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Selm's Return to the Temple of Elemental Evil
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<blockquote data-quote="Selm" data-source="post: 95368" data-attributes="member: 1592"><p><strong>Episode 8-2</strong></p><p></p><p>Episode EIGHT - Another Fight at the Moathouse - PART 2</p><p>(Bloody ambush: an ogre, a priest and an assassin.)</p><p></p><p>- Godsday Planting 25th around 11.am -</p><p></p><p>They are now able to discern the outline of the moathouse through the</p><p>mist. This time they know that they are awaited, they are well</p><p>prepared but they do not know what to expect. Diane offers to scout</p><p>the fortress, the others will wait out of sight for a quarter of an</p><p>hour and then advance towards the building. Lywen uses an invisibility</p><p>spell on Diane before she leave to give her a bit of protection.</p><p></p><p></p><p>The stealthy fighter-rogue approaches the moathouse. It takes her</p><p>little more than ten minutes to reach the building, and she is then</p><p>able to see that the gaps in the stone wall have been sealed. A small</p><p>wooden palissade has been risen on the west side, the half broken</p><p>towers have been filled up with masonry stones and a wooden plank is</p><p>risen over the moathouse main door.</p><p></p><p>Diane goes round the old fortress without spotting anyone on the</p><p>building and decides to climb the rubbles on the side of the nort-east</p><p>tower. She jumps over the flooded moat and starts to climb over the</p><p>stones, it appears clearly to Diane that the upper stones have been</p><p>put together deliberately to make a stone trap. If she tries to find a</p><p>prize on one of them, they will all fall together and hurt her. But</p><p>her invisibility spell will not last a lot longer, she will not be</p><p>able to find another way in. Diane decides to try a direct jump on the</p><p>wall of the moathouse. This is a very hard jump to do as it has to be</p><p>a standing jump. However Diane has to try it.</p><p></p><p>She takes a deep breath and jumps, but her jump is not powerfull enough</p><p>and she finds herself swinging in the air and hanging by a hand to the</p><p>stone wall. Hopefully she is light encumbered and fast, after some</p><p>efforts she is able to reach the top of the wall but not without</p><p>making a bit of noises.</p><p>She jumps over the wall slots and starts to move silently over the</p><p>walkway, going round the last standing wall of the moathouse first</p><p>floor. Suddenly Diane freezes, there is a gnoll no father than three</p><p>meters from where she is. Hopefully he is asleep, or at least seems</p><p>quite tired, sat on the floor and leaning against a small crumbled</p><p>part of the ancient stone wall. But this is not the usual stinking</p><p>gnoll. This one wears a black scale mail armor and a long sword, a</p><p>composite longbow of great quality rest beside him too. Diane lets</p><p>speak her rogue side and silently starts to approach the guard.</p><p></p><p>At the last moment, the guard awakes but Diane does not allow him</p><p>enough time to warn the others. She skillfully kill him with a "coup</p><p>de grace" through the throat. She pauses a moment waiting and</p><p>hearing. A loud voice cries orders on the ground floor and two other</p><p>gnool guards rush to the first floor. As they have to climb by the</p><p>west wall, it gives Diane enough time to move. She stays on the first</p><p>floor but moves southward. But the gnolls are not stupid, they split</p><p>one going each possible escape route for Diane. Things are not going</p><p>well. Diane hides behind a broken part of the old first floor wall,</p><p>she hopes to silently ambush the guard going southway and perhaps</p><p>stealthly escape.</p><p></p><p></p><p>During this time, the others have started to approach the moathouse</p><p>after a bit of preparation. Ezekiel used his classical spells:</p><p>Endurance, Bull's Strength and others like a protection from evil</p><p>... finishing with a slience on one of Gandigoot's arrows. They are</p><p>now near the entry when they hear Diane's scream.</p><p>(She just ambushed the gnoll but he evaded her attack. Now she is in a</p><p>very difficult situation as the second gnoll will soon be able to</p><p>attack her from behind.)</p><p>Listening only their courage, they rush towards the entry and cross</p><p>the bridge which has been partially rebuilt with thick wooden</p><p>planks. But the main door has been barricaded with several big</p><p>planks. What should they do ?