerfull spellcaster for</p><p>instance. </p><p>Elmo refused to go to the moathouse right now as it is already too</p><p>late. Even if they were able to go immediately, and it will take time</p><p>to bring the milicia together, they will not be able to get to the</p><p>moathouse before dusk. Elmo doesn't want to send his men to death by</p><p>engaging them in a dangerous fight by night at the old fortress and</p><p>against unknown opponents. The destiny of Lywen and Diane is anyway</p><p>probably already set and all they risk is to lose their life too. </p><p>Elmo also tells them he will try to get some help from some of Hommlet</p><p>inhabitants, especially the druid named Jaroo. </p><p></p><p>Gandigoot goes to speak with Naddy (the female gnome who runs the</p><p>leatherworker shop and is one of the head of Hommlet gnomish</p><p>community) after their stop at the keep. Gandigoot asks her for the</p><p>help of the gnomes of Hommlet, as he says "Anything could help, and</p><p>old magic dagger, an unused and perhaps expired healing potion</p><p>...". Without any promise Naddy tells him that she will pass the</p><p>word. </p><p></p><p>With sorrow and sadness they go back to the Inn of the Welcome</p><p>Wench. It is now nearly lunch-timeand they only take a handfull of</p><p>minutes before it. Eveaning lunch is quiet today, no bard and no happy</p><p>story of fame and glory, they all await the dangerous fight of</p><p>tomorrow and fear for their friends. </p><p>At this very moment of mourn, a guard from the keep hastily enters the</p><p>Inn, he nearly runs towards their table and asks them to go to the</p><p>keep immediately. His face is white and full of fear ... They do not</p><p>hesitate and run to Hommlet fortress. </p><p></p><p>A surprising number of Hommlet folk are gathered in front of the keep,</p><p>even more suprising, the guards are preventing anyone from entering</p><p>the fortress. However they let pass the party. </p><p>The sight into the fortress is hard to withstand ... Lywen and Diane</p><p>are back ... or what remains of them. </p><p>Their corpses were brought back on the back of two horses says them a</p><p>nearby guard. </p><p>They advance towards their lost friends. The two corpses have been put</p><p>on ground beside their horses, Elmo is near them and make a sign</p><p>towards Ezekiel when he sees him. They are still alive !! But what hey</p><p>endured is terryfying. Their nearly naked bodies are covered with</p><p>bloody scars, they were tortured and mutilated ... even more horrible,</p><p>the scars seems to draw some design ont their bodies and some were</p><p>"colored" in green using an herbal mixture ... someone used their</p><p>flesh to practice her "art". </p><p>I will not describe here the effect of such a vision on the guards of</p><p>the small town, it is enough itself. Even the courageous adventurers</p><p>where shocked, they start to understand that what they fight is evil,</p><p>real tangible EVIL and that their opponents will not recoil from any</p><p>act as inhuman as it can be ! </p><p></p><p>But why where the two send back alive?</p><p>... to be continued ...</p><p></p><p></p><p>-----------------------------------------------------------</p><p>Episode SEVEN - Interlude, Verbobonc and Chendl - Part 1</p><p>(A Trip in the Astral Plane ...)</p></blockquote><p></p>
[QUOTE="Selm, post: 85791, member: 1592"] [b]Episode 6-2[/b] Episode SIX - NEVER EVER left anyone behind - Part 2 (It can always turn worse, even now.) :o - Waterday 19th Planting, early afternoon - End of morning at Hommlet, the rescue team pass by the keep, there is no thought to discretion today, they are in a hurry. They advance quickly on the dusty road and reach the cross between the road to Nulb where they are and the old track towards the moathouse for midday. There is no time to loss, they enter the swamp track. The smog is strong today, the more they go trough the swamp towards the moathouse the stronger it becomes. They aren't far from the moathouse anymore, when the scouts (Gandigoot and Alahija) hear the sound of a waggon on the road before them. They slow their advance and rousing Fox joins the two scouts. He just gets by them when he hears a voice casting a spell a few dozen meters in the fog, Alahijaalso heard it and they cry to warn their friends. Useless, they will know soon enough. The dark form of a creature appears in the fog in front of them, it approaches revealling itself as a huge dark wolf, its red glowing eyes only seems to seek the death of the party. It's no more time to speak, the weapons are drawn out and the fight starts. Killasha charges the creature to protect Alahija from its attacks. Ezekiels starts to cast his battle's spells (Endurance, Bull's Strength). Rousing Fox and Alahija fire on the creature ... but shot the paladine insteed (you know that you should have got this precise shot feat), who is quite surprised but has more important matters to care. The fight is engaged, Killasha draws the first blood but the creature seems to have plenty of life to endure. Ezekiels joins the fray two rounds after, his first strike connects with the flesh of the beast and the damage falls ... 17. This priest is not a friendly one for sure. The Dire Wolwerine stops its attacks onthe paladine to concentrate on the foolish berserker on its side. But if Ezekiel suffers bad wounds from the fight, the creature is not able to survive the third round of priest's bashing. During this time, Gandigoot has started to advance towards the spellcaster on the bank of the track. He is very cautious, but is it usefull with his friends? ... :) Just after the death of the monster, Rousing Fox and Alahija also advance silently on the track. And Killasha hurries (not as silently) to protect the young half-elf. Gandigoot only has the time to hear another spellcasting before .... A ball of fire inferno explodes centered on Killasha who was trying to protect Alahija with her shield. The monk is able to escape the blast, but Gandigoot and Killasha are badly hurt ... Alahija is on the ground, lying still and heavily burned. It is getting bad ... At this very instant, Rousing Fox sees a monster appear in the mist just in front of him within an arm's reach. It is huge, as a very big monstrous hyena covered by big spikes over its whole body. The monk does not hesitate more, this is another summoned monster for sure, before the creature even