</p><p></p><p>At least for Ezekiel it is crystal clear, he rushes trough the</p><p>barricade ! And the fire trap explodes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (* evil grin *) but the way</p><p>is now cleared and they can see the courtyard, especially the big Ogre</p><p>waiting by the main hall door. But it needs more to frighten our</p><p>heroes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Ezekiel run in the courtyard followed by Xaod and Killasha,</p><p>the others are not so quick.</p><p></p><p></p><p>And then things started to go astray. Ezekiel and Xaod charge the</p><p>ogre, Killasha just behind them. Diane jumps in the courtyard from the</p><p>first floor, followed by "her" gnoll a few seconds after. When the</p><p>others enter they are shot by the second of "Diane's gnolls" still on</p><p>the first floor and have to delay a little their entrance, except for</p><p>Lywen who decided to give a try to his newfound flight power.</p><p></p><p>The ogre receives the charge of Ezekiel and Xaod with the skill of a</p><p>warrior, with two powerfull blows he sends Xaod directly to the ground</p><p>while Ezekiel's strike miss his massive form, striking his</p><p>armor. After a few rounds, Gandigoot is engaged with his gnoll in an</p><p>archery duel, Killasha fights the gnoll chasing Diane and this last</p><p>one is helping Ezekiel fighting the Ogre. Rousing Fox and Alahija are</p><p>still going round the moathouse through the swamp (they are now</p><p>climbing by the westward wooden palissade). Spugnoir tries to "escape"</p><p>Gandigoot's silence aura (from the silence spell of Ezekiel) and Lywen</p><p>is considering the situation from his "higher position" (he's</p><p>flighting).</p><p></p><p>If only it was all ... but as they already know, it can always turn</p><p>worse than it is ... and when another gnoll jumps on Gandigoot from</p><p>the walkway over the entry door, while a black robed man goes out of</p><p>the moathouse main hall they knew that it was worse.</p><p></p><p>The black robed man advance towards the body of Xaod and cast a spell</p><p>sucking the last remnants of life from his body. While Gandigoot</p><p>fights with his newfound friend (you remember that this gnome hates</p><p>gnolls ?), the gnoll archer, he was exchanging arrow with, decides</p><p>that it is time to shoot this wizard in the sky and arrows start to</p><p>flight towards Lywen. </p><p>But Diane reacts quickly and after two powerfull sneak attacks on the</p><p>ogre, she runs to attack the black priest (this time Killasha's</p><p>principle: "Black is Evil!" seems to be verified). Spugnoir has also</p><p>moved and is now in a straight line with the ogre and the gnoll</p><p>preparing a lightning bolt spell. Lywen also used two magic missiles</p><p>spells to dispatch this annoying gnoll shooting at him and will be</p><p>able to help.</p><p>Diane is now in the main hall fighting the black robed priest. She was</p><p>able to strike him while he was casting a spell at her and prevented a</p><p>dangerous outcome for her and perhaps her friends.</p><p>The black robed priest retreats towards the ogre, and is struck down</p><p>by the fighter-rogue near the monster. She will be able to help her</p><p>friends again against this mighty foe. It seems they will prevail in</p><p>the end ... </p><p>And then it even turned worse !</p><p>A black cloaked man emerged from the rubles in the south-east corner</p><p>of the courtyard just behind Spugnoir. He strikes the wizard from</p><p>behind directly to the heart ... and Spugnoir falls. The surprise is</p><p>total for our heroes. An Ogre, a priest and now an assassin ... (how</p><p>rude from their DM *evil grin*)</p><p>Killasha finally kills her gnoll, but all she can do is helping</p><p>Ezekiel who is now forced to go for a full defense each round due to</p><p>the heavy wounds he sustained from the Ogre attacks.</p><p>Gandigoot is still fighting a tenacious gnoll is a bloody close</p><p>quarter fight.</p><p>But Rousing Fox and Alahija have reached the top of the palissade at</p><p>last, after pondering the situation, they will hopefully be able to</p><p>help their friends.</p><p></p><p>Nevertheless, before they could even react, the cloaked man runs</p><p>towards the corpse of the priest, and, after a quick search, he</p><p>retreats into the building. Lywen shoots some magic missiles at him</p><p>but they seem to fizzle when reaching him. Diane his once again forced</p><p>to let her friends alone against the Ogre and runs after the assassin.</p><p>Hopefully this is the end of this dangerous foe, the alliance of</p><p>Alahija's and Lywen's magic missiles combined whith Killasha's smite</p><p>evil finally send the monster to hell (or at least on the ground).</p><p>Rousing Fox decides to follow the rogue while Alahija runs to help</p><p>Spugnoir. Lywen, now invisible, follows the group inside the building</p><p>while Gandigoot who has slain his gnoll goes into the hall too, still</p><p>wearing his slience arrow. </p><p>(What was its use will you ask ? none obviously, oh yes, it had one,</p><p>it really messed up with Spugnoir spellcasting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Killasha and Alahija try to help Spugnoir, but after quite a bunch a</p><p>heal checks they conclude that he is dead, sadly.</p><p></p><p>The others are running after the assassin, Diane attacks him just when</p><p>he reaches and opens the door at the end of the west corridor of the</p><p>moathouse ground floor. He is compelled to fight back and we are able</p><p>to witness a good "door-fight", whith Ezekiel just behind Diane and</p><p>after him Rousing-Fox and the invisible, flighting Lywen.</p><p>With her superior speed, Diane is able to tumble past the cloaked</p><p>assassin, allowing Lywen to attack him too. The priest successfully</p><p>disarm the man while Diane protects his, now evident, aim: Renne,</p><p>Spugnoir's douaghter, is bounded and gagged on the floor of this room,</p><p>the man surely wanted to use her as an ostage and so escape from the</p><p>heroic party. In a last desperate act, the man tries to strike Ezekiel</p><p>with a concealed weapon but the priest is, as often, protected by his</p><p>magicaly reinforced armor and strikes back. It is the end of the</p><p>cloaked black leather armored assassin. (later Diane will identify him</p><p>as Chatrilon Unosh, a "merchant" living at the Inn of the Welcome</p><p>Wench)</p><p></p><p>Diane freeds Renne, the young ten years old girl is quite shocked, she</p><p>asks for her father and they escort her to the courtyard.</p><p>When she sees the corpse of her father in the arms of Killasha, she</p><p>runs to him and starts to cry. The paladine and Alahija try to comfort</p><p>her in her pain ... while Ezekiel coldly announce the death of Xaod</p><p>(it was only now that anybody tried to help him ... how cold from them</p><p>!! clearly black is bad in this group !!).</p><p></p><p>But were is the silenced Gandigoot ?</p><p>We will see in the next episode ...</p><p></p><p><em></em></p><p><em>Some DM side notes on this big fight:</em></p><p><em></em></p><p><em>the ogre was a fighter lvl4, and dealed powerfull blows :</em></p><p><em>2d6+13 damages without power attack !!</em></p><p><em></em></p><p><em>the assassin made a death attack on Spugnoir as you probably have</em></p><p><em>guessed, the reason of the magic missiles fizzle was a brooch of</em></p><p><em>shielding he took from the priest body</em></p><p><em></em></p><p><em>this fight is not in the official campaign, it resulted from the</em></p><p><em>arrival of the wagon at the moathouse a few days ago, the characters</em></p><p><em>of the black priest and the assassin are official but the "gentle"</em></p><p><em>fighter-ogre is a creation, for entertaining my players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></em></p><p><em></em></p><p><em></em></p><p></p><p>-----------------------------------------------------------</p><p>Episode EIGHT - Another Fight at the Moathouse - PART 3</p><p>(The gnome and the ooze ... the moathouse underground.)</p></blockquote><p></p>
[QUOTE="Selm, post: 95368, member: 1592"] [b]Episode 8-2[/b] Episode EIGHT - Another Fight at the Moathouse - PART 2 (Bloody ambush: an ogre, a priest and an assassin.) - Godsday Planting 25th around 11.am - They are now able to discern the outline of the moathouse through the mist. This time they know that they are awaited, they are well prepared but they do not know what to expect. Diane offers to scout the fortress, the others will wait out of sight for a quarter of an hour and then advance towards the building. Lywen uses an invisibility spell on Diane before she leave to give her a bit of protection. The stealthy fighter-rogue approaches the moathouse. It takes her little more than ten minutes to reach the building, and she is then able to see that the gaps in the stone wall have been sealed. A small wooden palissade has been risen on the west side, the half broken towers have been filled up with masonry stones and a wooden plank is risen over the moathouse main door. Diane goes round the old fortress without spotting anyone on the building and decides to climb the rubbles on the side of the nort-east tower. She jumps over the flooded moat and starts to climb over the stones, it appears clearly to Diane that the upper stones have been put together deliberately to make a stone trap. If she tries to find a prize on one of them, they will all fall together and hurt her. But her invisibility spell will not last a lot longer, she will not be able to find another way