understand the situation a fury of blows strike it. The fight is engaged and the monster is quick to respond. The monk is pierced by some spikes and is suffering greatly from the wounds but is also dimished in his abilities, hindered by the bony spikes stuck into his body. He cries for help. Killashalandilis is unable to help him, still trying to save Alahija nearly killed by the fireball which striked them not even a minute before. But Ezekiel hears him and charges the foul beast. The beast seems to enjoy the fight with the monk who quickly seems to have more spikes than the monster itself. But the priest is a lot less friendly with it. As we all know Ezekiel now, his first strike was for 17 damage and another score more than 10. The first hit was responded by a terrible howl from the beast, an horrible sound not known on Oerth, the horses nearly all fled but our adventurers courageously stand their ground. On the second strike, the creature drops its play with the monk (now pierced by more than 5 spikes and nearly unable to strike it) to send all its attacks towards the priest. Ezekiel, already heavily wounded by the fight against the dire wolwerine starts to feel the wounds in all his body. He uses a round to cast a healing spell upon himself, and is able to escape the creature's attacks this round while casting his spell. But he can't score another hit on the creature before falling to the ground, bleeding from numerous wounds ... and perhaps even dead ... Will this be the end of our heroes? Do not forget Gandigoot, hearing the cries of his friends, the gnome drop his project of getting the spellcaster. At the very moment he rises from his cover, he sees a form disappearing in the mist a few meters in front of him, magic once again ... but the gnome does not have any time to think about it, his friends are in great need of his help. He runs towards the monster and attacks it from the back, this distraction is enought for the paladine to find a breach trough its defense and strike it with all her faith. With a last roar the monster falls ont he ground ... its corpse is not long to disappear as the huge wolwerine ... as they thought, they were summoned monsters. But the situation is not good, Ezekiel is still unconscious, as is Alahija. Rousing Fox is only barely alive and the two others are also wounded ... they do not have the choice bu to go back to Hommlet, abandonning their friends to their destiny ... -- Once again, return to Hommlet, you should get used at it -- The wounded party comes by the keep, the guards notify them that Rufus want to see them. But they are too much wounded for now, they are escorted by the guards to the temples of Pelor and St Cuthbert. As always, Killasha goes to the Pelor temple to see Yether, taking Alahija with her (the young half-elf is still unconscious). The others go to the St Cuthbert church were Calmer helps them and heals the wounded. After this short rest, they are brought to the keep, it is now near five hours in the afternoon, the come back was long with two friends so heavily wounded and unconscious. They speak with the lordof Hommlet, the old fighter Rufus. The decision is taken to go to the moathouse tomorrow with a big part of Hommlet milicia under the command of Elmo himself. They must rid this place from all opposition, which seems strong according to the new informations of the party, about a powerfull spellcaster for instance. Elmo refused to go to the moathouse right now as it is already too late. Even if they were able to go immediately, and it will take time to bring the milicia together, they will not be able to get to the moathouse before dusk. Elmo doesn't want to send his men to death by engaging them in a dangerous fight by night at the old fortress and against unknown opponents. The destiny of Lywen and Diane is anyway probably already set and all they risk is to lose their life too. Elmo also tells them he will try to get some help from some of Hommlet inhabitants, especially the druid named Jaroo. Gandigoot goes to speak with Naddy (the female gnome who runs the leatherworker shop and is one of the head of Hommlet gnomish community) after their stop at the keep. Gandigoot asks her for the help of the gnomes of Hommlet, as he says "Anything could help, and old magic dagger, an unused and perhaps expired healing potion ...". Without any promise Naddy tells him that she will pass the word. With sorrow and sadness they go back to the Inn of the Welcome Wench. It is now nearly lunch-timeand they only take a handfull of minutes before it. Eveaning lunch is quiet today, no bard and no happy story of fame and glory, they all await the dangerous fight of tomorrow and fear for their friends. At this very moment of mourn, a guard from the keep hastily enters the Inn, he nearly runs towards their table and asks them to go to the keep immediately. His face is white and full of fear ... They do not hesitate and run to Hommlet fortress. A surprising number of Hommlet folk are gathered in front of the keep, even more suprising, the guards are preventing anyone from entering the fortress. However they let pass the party. The sight into the fortress is hard to withstand ... Lywen and Diane are back ... or what remains of them. Their corpses were brought back on the back of two horses says them a nearby guard. They advance towards their lost friends. The two corpses have been put on ground beside their horses, Elmo is near them and make a sign towards Ezekiel when he sees him. They are still alive !! But what hey endured is terryfying. Their nearly naked bodies are covered with bloody scars, they were tortured and mutilated ... even more horrible, the scars seems to draw some design ont their bodies and some were "colored" in green using an herbal mixture ... someone used their flesh to practice her "art". I will not describe here the effect of such a vision on the guards of the small town, it is enough itself. Even the courageous adventurers where shocked, they start to understand that what they fight is evil, real tangible EVIL and that their opponents will not recoil from any act as inhuman as it can be ! But why where the two send back alive? ... to be continued ... ----------------------------------------------------------- Episode SEVEN - Interlude, Verbobonc and Chendl - Part 1 (A Trip in the Astral Plane ...) [/QUOTE]
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