in. Diane decides to try a direct jump on the wall of the moathouse. This is a very hard jump to do as it has to be a standing jump. However Diane has to try it. She takes a deep breath and jumps, but her jump is not powerfull enough and she finds herself swinging in the air and hanging by a hand to the stone wall. Hopefully she is light encumbered and fast, after some efforts she is able to reach the top of the wall but not without making a bit of noises. She jumps over the wall slots and starts to move silently over the walkway, going round the last standing wall of the moathouse first floor. Suddenly Diane freezes, there is a gnoll no father than three meters from where she is. Hopefully he is asleep, or at least seems quite tired, sat on the floor and leaning against a small crumbled part of the ancient stone wall. But this is not the usual stinking gnoll. This one wears a black scale mail armor and a long sword, a composite longbow of great quality rest beside him too. Diane lets speak her rogue side and silently starts to approach the guard. At the last moment, the guard awakes but Diane does not allow him enough time to warn the others. She skillfully kill him with a "coup de grace" through the throat. She pauses a moment waiting and hearing. A loud voice cries orders on the ground floor and two other gnool guards rush to the first floor. As they have to climb by the west wall, it gives Diane enough time to move. She stays on the first floor but moves southward. But the gnolls are not stupid, they split one going each possible escape route for Diane. Things are not going well. Diane hides behind a broken part of the old first floor wall, she hopes to silently ambush the guard going southway and perhaps stealthly escape. During this time, the others have started to approach the moathouse after a bit of preparation. Ezekiel used his classical spells: Endurance, Bull's Strength and others like a protection from evil ... finishing with a slience on one of Gandigoot's arrows. They are now near the entry when they hear Diane's scream. (She just ambushed the gnoll but he evaded her attack. Now she is in a very difficult situation as the second gnoll will soon be able to attack her from behind.) Listening only their courage, they rush towards the entry and cross the bridge which has been partially rebuilt with thick wooden planks. But the main door has been barricaded with several big planks. What should they do ? At least for Ezekiel it is crystal clear, he rushes trough the barricade ! And the fire trap explodes :D (* evil grin *) but the way is now cleared and they can see the courtyard, especially the big Ogre waiting by the main hall door. But it needs more to frighten our heroes ;) Ezekiel run in the courtyard followed by Xaod and Killasha, the others are not so quick. And then things started to go astray. Ezekiel and Xaod charge the ogre, Killasha just behind them. Diane jumps in the courtyard from the first floor, followed by "her" gnoll a few seconds after. When the others enter they are shot by the second of "Diane's gnolls" still on the first floor and have to delay a little their entrance, except for Lywen who decided to give a try to his newfound flight power. The ogre receives the charge of Ezekiel and Xaod with the skill of a warrior, with two powerfull blows he sends Xaod directly to the ground while Ezekiel's strike miss his massive form, striking his armor. After a few rounds, Gandigoot is engaged with his gnoll in an archery duel, Killasha fights the gnoll chasing Diane and this last one is helping Ezekiel fighting the Ogre. Rousing Fox and Alahija are still going round the moathouse through the swamp (they are now climbing by the westward wooden palissade). Spugnoir tries to "escape" Gandigoot's silence aura (from the silence spell of Ezekiel) and Lywen is considering the situation from his "higher position" (he's flighting). If only it was all ... but as they already know, it can always turn worse than it is ... and when another gnoll jumps on Gandigoot from the walkway over the entry door, while a black robed man goes out of the moathouse main hall they knew that it was worse. The black robed man advance towards the body of Xaod and cast a spell sucking the last remnants of life from his body. While Gandigoot fights with his newfound friend (you remember that this gnome hates gnolls ?), the gnoll archer, he was exchanging arrow with, decides that it is time to shoot this wizard in the sky and arrows start to flight towards Lywen. But Diane reacts quickly and after two powerfull sneak attacks on the ogre, she runs to attack the black priest (this time Killasha's principle: "Black is Evil!" seems to be verified). Spugnoir has also moved and is now in a straight line with the ogre and the gnoll preparing a lightning bolt spell. Lywen also used two magic missiles spells to dispatch this annoying gnoll shooting at him and will be able to help. Diane is now in the main hall fighting the black robed priest. She was able to strike him while he was casting a spell at her and prevented a dangerous outcome for her and perhaps her friends. The black robed priest retreats towards the ogre, and is struck down by the fighter-rogue near the monster. She will be able to help her friends again against this mighty foe. It seems they will prevail in the end ... And then it even turned worse ! A black cloaked man emerged from the rubles in the south-east corner of the courtyard just behind Spugnoir. He strikes the wizard from behind directly to the heart ... and Spugnoir falls. The surprise is total for our heroes. An Ogre, a priest and now an assassin ... (how rude from their DM *evil grin*) Killasha finally kills her gnoll, but all she can do is helping Ezekiel who is now forced to go for a full defense each round due to the heavy wounds he sustained from the Ogre attacks. Gandigoot is still fighting a tenacious gnoll is a bloody close quarter fight. But Rousing Fox and Alahija have reached the top of the palissade at last, after pondering the situation, they will hopefully be able to help their friends. Nevertheless, before they could even react, the cloaked man runs towards the corpse of the priest, and, after a quick search, he retreats into the building. Lywen shoots some magic missiles at him but they seem to fizzle when reaching him. Diane his once again forced to let her friends alone against the Ogre and runs after the assassin. Hopefully this is the end of this dangerous foe, the alliance of Alahija's and Lywen's magic missiles combined whith Killasha's smite evil finally send the monster to hell (or at least on the ground). Rousing Fox decides to follow the rogue while Alahija runs to help Spugnoir. Lywen, now invisible, follows the group inside the building while Gandigoot who has slain his gnoll goes into the hall too, still wearing his slience arrow. (What was its use will you ask ? none obviously, oh yes, it had one, it really messed up with Spugnoir spellcasting :) ) Killasha and Alahija try to help Spugnoir, but after quite a bunch a heal checks they conclude that he is dead, sadly. The others are running after the assassin, Diane attacks him just when he reaches and opens the door at the end of the west corridor of the moathouse ground floor. He is compelled to fight back and we are able to witness a good "door-fight", whith Ezekiel just behind Diane and after him Rousing-Fox and the invisible, flighting Lywen. With her superior speed, Diane is able to tumble past the cloaked assassin, allowing Lywen to attack him too. The priest successfully disarm the man while Diane protects his, now evident, aim: Renne, Spugnoir's douaghter, is bounded and gagged on the floor of this room, the man surely wanted to use her as an ostage and so escape from the heroic party. In a last desperate act, the man tries to strike Ezekiel with a concealed weapon but the priest is, as often, protected by his magicaly reinforced armor and strikes back. It is the end of the cloaked black leather armored assassin. (later Diane will identify him as Chatrilon Unosh, a "merchant" living at the Inn of the Welcome Wench) Diane freeds Renne, the young ten years old girl is quite shocked, she asks for her father and they escort her to the courtyard. When she sees the corpse of her father in the arms of Killasha, she runs to him and starts to cry. The paladine and Alahija try to comfort her in her pain ... while Ezekiel coldly announce the death of Xaod (it was only now that anybody tried to help him ... how cold from them !! clearly black is bad in this group !!). But were is the silenced Gandigoot ? We will see in the next episode ... [i] Some DM side notes on this big fight: the ogre was a fighter lvl4, and dealed powerfull blows : 2d6+13 damages without power attack !! the assassin made a death attack on Spugnoir as you probably have guessed, the reason of the magic missiles fizzle was a brooch of shielding he took from the priest body this fight is not in the official campaign, it resulted from the arrival of the wagon at the moathouse a few days ago, the characters of the black priest and the assassin are official but the "gentle" fighter-ogre is a creation, for entertaining my players :p [/i] ----------------------------------------------------------- Episode EIGHT - Another Fight at the Moathouse - PART 3 (The gnome and the ooze ... the moathouse underground.) [/QUOTE]
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